joolean_boolean's profile picture. Tech Artist at Cloud Imperium Games with a passion for problem solving and sharing knowledge.

Julian Bragagna

@joolean_boolean

Tech Artist at Cloud Imperium Games with a passion for problem solving and sharing knowledge.

Venetian Mussels 🐚 I love the mussels growing all over Venice, or rather under. I made a little prototype in Houdini to recreate this. #houdini #procedural #3d #tech #tools #techart #sidefx #3dart #gamedev #technology


Flesh Cluster Tool (Houdini) 🍖: Draw splines in Unreal to spawn concrete pieces connected by muscle-like fibers that dynamically grow towards the nearest surface. #houdini #tech #unreal #techart #tools #procedural #gamedev #unreal5 #sidefx


Julian Bragagna 已轉發

.@joolean_boolean has showcased the capabilities of Houdini's new procedural flesh webs generator introduced as part of @sidefx's Project Grot. More info about Project Grot: 80.lv/articles/houdi… #houdini #sidefx #sidefxhoudini #procedural #proceduralart #projectgrot


Dive into Project GROT's procedural art journey, breaking down the creation process of flesh-covered ruins while showcasing useful techniques in Houdini. #houdini #procedural #unreal #nanite #lumen #tech #techart #tools #ue5 artstation.com/blogs/julianbr…


Julian Bragagna 已轉發

Check out Julian Bragagna's on-demand course: Procedural HDAs for Unreal. Julian guides you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. @joolean_boolean bit.ly/hs-procedural-…


Julian Bragagna 已轉發

Super happy to share that I'll be at Everything Procedural Conference in Breda, hosting a #houdini Beginner class together with an amazing team @Simon_Houdini, @joolean_boolean and @MarnSchokker. Come say hi if you're around 😊 everythingprocedural.com #EPC2024

polybean's tweet image. Super happy to share that I'll be at Everything Procedural Conference in Breda, hosting a #houdini Beginner class together with an amazing team  @Simon_Houdini, @joolean_boolean and @MarnSchokker.
Come say hi if you're around 😊

everythingprocedural.com #EPC2024

Julian Bragagna 已轉發

Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. @joolean_boolean bit.ly/hs-procedural-…

HoudiniSchool's tweet image. Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. 

@joolean_boolean 
bit.ly/hs-procedural-…
HoudiniSchool's tweet image. Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. 

@joolean_boolean 
bit.ly/hs-procedural-…
HoudiniSchool's tweet image. Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. 

@joolean_boolean 
bit.ly/hs-procedural-…

Julian Bragagna 已轉發

The first live session for “Procedural HDAs for Unreal” with Julian Bragagna @joolean_boolean starts tomorrow, December 9th at 10 am PST! You will learn the foundational stages of crafting your procedural building generator HDA in #Houdini. bit.ly/hs-procedural-…


Julian Bragagna 已轉發

Check out Julian Bragagna's first course at Houdini.School! "Procedural HDAs for Unreal" @joolean_boolean will guide you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. bit.ly/hs-procedural-…


Julian Bragagna 已轉發

We are pleased to announce Julian Bragagna will soon be teaching at Houdini.School! 🥳 @joolean_boolean is a Procedural Technical Artist who thrives on problem-solving and knowledge sharing. His course will be announced soon, so stay tuned.


Looking to meet the Houdini community? This guide outlines key events for networking and skill-building in the procedural VFX and 3D world. #houdini #sidefx #events #procedural #techart #gamedev #vfx #3d #animation #ml t.ly/aGWdL


So excited to share some of my work in #StarCitizen, the just announced Maelstrom Destruction System. I only played a small part but I couldn’t have wished for a better start to my new role as Technical Artist at @CloudImperium #techart #games #gamedev #houdini #destruction


Julian Bragagna 已轉發

Today is my bday, and this is my love letter to the community that's always been a great source of knowledge and inspiration for me TUTORIAL: NO UV NANITE TEXTURING 1/27🧵 RTs, feedback, critique, advice and song recommendations are appreciated🤘 #UE5 #Houdini #ZBrush #Gamedev

vitaly_kovtun's tweet image. Today is my bday, and this is my love letter to the community that's always been a great source of knowledge and inspiration for me

TUTORIAL: NO UV NANITE TEXTURING 1/27🧵

RTs, feedback, critique, advice and song recommendations are appreciated🤘

#UE5 #Houdini #ZBrush #Gamedev

Houdini? So you make explosions? There's more to it! Discover how Houdini is revolutionizing various creative industries today. #houdini #sidefx #vfx #procedural #techart #tools #automation #ml #machinelearning #animation #3d #simulation #pdg #c4d t.ly/8MDJA


Revamped my procedural cable system from the ground up. Swapped ray trace for a custom solver for improved art directability and realism. I love playing with this tool! #houdini #sidefx #tech #techart #tools #script #environmentart #3d #gamedev #procedural #wip


Rate my Battlestation! ⭐️⭐️⭐️⭐️⭐️ In all seriousness though, it’s amazing that Houdini still runs so well on my 12 year old Macbook. #houdini #sidefx #development #work #3d #techart

joolean_boolean's tweet image. Rate my Battlestation! ⭐️⭐️⭐️⭐️⭐️

In all seriousness though, it’s amazing that Houdini still runs so well on my 12 year old Macbook. 

#houdini #sidefx #development #work #3d #techart

Added fake cable tension and self detangling. Heat map represents intersection amount. I wanna avoid simulating for cook time and art directability but that adds a lot of interesting design challenges. #houdini #sidefx #techart #tools #procedural #3d #cables #3dmodeling


United States 趨勢

Loading...

Something went wrong.


Something went wrong.