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OpenGL

@opengl

The Industry's Foundation for High Performance Graphics

OpenGL 已轉發

Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. collabora.com/news-and-blog/…


OpenGL 已轉發

To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post: jonaslindemann.github.io/blog/2025/01/1… @opengl #OpenGL #cpp #3d #programming

jonaslindemann.github.io

The fun of coding 3D graphics in C++ and OpenGL - Coding thoughts

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OpenGL 已轉發

Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).

cybereality's tweet image. Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).

A new OpenGL tutorial is out: youtu.be/mZorEowBauw from @ogldev In this video we learn how to use the derivative functions of GLSL to create an endless grid.


In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique. youtube.com/watch?v=kVqFMK…

opengl's tweet card. Programmable Vertex Pulling // Intermediate OpenGL Series

youtube.com

YouTube

Programmable Vertex Pulling // Intermediate OpenGL Series


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