
Max van Leeuwen
@maksvanleeuwen
Digital Designer All posts my own work 🦋 https://bsky.app/profile/maxvanleeuwen.com
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November 6, I'll be hosting a talk at nextReality festival in Hamburg! Come join me - I'll go over everything the @Spectacles (AR glasses) can do and more, showing fun projects and weird experiments! nextrealityfestival.com/en/our-speaker… #augmentedreality #AR @SnapAR

WIP sundial in AR! 🕰️🌞 (Lens Studio) using the sun's real-time position + my self-shadowing renderer (LUX) the dial is rotated based on your latitude. then its shadow reads the solar time! sundial from muzea.malopolska.pl/en/objects-lis… #gamedev #AugmentedReality #shaders @SnapAR
Using the sun's real-time location in AR, for more realistic shadows! My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙 Asset Library & GitHub: github.com/max-van-leeuwe… Lens: snapchat.com/lens/1b41e32b7… #augmentedreality @SnapAR #gamedev
Using the sun's real-time location in AR, for more realistic shadows! My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙 Asset Library & GitHub: github.com/max-van-leeuwe… Lens: snapchat.com/lens/1b41e32b7… #augmentedreality @SnapAR #gamedev
updated my Nuke tools for Nuke 16 / PySide 6 compatibility! will update on Nukepedia soon, in the meantime find them at maxvanleeuwen.com/downloads and my github :) #vfx #compositing #foundry
maxvanleeuwen.com
Downloads - Max van Leeuwen
A compilation of all the things I made that you can download.
I added highscores to AR Flower Drawing! The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻 If you have Spectacles, go try and break my humble record of 20.77m / 68'2''! #augmentedreality @SnapAR #gamedev #lensstudio @Spectacles
Sprite Crop: a simple & useful Lens Studio shader! I posted it to the Asset Library just now :) -> Crop a texture and automatically resize to fill. Great for UI elements & sprite sheets Texture credit: assetstore.unity.com/packages/2d/gu… #AugmentedReality #gamedev @SnapAR
had an idea for a new emoji, so I officially proposed it to @unicode my proposal + more info: maxvanleeuwen.com/emoji if you have ideas too: proposal form is open till end of July unicode.org/emoji/proposal… I'll hear back from them in November 🤞
AE Pixel Repeat 1.1 is out! It's on discount this week @aescripts :) Transparency now works in Visualizations, and I fixed a couple small issues. Download: aescripts.com/pixel-repeat/
The official AoM account retweeted my AR demo!! ❤️
AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for normals and highlights (PBR) the waves are on separate planes, w/ 2 static textures cross-fading and stretching 🌊 super simple, but effective 🌊 @SnapAR @Spectacles
Age of Mythology in AR! > Experiment/fan art (not affiliated) Wanted to see what AoM and Age of Empires would look like IRL, like in my living room and outdoors :) Recorded in real-time on the @Spectacles! #augmentedreality
Age of Mythology in AR! > Experiment/fan art (not affiliated) Wanted to see what AoM and Age of Empires would look like IRL, like in my living room and outdoors :) Recorded in real-time on the @Spectacles! #augmentedreality
Go check out Pixel Repeat! It does cool stuff like this:
NEW: Pixel Repeat. 25% Off until Mar 8. Pixel Repeat loops pixels! Perfect for glitch art, stylized streaks, and other unique visuals aescripts.com/pixel-repeat/ #aftereffects #aescripts @maksvanleeuwen
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