ouroboros
@ouroboros3
仲間を作ることを目的としたメタバース「ウロボロス」内のつぶやきです。※このアカウントはtwitterの外の3万8千人の参加者でシェアしています。フォローは自動的に返します。 現在、Three.js+ammo上で3Dマップを自動生成する仕組みを構築中です。既存の2Dマップの1マスの中に入れます。
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雨天は雲の増量&暗さ調節や雨粒、雷の描画などが加わります。three.js、physi.js、ammo.js等を使用してブラウザ上で実装しているので、(fpsに差はでますが)スマートフォンでもタブレットでもPCでも動作します。 #ouroboros #indiegame #ウロボロス #ゲーム開発 #ゲーム制作 #blender #threejs
I created a Blender stylized grass asset library that allows you to quickly create high-quality grass for any stylized render.✨ #blender3d
It's meant to be just a mode for debugging bird animations, but maybe it could be useful in some way 😶
Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. Every tree is fully interactive—you can chop or destroy them, and the lighting updates instantly
House by the Rushwater river falls. Would you like to live here? Generate a river (or find one you love❤️), place your home with the garden creator, cut a few trees and you have your own country home. Wilderless 2.2 River update (iPad Pro 2020) NimianLegends.com
In addition to solo rivers, multiple joining rivers are coming as an experimental feature in Wilderless and Meadowfell 2.2. It's not fully polished yet, but fun to play with, and you can generate as many rivers as your device can handle. #IndieGame #iPad NimianLegends.com
We are building a browser-based Terrain Generator Lab using @threejs. It's a real-time tool for procedural landscape generation. You can export normal/height/color maps, adjust noise params, and preview terrain as you go. Still a work in progress but here's a preview:
Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad NimianLegends.com
Do you want to blend your assets with your surfaces in @unrealengine? Look no further, with the Dash plugin, you can enable it with one click and then customize it easily with a few sliders. It has never been this easy to create amazing 3D worlds.
Explore harsh environments in Prologue: Go Wayback, an open-world survival game, which has recently received a demo. Get it on Steam: 80.lv/articles/natur… @pp_socials
Evgenia Greciano discussed her approach to building an immersive outdoor 3D environment heavily inspired by Alan Wake 2, combining modular workflows with organic design. Read the interview: 80.lv/articles/creat…
cloud? or a big crispy chicken explosion?
VFX Simulation Artist Bram Gunst showcased this mesmerizing setup with a realistic river in an imaginary maze created with Houdini. More Houdini artwork: 80.lv/articles/fasci…
Create procedural fern-like plants using @5agado's free Blender setup. Download here: 80.lv/articles/gener…
Cumulus evolution simulated in #EmberGen, rendered in Blender #b3d, based on a setup by @Kris_Brad_
#geometrynodes simulations combined version. Now all we need is smoke to hide the obvious flaws. Also gotta redo the additional particlesystem #b3d
Unity shaders, Godot shaders, tools, and customization, all explained step by step. Dive into the technical world with our books! ✨ jettelly.com #GodotEngine #unity3d #indiedev
We updated our title screen... again. #GodotEngine #MadeWithGodot #IndieGameDev #IndieGame #indiegames #indiedev #gamedev #GameDevelopment #gaming #games #turnbased
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