polyandcode's profile picture. Unity/Game developer. Working on game assets and hobby projects by the side.

Iqubal Hussain

@polyandcode

Unity/Game developer. Working on game assets and hobby projects by the side.

고정된 트윗

Tried recreating the Matrix shockwave effect with Shader in @unity3d GitHub: github.com/MdIqubal/Matri… (Surface shader + tessellation) #madewithunity #shader


Iqubal Hussain 님이 재게시함

💡In My Shadow is OUT NOW on Steam!💡 ✅store.steampowered.com/app/1406200/In… 🔄Please RT , again if you did last time🙏 We did it! 2 years of work I can't thank everyone enough for their love and support!♥️ #gamedev #indiegame #IndieGameDev #gaming


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Super excited to reveal the new trailer for "Will You Snail?", a platformer about outsmarting a talkative AI. The most difficult part for small devs like me is getting the word out there so RTs are super appreciated. <3 store.steampowered.com/app/1115050/Wi… #screenshotsaturday #indiegame


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The HDRP dragon of swag #Unity #MadeWithUnity #GameDev


Second artwork since I restarted learning art 2 months back. Considerable improvement but still a long long way to go. More at Instagram.com/iqu_art #art #hobby #digitalpainting #ipad #Procreate

polyandcode's tweet image. Second artwork since I restarted learning art 2 months back. Considerable improvement but still a long long way to go.
 More at Instagram.com/iqu_art

#art #hobby #digitalpainting  #ipad #Procreate

Stuck in an infinite refactoring loop. Sometimes choosing the right method name is harder than implementing its logic. "This one's good! No no, the last one was! but that was too long! but this one's explanatory!" #programming #unity #gamedev


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You can now drift by holding down a button while turning :D


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My next game. #indiedev #game #NintendoSwitch Coma news coming soon!

thomasbrushdev's tweet image. My next game. #indiedev #game #NintendoSwitch Coma news coming soon!

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idk if this will make it onto the main branch, but i added elasticity to deform. Snag it here if you want. github.com/keenanwoodall/… Instead of using the Deformable component, just use ElasticDeformable. ⚠ Expect bugs - this was made in a few hours with minimal testing 👌


Iqubal Hussain 님이 재게시함

2020 reminder: ┏━━┓┏━━┓ ┏━━┓┏━━┓ ┗━┓┃┃┏┓┃ ┗━┓┃┃┏┓┃ ┏━┛┃┃┃┃┃ ┏━┛┃┃┃┃┃ ┃ F I N I S H Y O U R G A M E ! ┃ ┃┏━┛┃┃┃┃ ┃┏━┛┃┃┃┃ ┃┗━┓┃┗┛┃ ┃┗━┓┃┗┛┃ ┗━━┛┗━━┛ ┗━━┛┗━━┛ #IndieDevWorldOrder


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Little turtlebug from last nights stream :3 #lowpoly


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Matrix rain effect with procedurally generated letters (Unity Shader Graph and VFX Graph) github.com/keijiro/ProcCh…


Shader exercise! Clipping mesh with plane + Fresnel + Cross-section highlight. 3D X-ray? github.com/MdIqubal/3DXRa… #Unity @unity3d #madewithunity #shader #gamedev #AR #VR #HoloLens2


Iqubal Hussain 님이 재게시함

I keep staring at this building and I ask myself why was I afraid of working on this for so long? Why did I think it was too hard? it literally took me 2-3 days to get it done but it took me months to convince myself that I could do it. #gamedev


Iqubal Hussain 님이 재게시함

Transformation Matrices Cheat Sheet for Tech Artists. Writing this helped me a lot to solidify the things I have learned in the past few months. Article: medium.com/@shahriyarshah… Code: github.com/IRCSS/Transfor…


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