#rustgamedev search results
Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang
Having a lot of fun adding new entities, even though it's just programmer art. Added more flower variants, a palm tree, improved world generation, and changed so chunks fade in. #gamedev #indiegamedev #rustgamedev
Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev
battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

Last day of my winter break I've added a support for properly shading objects on top of the floor in my experimental 2D lighting system for @BevyEngine . #wgpu #rustgamedev #rendering #wgsl
Experiments with basic rig animation in 😅 @BevyEngine #animation #wgpu #rustgamedev #rendering #wgsl #gamedev #pixelart
Basic ship editing now works! Next up lots of UI/UX, such as drag selection, copy pasting ship sections, etc. #gamedev #rustgamedev
Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev
Implemented a checkerboard background to help visualize pixels, tiles, and chunks based on camera zoom for debugging. Each checkerboard is just a single quad, where the texture coordinates are calculated based on camera position and scale. #gamedev #indiegamedev #rustgamedev
Experimenting with basic horde behavior 🧟 Not completely satisfied with it, but it's a start at least! So now I can start adding actual animals and enemies! #gamedev #indiegamedev #rustgamedev
Chunk tiles now use 90% less video memory, while a single batched draw call now renders 2048 chunks! The zoom out has 689 million tiles in view, and is 932 times larger than Earth, rendered with just 53 batched draw calls. Also cactus 🌵 #gamedev #indiegamedev #rustgamedev
Time to start adding stuff to my infinite world again! What should I add next? Besides improving the graphics and replacing my programmer art of course. #gamedev #indiegamedev #rustgamedev
A little preview of a 1-bit minimalist horror ... fully raytraced in realtime (on CPU, 1 thread) #rustgamedev #rustlang #gamedev #indiegamedev
Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out. To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles. #gamedev #indiegamedev #rustgamedev #procgen

Experimenting with adding some basic shadows. Currently, it's simply the same sprite skewed and tinted. Trees are also less dense now, the closer to the edge they are. For the curious, there's 752K trees, in view when zoomed out! #gamedev #indiegamedev #rustgamedev
Love the Godot 🤖 community 🦀 Rust support for via GDExtension. Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance. #gamedev #GodotEngine #rustgamedev
Still learning Ratatui, building a little Text-based UI game. Wondered how to add fireworks to the victory screen and discovered a Bevy Ratatui plugin on the way! #gamedevelopment #rustlang #rustgamedev
Been trying out Ratatui, inspired by the fantastic text-based user interface apps out there. Built a little Countdown numbers game for trying it out. Found the Ratatui docs marvellous, with 3 tutorials getting you from hello world to adding unit tests. #tui #rustgamedev
Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine

My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. pragprog.com/titles/hwmrust… #rust #rustgamedev #bevyengine
kira v0.9.0 is out! kira is a game audio library for expressive sound. this is a polish release that cleans up some confusing APIs, removes error conditions, adds some timing features, and improves performance #rustlang #rustgamedev #gamedev github.com/tesselode/kira…
Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang
We just released our fast survivors game UNRELAXING QUACKS on Steam! store.steampowered.com/app/2331980/Un… And please do post reviews on Steam, these really help us as a developer gain more visibility, even if the review is negative, be honest! #gamedev #rustgamedev #rustlang
"Optimizing game performance with custom vertex shading! Learn how @MichaelMironidis leveraged ExtendedMaterial to move data and logic to the GPU, resulting in a dramatic performance increase. A game-changer for #RustGameDev #GameOptimization" ift.tt/sxTiFM9
dev.to
Rust Game Dev Log #6: Custom Vertex Shading using ExtendedMaterial
The most important optimization yet While the previous blog post's asynchronous grass...
Been looking at Rust game tooling and tried creating dev tools for Macroquad using egui. egui has a learning curve, but the examples site, with code example is fantastic for setting you up. #gamedev #rustgamedev #rustlang
Been researching the choice of physics engines for 🦀Rust game dev. Love the mix of more new and more mature, pure Rust and Box2D or PhysX C++ to Rust bindings. Found some fantastic learning resources too! #rustgamedev #rustlang
Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev
Been looking into 🦀 Rust Entity Component System options for 🎮 GameDev. Found a lot of useful resources covering “why even use an ECS?”, comparisons of the main Rust options, how to build your own ECS, and if you can get by without a full-featured ECS! #rustgamedev #learnrust
Recording from the first stream we did on Discord last Sunday. I've talked about the game, future plans for the upcoming play-test, dev setup, implementation of terrain, animation and 2d lighting. youtube.com/watch?v=Jcw_v1… #rustgamedev #IndieGameDev cc @BevyEngine @deepnightfr
youtube.com
YouTube
Making a Colony Survival Game with Rust, Bevy, WebGPU, LDTK, Tilese...
Did I rewrite my voxel engine in #rustlang? Possibly. #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame #wipwednesday

It's been a while since I've done any updates, but now we have plants! #rustgamedev #gamedev #gamedevelopment #voxel #voxeldev #voxelgamedev #indiegame

GameDev Tip: Want a glitch shader? Just break your code until it appears by itself! #screenshotsaturday #rustgamedev #gamedev #indiedev #rustlang

Molecoole is getting closer and closer to release :o You can wishlist it on steam! #screenshotsaturday #bevyengine #rustgamedev #gamedev

Finally started implementing SDF nodes. While the example is meta, the actual node renderer uses SDFs as well. #rustgamedev #gamedev #indiedev #rustlang #shaders #OpenGL

Dying in BITGUN is still very much a work in progress, but it is a start 🩸#rustgamedev #rustlang #indiegamedev
Learning how to make games in Rust with the Bevy Engine. Pretty happy with this platformer controller. #bevyengine #gamedev #rustgamedev
Today working again on BITGUN after a small Halloween break, concretely on zombie's behaviors 🤓#indiegamedev #rustgamedev #rustlang

Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

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