rustgamedev's profile picture. In-depth interviews with indie game developers creating titles and libraries with the Rust programming language. Listen and subscribe at https://rustgamedev.com

Rust Game Dev Podcast 🦀

@rustgamedev

In-depth interviews with indie game developers creating titles and libraries with the Rust programming language. Listen and subscribe at https://rustgamedev.com

Repost di Rust Game Dev Podcast 🦀

Remember this gif? All the changes landed on the macroquad-0.4. Now stable macroquad from crates.io supports Metal API! Being a major version bump, it gave chance to clean up a lot of long-lasting issues. Full 0.4 changelog: macroquad.rs/articles/macro… @rust_gamedev


Repost di Rust Game Dev Podcast 🦀

After far too long a delay, bracket-lib has been updated! It's been tested with the Hands-on Rust code and the Roguelike Tutorial. As always, let me know if problems crop up. #rustgamedev


Repost di Rust Game Dev Podcast 🦀

Another full month of @rustlang on YouTube. Overall we covered almost all of the Learn Wgpu tutorial series, implemented cubespheres and other shader tech in @BevyEngine, covered Bevy's second game jam and some other releases and started an "unstable Rust" series.

chrisbiscardi's tweet image. Another full month of @rustlang on YouTube.

Overall we covered almost all of the Learn Wgpu tutorial series, implemented cubespheres and other shader tech in @BevyEngine, covered Bevy's second game jam and some other releases and started an "unstable Rust" series.

Celebrating another month of daily @rustlang videos today. This month we started diving into Compute Shaders in @BevyEngine, Macros, Scoped Threads, and more

chrisbiscardi's tweet image. Celebrating another month of daily @rustlang videos today.

This month we started diving into Compute Shaders in @BevyEngine, Macros, Scoped Threads, and more


This is the way

Celebrating another month of daily @rustlang videos today. This month we started diving into Compute Shaders in @BevyEngine, Macros, Scoped Threads, and more

chrisbiscardi's tweet image. Celebrating another month of daily @rustlang videos today.

This month we started diving into Compute Shaders in @BevyEngine, Macros, Scoped Threads, and more


Repost di Rust Game Dev Podcast 🦀

🆕🦀 A few hours ago, @rustlang 1.64.0 was released! 🎉 Just like every six weeks, at every new release, here's a thread with some of the highlights. 🧵 1/15 blog.rust-lang.org/2022/09/22/Rus…


Repost di Rust Game Dev Podcast 🦀

Began work on my first boss enemy in Thetawave. I'm trying out joints using Rapier by @dimforge. Liking the look of it so far! github.com/thetawavegame/… @BevyEngine #rustlang @rust_gamedev


Repost di Rust Game Dev Podcast 🦀

I'm planning two rounds of releases: one to catch up (a last 0.8 version), focusing on crate versions and a year's worth of bug-fixes - and then a second that will add Bevy support.


Repost di Rust Game Dev Podcast 🦀

Coded a little toy for the @BevyEngine jam #2. If you've ever wanted to drift a combine harvester, this one is for you. ;) Mostly an exercise to learn rust and play with bevy. itch.io/jam/bevy-jam-2…


Repost di Rust Game Dev Podcast 🦀

Over the weekend I worked a little more on character creation and UI. The UI system is starting to get quite flexible and putting screens together is relatively quick now, with support for events, tooltips, text wrapping and colour. #rust #gamedev

patching_irl's tweet image. Over the weekend I worked a little more on character creation and UI.

The UI system is starting to get quite flexible and putting screens together is relatively quick now, with support for events, tooltips, text wrapping and colour.

#rust #gamedev
patching_irl's tweet image. Over the weekend I worked a little more on character creation and UI.

The UI system is starting to get quite flexible and putting screens together is relatively quick now, with support for events, tooltips, text wrapping and colour.

#rust #gamedev

Repost di Rust Game Dev Podcast 🦀

Learning @BevyEngine making a clone of this classic github.com/wichops/bevy_r… #rustlang #gamedev


Repost di Rust Game Dev Podcast 🦀

The last few months I have been working on a side project of integrating Rust into Unreal Engine 5, and today I finally released it 🥳 Here is the blog post: maikklein.github.io/unreal-rust-1/ The project link: github.com/MaikKlein/unre… @rustlang @rust_gamedev #UnrealEngine

MaikKlein_DEV's tweet image. The last few months I have been working on a side project of integrating Rust into Unreal Engine 5, and today I finally released it 🥳
Here is the blog post: maikklein.github.io/unreal-rust-1/
The project link: github.com/MaikKlein/unre…
@rustlang @rust_gamedev  #UnrealEngine

Repost di Rust Game Dev Podcast 🦀

🚀 gdnative 0.10.1 released! New #[method] syntax, GDScript utils like lerp/smoothstep, exporting Vec/HashMap/HashSet and several bugfixes. This is a backwards-compatible release; Godot 3.5 support will be added in a separate version. Details in github.com/godot-rust/god…


Repost di Rust Game Dev Podcast 🦀

Veloren has hit a new record number of players online on the main game server at once, 277 --> 369!

velorenproject's tweet image. Veloren has hit a new record number of players online on the main game server at once, 277 --> 369!
velorenproject's tweet image. Veloren has hit a new record number of players online on the main game server at once, 277 --> 369!

Repost di Rust Game Dev Podcast 🦀

Spent the last few evenings hacking on a new UI system - post finishing the incredible 'Hands on Rust' by @herberticus It's ECS driven, supports mouse/keyboard and adds multiline colored printing to my fork of bracket-lib. #rustlang #gamedev


Repost di Rust Game Dev Podcast 🦀

I threw my own spin on an old @beesandbombs gif in @BevyEngine with some real cube meshes and vertex shader.

.@shiffman attempting to recreate my gif in @p5xjs live! youtube.com/user/shiffman/…



Repost di Rust Game Dev Podcast 🦀

Today is Bevy's second birthday! As is (now) tradition, I've taken this as a chance to reflect on the past year and outline our plans for the next year of @BevyEngine development. bevyengine.org/news/bevys-sec…


Repost di Rust Game Dev Podcast 🦀

🆕🦀 Just moments ago, @rustlang 1.63.0 was released! 🎉 It's quite a big release, with even more exciting new features than usual! Here's a thread with some of the highlights. 🧵 1/16 blog.rust-lang.org/2022/08/11/Rus…


Repost di Rust Game Dev Podcast 🦀

The arcade is setup and playable at @rustconf! Stop by and try out some games made with @rustlang if you are here! @rust_gamedev #gamedev #rustlang

carlosupina's tweet image. The arcade is setup and playable at @rustconf! Stop by and try out some games made with @rustlang if you are here!

@rust_gamedev #gamedev #rustlang

Repost di Rust Game Dev Podcast 🦀

It's time to #bevyjam! Bevy Jam #2 will start on August 19. Jams are a great way to dive in to game development, even if you have never built a game (or used Bevy)! Theme voting is open on the Bevy Discord! Join Bevy Jam #2 here: itch.io/jam/bevy-jam-2


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