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Keith

@keithcodes

Keith reposted

rt if you agree

FreyaHolmer's tweet image. rt if you agree

Keith reposted

Dedicated. Meow. Button. #Stray


A few photos from a day trip around central #London last month #photography

keithcodes's tweet image. A few photos from a day trip around central #London last month #photography
keithcodes's tweet image. A few photos from a day trip around central #London last month #photography
keithcodes's tweet image. A few photos from a day trip around central #London last month #photography
keithcodes's tweet image. A few photos from a day trip around central #London last month #photography

Keith reposted

Bought a portable touchscreen to play around with some concepts 🤤, I like it so far 🤙🏼 #touch #design #fui


Keith reposted

After looking at the Tracy profiler, everything else feels archaic. Damn dear imgui is powerful.

steeve's tweet image. After looking at the Tracy profiler, everything else feels archaic. Damn dear imgui is powerful.

Keith reposted

If you want to nicely fade out an object close to the camera in #UE4 just set the Material to Masked and run a Distance Blend into a DitheredTemporalAA node. It's a commonly overlooked technique that efficiently adds polish and it's only 4 nodes! #UETips


Keith reposted

Here's the first VFX of 2020. #ue4 #vfx #realtimevfx #visualeffects


Keith reposted

This. A million time this. 👇 Working with Unity is become increasingly messy! I think they are chasing the H Y P E, ignoring any long term plan to build something solid and coherent. Like Unreal is doing instead. As much as I love Unity, is on a path to become the new Flash.

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Keith reposted

This water material let's you paint rocks and water depth onto a surface. The rocks above water tessellate and the rocks below disappear into a cloud. This is super useful for artists crafting their world. Let's look at how! #UE4 #gamedev #techart


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