pawel_developer's profile picture. Twins dad, husband, developer, youtuber - dream indiegame: @WitchcrafterRPG!

Paweł Jarosz

@pawel_developer

Twins dad, husband, developer, youtuber - dream indiegame: @WitchcrafterRPG!

고정된 트윗

Hi! I'm Paweł and I am making this game! 😁 Rest of the links: witchcrafter.carrd.co

Witchcrafter is an upcoming mature #darkfantasy #RPG #metroidvania #indiegame with a nonlinear story raising daunting topics, set in a vivid world full of legends, distinguishable characters, beasts and elemental magic!🔥 If you like it, consider a tip!😉 ko-fi.com/witchcrafter

WitchcrafterRPG's tweet image. Witchcrafter is an upcoming mature #darkfantasy #RPG #metroidvania #indiegame with a nonlinear story raising daunting topics, set in a vivid world full of legends, distinguishable characters, beasts and elemental magic!🔥

If you like it, consider a tip!😉
ko-fi.com/witchcrafter


Paweł Jarosz 님이 재게시함

gravity grenades now attract you to the nearest surface


Paweł Jarosz 님이 재게시함

Works like this deserve a lot more attention. In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate. Offset Geometric Contact just made it 300x faster. It computes vertex-specific displacement bounds to…


Paweł Jarosz 님이 재게시함

Our detailed dev diaries are out! youtu.be/E1QuZEkebTg This time we’re diving deep into how we completely rebuilt the automation system after playtests showed poor results — and how we fixed everything step by step. 💬 We’re experimenting with new formats, so your feedback…

luden_io's tweet image. Our detailed dev diaries are out! youtu.be/E1QuZEkebTg

This time we’re diving deep into how we completely rebuilt the automation system after playtests showed poor results — and how we fixed everything step by step.

💬 We’re experimenting with new formats, so your feedback…

Paweł Jarosz 님이 재게시함

Working on a first-person shooter. #defold #madewithdefold #indie #fps


Paweł Jarosz 님이 재게시함

ssgi + ssr + bloom on the physics/spheres demo. last time i posted this one it only ssr and bloom, but global illumination gives it something special. demo (+code) below ↓


Paweł Jarosz 님이 재게시함

Shared a #GameEngine comparison video. In this video, I compared #Unity #Godot and #Defold with the file size of the engine and build sizes for the default empty project for web, android and windows. You can see the video on: youtu.be/DJnFXtTwIU0 #indiedev #indiegame #gamedevs

Asatte235's tweet card. Unity vs Godot vs Defold! Game Engine Comparison (File Size Compari...

youtube.com

YouTube

Unity vs Godot vs Defold! Game Engine Comparison (File Size Compari...


Paweł Jarosz 님이 재게시함

Glimpse into our game in 10 seconds


Paweł Jarosz 님이 재게시함

Paweł Jarosz 님이 재게시함

"It's much faster, performance and to load things" Zuck's reasoning started with performance. Performance matters. Google maps won because of performance, Nokia lost because of Symbian OS not being designed for real-time systems (touchscreen needs it). Unity has to wake up.

Meta got tired of Unity 🤣🤣



Paweł Jarosz 님이 재게시함

This trailer finally feels right 😎 Bullet hell, pirates, insane builds — and a DEMO you can play right now. #HolyJusticeGame #game #gamedev #indiegames #roguelike #shmups store.steampowered.com/app/3788820?ut…


Paweł Jarosz 님이 재게시함

Meet our game in 20 seconds


Paweł Jarosz 님이 재게시함

Meet our indie game in 20 seconds

Meet our game in 20 seconds



Paweł Jarosz 님이 재게시함

🔥 Finally cracked it! Normal mesh models now work with my Gaussian Splatting light system! This was a TOUGH nut to crack. Writing a custom URP lit shader that bridges standard meshes with splat lighting proved incredibly complex: Had to manually implement full PBR pipeline…


I updated the example for Defold Sprite Vertex Attribute to use the newest rendering pipeline supporting GLSL v140 - this allows you to modify attributes of your sprite materials without breaking draw calls batching! 💎 First humble #Hacktoberfest2025 PR accepted!


Paweł Jarosz 님이 재게시함

Guy Ulmer, BizDev Lead at @plarium, helped extend the reach of many titles, including RAID: Shadow Legends (@RaidRPG)🎙️ He'll show why organic discovery isn’t dead and how to master storefront-optimized and creator-first mindsets. 🎟️Learn on Nov 6-7: devgamm.com/portugal2025/l…

DevGAMM's tweet image. Guy Ulmer, BizDev Lead at @plarium, helped extend the reach of many titles, including RAID: Shadow Legends (@RaidRPG)🎙️

He'll show why organic discovery isn’t dead and how to master storefront-optimized and creator-first mindsets.

🎟️Learn on Nov 6-7: devgamm.com/portugal2025/l…

Paweł Jarosz 님이 재게시함

It’s time for the GameMaker Awards 2025! 🎉🏆 This year with a few changes. We're asking you to nominate the games and tools that you love in the community! (You’re still welcome to nominate your own) Plus a new category ✨ Community Legend ✨ 🔗 gamemaker.io/en/blog/gamema…

GameMakerEngine's tweet image. It’s time for the GameMaker Awards 2025! 🎉🏆
This year with a few changes. We're asking you to nominate the games and tools that you love in the community! (You’re still welcome to nominate your own)
Plus a new category ✨ Community Legend ✨
🔗 gamemaker.io/en/blog/gamema…

Paweł Jarosz 님이 재게시함

Working on a new Needle Engine sample for see-through walls. @NeedleTools #threejs


Paweł Jarosz 님이 재게시함

Retro Diffusion Tilesets from @RealAstropulse in Sprite Fusion with autotiling ON. Really awesome! Single click export to Unity, Godot, Defold etc...


Paweł Jarosz 님이 재게시함

103日間、Defoldのサンプルを作る 92日目 企画・グラフィック moiさん @neoemoi プログラミング、私 一緒にミニゲームを作ることになりました 完成したらブラウザで遊べるようにします #greenowl103 #ゲーム開発


Paweł Jarosz 님이 재게시함

A mistake of the 2010 indie game design philosophy was to misunderstand Binding of Isaacs "legend of zelda, but roguelike" as a reproducible "take idea, and add hook"-recipe. Isaac has a hook, and its "real time item synergies + permadeath" - a hook so good it spawned a whole…

We all know this, but we forget sometimes. Players care first and foremost about experience (not about mechanics). If anything, mechanics are a tool to deliver a specific experience.

JonasTyroller's tweet image. We all know this, but we forget sometimes. Players care first and foremost about experience (not about mechanics). If anything, mechanics are a tool to deliver a specific experience.


Loading...

Something went wrong.


Something went wrong.