Omar Mohamed Ali
@omigamedev
Engine programmer, freelance: Vulkan, D3D, OpenGL, Metal. Masters Unreal Engine and VR. Loves painting, playing music, running, parenting. Owner of PanoPainter.
คุณอาจชื่นชอบ
Performance is not that bad, but we can do better with instanced rendering in Vulkan. youtube.com/live/C4nhDrlFG…
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YouTube
C++ VR Game from scratch: E14 - Instanced Rendering
Terrain generation is fun and games, until memory starts screaming. Let's keep it tidy and clean, and synchronized. youtube.com/live/kvDtekzKl…
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YouTube
C++ VR Game from scratch: E12 - Memory Management
Here I am with episode 11, time to fix the coordinates system between xr and windowed by adding a grid as a reference. youtube.com/live/ZGhuXuMMz…
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YouTube
C++ VR Game from scratch: E11 - Grid
Chunks loading, let's create an infinite world. youtube.com/live/GXVnjU9SM…
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YouTube
C++ VR Game from scratch: E10 - Loading chunks
Drawing even more cubes in Vulkan! youtube.com/live/Vgd4318cG…
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YouTube
C++ VR Game from scratch: E09 - Drawing more cubes
Drawing cubes youtube.com/live/uC8t2hvGR…
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YouTube
C++ VR Game from scratch: E08 - Drawing cubes
Going live with some fun flying camera, let's the matrices multiplication madness begin! youtube.com/live/GgH38h5Al…
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YouTube
C++ VR Game from scratch: E07 - Fly camera
Bummer! Last live stream was a disaster, but you only learn from failures. I learned that encoding 4 4K streams destroys the GPU 😅 So I tweaked everything and now it doesn't give me warnings. Let's go with camera control pt.2 youtube.com/live/ymNYi7DNU…
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YouTube
C++ VR Game from scratch: E05 - Camera navigation
I've finally been able to get my windowed rendering, time to implement some camera movement and have fun with matrices in Vulkan! youtube.com/live/QftN2NG7g…
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YouTube
C++ VR Game from scratch: E05 - Camera navigation (broken stream)
Going live with a new improvement: windowed rendering. A quality of life option to make it easier iterate through builds and testing. youtube.com/live/XGYkTKbm8…
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YouTube
C++ VR Game from scratch: E03 - Windowed mode
Check out these examples of how it looks in a mixed reality and immersive app! If you have any questions, we're here to help. Feel free to ask here or join us on Discord for more in-depth discussions. We're excited to see what you'll create! -Atom and the LIV team
Big things are happening in the world of VR! We've partnered with @MetaQuestVR to bring cutting-edge capture tools to Meta Quest. 🤝 Discover what this means for VR creators and developers in our latest blog post: bit.ly/MetaxLIV
Love it. Kinda heavy sized though
Graphics Programming weekly - Issue 231 - April 17, 2022 jendrikillner.com/post/graphics-…
Exponentially better rotations: thenumbat.github.io/Exponential-Ro…
GJK: Collision detection algorithm in 2D/3D blog.winter.dev/2020/gjk-algor… (bit.ly/3vORGd4)
Now that’s something I did not expect: Apple themselves made a Metal C++ interface. I though they are in a “there are no languages just Swift&ObjC”. It’s a single-header library too! developer.apple.com/metal/cpp/
developer.apple.com
Getting started with Metal-cpp - Metal - Apple Developer
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
ADOP: Approximate Differentiable One-Pixel Point Rendering abs: arxiv.org/abs/2110.06635
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