
Cocos2D
@cocos2d
Cocos2D is an open-source framework for building cross-platform 2D games with Xcode and Swift
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We noticed that cocos2d is now installed in MojiCam - New Personal Emoji! @cocos2d goo.gl/QZMfh5
Rare gem: we at @PrismaAI are hiring now. Looking for a skillful iOS developer who can maintain and develop our flagship app as a one-man-army. My DMs are open for your CVs. More (RU): vk.com/wall201194377_…
@cocos2d Hi there. Just letting you all know that version 3.0 is now available for download. Hope all is going well for @cocos2d this holiday season. Cheers!
Version 3.0 is now available on the @AppStoreGames. Includes 2 new playable characters Santa Claus and a Teddy Bear named Trapper. Features 3 new weapons, BFG9000, M32A1 Grenade Launcher and Landmines. #zombie #slayers
Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. Will be released in the next couple of weeks with an addition of 2 new playable characters. itunes.apple.com/us/app/wanderi…




@cocos2d Hi there, check out my game on iTunes. Play for free. Let me know what you all think. Much appreciated. itunes.apple.com/us/app/wanderi…
Proud of the brilliant work done by our #team @codalientech #gamedev #nodeknockout #nko2017 @nodeknockout @cocos2d #appdevelopment #gamedevelopment nodeknockout.com/login/choose?p… #VOTE NOW!

Anyone willing to help with CocoaPods specs for the whole infrastructure? (prebuilt bgfx, SwiftMath, SwiftBGFX, CChipmunk2D, Cpng, Fiber2D)
With all love to SwiftPM I guess I have to finally drop it for now as a core build system for Fiber2D on Apple platforms.
macOS demo now builds natively with SwiftPM without any hacks required. Try it yourself!

Action API was reworked. Actions now are purely value types and don’t contain any refs. Zero ARC overhead + reusable
Thanks for 300 stars! We are back in the work after few months of a pause. Fiber2D now builds with Swift v4!

Should save a lot of time, especially for newcomers!
Ever struggled writing Package.swift manifest without auto-completion? I got your back! github.com/s1ddok/Package…

I feel like I've pushed the limits of what I can do with @cocos2d with our game and I'm proud of that, first engine I ever used. #gamedev
Basically Swift wrapper around CFreeType is almost ready. The only thing now is to convert its products to Fiber2D textures and thats it!
Just found ~2k loc of uncommited changes in my local Fiber2D repo. Those are Freetype rendering related. github.com/s1ddok/Fiber2D…
I think I'll have to default myself to whenever I create a class named Renderer, or Sprite, or Quad, ... -> just use @cocos2d
BTW: Rusty Quest uses @Cocos2D - added/modified some classes for the 3D stuff youtu.be/UHnDwdIfTHo #ios #Cocos2d #gamedev #indiedev
youtube.com
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Rusty Quest App Preview
Cooking something fancy for WWDC. Finished FreeType2 rendering implementation in Swift for Fiber2D! Stay tuned
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