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Anyone know what the probability is of 2 neoprene cycling gloves turning almost completely inside out after being in a washing machine (with a spin cycle) for 30minutes?!
A fun blog from our team and partners with a real potential to increase the places we can use SLAM with our devices whenever you've on the move in vehicles!
What if we could make our time spent in cars more productive, social, and entertaining than ever before? That question is at the heart of our partnership with @BMWGroup—and today, we’re sharing a look at our joint research that leverages #ProjectAria and #MetaQuestPro…
Really looking forward to seeing folks at #CVPR2022 - we'll have an intro to #ProjectAria and look at the new research it enables!
Ahead of #CVPR2022 , I’m excited to share the open dataset of Project Aria data from Meta Reality Labs, along with accompanying open research tools designed to accelerate AI and ML research. about.facebook.com/realitylabs/pr… A little about the dataset and why I think it’s so exciting… 1/n
It was my privilege to spend over a year geographically colocated together with @DoctorJRo, I miss her and the opportunity for everyday talk.
A decade ago I was very fortunate to explore the edge of real-time 3D computer vision, with a new class of consumer depth camera, GPUs becoming easy to program, and an aim to build 3D reconstruction and SLAM technologies that enable AR/MR. Thank you @ismarconf and all!
Congratulations to the recipients of the ISMAR 2021 Impact Paper Award! It's been 10 years since this paper was published and has been cited countless of times since. Wow!
Thank you for the Lasting Impact Award at this years @ACMUIST - it is a real privilege. It was brilliant seeing the KinectFusion co-authors at the plenary. What an incredible period 2010/11 was!
The Lasting Impact Award plenary is starting in 10 minutes! This year's award is going to "KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera". Check out the original paper here! microsoft.com/en-us/research…
microsoft.com
KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera - Microsoft...
KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to track the 3D pose...
ICCV'11 was already so memorable with Steve and @AjdDavison and the @imperialcollege Robot Vision Lab - this is the icing on the cake for a super fun and productive period of research, inspired by real-time SLAM systems (and demos) of brilliant researchers before us. Thank you!
Four Decades, Four AI Papers. A personal perspective on 30+ years of #AI history at the end of the decade. Apologies for the self-promotion - medium.com/@m.shanahan/fo…
Incredibly proud to show a glimpse of LiveMaps. The device-to-cloud machine perception infrastructure our team builds!
Excited to share a glimpse of some of our teams reconstruction tech shown at #oc6. We are working to make Social Teleportation a reality!
Met @drfeifei for the first time at @cvpr2019 what a blessing omg OMG omg #CVPR2019 #cvpr #computervision @ComputerSociety @StanfordAILab @MonaJalal_ #cvpr19 #AI4ALL @ai4allorg We need more women like her in the tech world and academia. Such an inspiration to women #WomeninSTEM
Brilliant to see some of our teams work at F8 this year!
Facebook just did a giant Turing Test with the entire audience to see if we could tell the difference between an original video vs a 3D reconstruction. It was REALLY hard to tell the difference Quite a stunning demo. The shadows on the left was the clue to me it was the real 1.
Publish then filter http://lemire.me/blog/archives/2011/05/18/the-perils-of-filter-then-publish/
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