viznique's profile picture. VR & Realtime Visualizations

viznique

@viznique

VR & Realtime Visualizations

Steam Frame is a streaming-first, wireless VR headset + controllers that can handle your whole Steam library. Step into immersive VR, or lean back and enjoy your non-VR catalog. steamcommunity.com/groups/steam_h… #gaming_news via @steam


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One of the coolest 3d real estate demos I've seen in a while. Treedis brings together gaussian splats for area understanding → BIM data to check which units are available → Matterport for indoor views → and image editing AI to restyle decor and see different times of day. The…


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NEO The Home Robot Order Today


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made this nostalgic shader, everything can get legofied


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Simple test but one of the most satisfying ways to see the plugin in action. This is what foliage interactions in indie games should look like! #UnrealEngine #gamedev @fab


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Mikkel Lassalle Sørensen discussed the details of his realistic water simulation created for a ship, inspired by the Pirates of the Caribbean movies, showing his work in Houdini and Unreal Engine and sharing tips for beginner artists. Read the interview: 80.lv/articles/learn…


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#UE5Study #ZOIDS CEDEC2025 モンハンワイルズにおけるモンスターのプロシージャルな姿勢補正で紹介されていた技術。うちのライガーも同じく、Rootから全身を回転→IKによる姿勢制御という流れ。 Rootの回転による浮き沈みする足の高低差と回転差分と足自身の値の合計で設置感を出してます。


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Meet KeenTools Cloud API – fully automatic photos to 3D head solution for enterprise. Predictable results with consistent topology, full customisation, proven by early adopters. Learn more, get access: link.keentools.io/api-tw


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Watch Quixel's Richard Stevenson dive deep into Megascans asset processing revealing our pipeline for optimal quality & performance in UE/UEFN, with a spotlight on @Fab enhancements. Catch the recorded session from Unreal Fest Orlando 2025: youtube.com/watch?v=RfmYT6…


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Staircase Generator for Blender by Mult Labs received updates, allowing for adding curved rails and more. Get the tool: 80.lv/articles/blend…


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This is incredible, Poohmipun! 🤩 Poohmipun is a 3D Artist based in Thailand, and he created this "knitted frames" animation in #Houdini and rendered it in Blender. Inspired by the awesome work of Daria Anise.


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Introducing VIVE Eagle, our-all new AI glasses. Listen to music, ask questions, use photo-based translation, and capture photo & video – all voice activated, all within a fashionable frame. With a simple voice command like “Hey VIVE, take a photo,” users can capture what they…

htcvive's tweet image. Introducing VIVE Eagle, our-all new AI glasses.

Listen to music, ask questions, use photo-based translation, and capture photo & video – all voice activated, all within a fashionable frame.

With a simple voice command like “Hey VIVE, take a photo,” users can capture what they…

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MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on @fab for @UnrealEngine now! #gamedev #unrealengine #ue5


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Improvements to @UnrealEngine's Unreal Chaos flesh solver and machine learned deformations give us realistic muscle movements and stretching beneath Kelpie’s skin. 🫀🐴 This attention to detail in anatomy and realism for our four-legged friend comes without compromising…



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MetaHuman 5.6 brings new licensing options that dramatically extend MetaHumans’ reach, as well as major new functionality across the board. How you create, Animate and implement your MetaHumans has never been more exciting 🤩 Handily, we've collected all the info you need here:…


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Truck vs. forest flood real-time liquid sim made with Niagara Fluids in Unreal. New lesson I'm adding to Niagara Immersion soon.


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Creating vines in @UnrealEngine can be a complicated process so we thought we would make it easier. With Dash, you can paint vines on any UE5 surface and then refine them to perfection with our vine tool. As always, you can try it out, completely for free! #3d #UE5


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We are Mega excited about this in particular 🔦 MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time…


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Epic added a new denoiser for Path Tracing this week, NFOR, specifically designed for sequence rendering, it appears incredibly stable compared to the default denoiser, with more normal looking noise vs the insane warbling with the default. #UE5 #UnrealEngine #GameDev #Cinematic


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Check out @motorica_ai's Generative AI for Motion Matching that eliminates the need for mocap, enabling high-quality animations like those in Assassin's Creed & The Last of Us, possible in minutes instead of months. Learn more: motorica.ai #GameDev #MotionMatching


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