
OpenGL
@opengl
The Industry's Foundation for High Performance Graphics
你可能會喜歡
youtube.com
YouTube
Once Upon a Pixel: How Crysis Changed Real-Time Lighting Forever
Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. collabora.com/news-and-blog/…
youtube.com
YouTube
Particle System Using The Compute Shader // Intermediate OpenGL Series
To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post: jonaslindemann.github.io/blog/2025/01/1… @opengl #OpenGL #cpp #3d #programming
jonaslindemann.github.io
The fun of coding 3D graphics in C++ and OpenGL - Coding thoughts
None
Unvanquished Working On @OpenGL 4.6 Renderer Support phoronix.com/news/Unvanquis…
Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).

A new OpenGL tutorial is out: youtu.be/mZorEowBauw from @ogldev In this video we learn how to use the derivative functions of GLSL to create an endless grid.
Mesa's Zink Driver Now Supports @OpenGL VR Extensions phoronix.com/news/Mesa-Zink…
In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique. youtube.com/watch?v=kVqFMK…
youtube.com
YouTube
Programmable Vertex Pulling // Intermediate OpenGL Series
The @IntelGraphics Battlemage @OpenGL & @VulkanAPI Driver Support Enabled By Default For Linux phoronix.com/news/Intel-Bat…
phoronix.com
Intel Battlemage OpenGL & Vulkan Driver Support Enabled By Default For Linux
Now that Linux 6.12 will enable Intel Battlemage and Lunar Lake graphics by default for the out-of-the-box kernel graphics driver support, the user-space Intel Mesa drivers with Iris Gallium3D...
In this video, Etay teaches how to implement normal mapping, also known as bump mapping.
United States 趨勢
- 1. Yamamoto 48K posts
- 2. #DWTS 44.2K posts
- 3. halsey 8,846 posts
- 4. Growth Path 1,634 posts
- 5. #FlyTogether 2,883 posts
- 6. Young Republicans 76K posts
- 7. Kreider 1,304 posts
- 8. Ohtani 14.2K posts
- 9. Jared Butler N/A
- 10. #TexasHockey 3,416 posts
- 11. #MakeOffer 11.3K posts
- 12. Domain For Sale 11.8K posts
- 13. #WWENXT 20.3K posts
- 14. Brewers 41.3K posts
- 15. TOKYO NARITA N/A
- 16. Jarry N/A
- 17. Will Richard 2,655 posts
- 18. Tami 4,542 posts
- 19. Roldan 2,698 posts
- 20. Lucia 63K posts
你可能會喜歡
-
Vulkan
@VulkanAPI -
Khronos Group
@thekhronosgroup -
glTF 3D
@glTF3D -
Baldur Karlsson
@baldurk -
AMD GPUOpen
@GPUOpen -
jendrik illner
@jendrikillner -
Tobias A. Franke (@[email protected])
@thefranke -
Kostas Anagnostou
@KostasAAA -
Martin Mittring
@MittringMartin -
RenderDoc
@RenderDoc -
Eric Lengyel
@EricLengyel -
János Turánszki
@turanszkij -
Anton Kaplanyan
@Kaplanyan -
Sebastian Aaltonen
@SebAaltonen -
LunarG
@LunarGInc
Something went wrong.
Something went wrong.