js_gameDev's profile picture. Indie dev crafting web games and bloggin about it | Play my creations at https://jsharick7.github.io/ Visit my blog: https://joesharickdev | #indiegame #gamedev

Joe Sharick

@js_gameDev

Indie dev crafting web games and bloggin about it | Play my creations at https://jsharick7.github.io/ Visit my blog: https://joesharickdev | #indiegame #gamedev

Joe Sharick 已轉發

AI is good as automation tool for mundane tasks, for everything except writing the code. Good for creating tests by existing templates, code reviews, boilerplate, scripts. Even if 70% of output is garbage, it's fast and cheap, it gives fast feedback loop. But it sucks for any…


I forgot how much my imagination owes to RPG Maker. I can still hear the stock OSTs in my minds ear.

My son has started tinkering around with RPG Maker last night. He already made a super small game with companions, funny little dialogues, a decent story, and even a cool boss fight. I'm proud and slightly scared. (I started out there myself, with RPG Maker 2000.) 🥹🥹🥹

VargaBank's tweet image. My son has started tinkering around with RPG Maker last night. He already made a super small game with companions, funny little dialogues, a decent story, and even a cool boss fight. I'm proud and slightly scared. (I started out there myself, with RPG Maker 2000.)
🥹🥹🥹


Even if you're collaborating, you should be working on your own projects as well. Your own vision. I've decided to take small steps and stop chasing a unicorn. If nothing else, at least I'll get work done. #gamedev #goals #indiedev #selfimprovement


How to plan for the fact that your ability to art is in fact, negative? Tips for making easy assets, or finding some? #indiedev #gamedev #gameart


😅😅

game dev is hard



When you stay up all night fixing what you messed up the day before, so you can have something fresh to mess up tomorrow. #programmerhumor #sendcoffee


Did you know C#’s nameof operator grabs variable names? This can keep things type safe when you need to verify string names! #DotNet #CSharp

js_gameDev's tweet image. Did you know C#’s nameof operator grabs variable names? This can keep things type safe when you need to verify string names! #DotNet #CSharp

Circular calls in redux subscriptions can get really out of hand. Make sure you don't call anything in your redux callback that will somehow dispatch the same state object. Easier said than done, hah! #redux #coding


Exploring double buffering concept in MonoGame: Render to the back buffer, then the Draw function swaps it to the front buffer to eliminate tearing and flicker. Literally never knew about this kind of thing before, so cool!#GameDev #MonoGame #Graphics


Programmers with white screens drive me insane. #codehumor

js_gameDev's tweet image. Programmers with white screens drive me insane.  #codehumor

MonoGame’s GraphicsDevice.Clear resets the GPU’s color buffer, writing black to every pixel to prevent artifacts and "ghosting" between frames. Uses DirectX/OpenGL calls under the hood. Key for clean frames. The more you know, haha #GameDev #MonoGame


Scope creep kills games. It has killed mine several times. Write a 1-page design doc to stay focused. Include core mechanics, theme, and win condition. Then start the game after that #GameDevTips #IndieDev


Joe Sharick 已轉發

It’s all about Jesus.


Always say thank you to the future overlords

Never forget, just in case:

BowTiedMara's tweet image. Never forget, just in case:


United States 趨勢

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