voxel raytracer
@voxel_tracer
Graphics Engineer @splinetool. Super passionate about Computer Graphics.
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Graphics Programming Conference 2024 presentation recordings have now been released: youtube.com/playlist?list=…
Absolutely huge list of (mostly) graphics related resources, not all links are still active but you're bound to find something interesting in there tfpsly.free.fr/bookmarks.html
Here is a fantastic presentation by Richard about our latest work on NvRTX. youtube.com/watch?v=zD9kS1…
youtube.com
YouTube
Real-Time Path Tracing in Unreal Engine 5 | Unreal Fest 2024
Frosted glass with volume absorption and multi-scattering energy compensation - Rendered on the browser with #webgpu and #javascript github: github.com/Domenicobrz/C2…
If you want to learn more about the GPU-driven rendering tech that we built for #AlanWake2 there's now a video recording of the talk that I did earlier this year at Digital Dragons: youtu.be/EtX7WnFhxtQ?si…
youtube.com
YouTube
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
I put all of my Ray Tracing Gems chapters in one place where you can download them, extracted from books into separate PDFs: boksajak.github.io/blog/RayTracin… There is: 1. "Ray Traced Shadows" 2. "Reference Path Tracer" 3. "Refraction Ray Cones" 4. "Many Lights With Grid-based Reservoirs"
PSA: GPU / Graphics / Rendering twitter has moved to a new place. Here's the starter pack: bsky.app/starter-pack-s…
My latest blog is now out! It discusses two GPU-friendly methods for sampling of Gaussian distribution, including source code and performance evaluations. Get it here: gpuopen.com/learn/sampling…
We are doing something CRAZY! For the next 72 hours, the FULL game of @rebotsgame is available to play for all of you on #Steam before the official launch on Monday! Likes and retweets much appreciated 🙏 Link to the #Free #Demo below 👇#Rebots
Hey, any low-level graphics engineers in Montreal looking for a new job? Come and join my team at Unity, working on key features for our Graphics Device: careers.unity.com/position/61719…
✨IT'S MY BIRTHDAY✨ For my birthday this year, i would love and appreciate if you could repost and share this. Perhaps you know someone who might be looking for an Environment Artist! It would mean the world the me !🥳 💌: [email protected] 🎨:artstation.com/helenaehhansen
My talk on Procedural Content Generation is live! I strongly recommend this talk regardless of where you're at because I deliberately went through from nothing to a pretty comprehensive scene with some tricks I don't really see online normally. youtu.be/ncokCVoN-oU?si…
youtube.com
YouTube
PCG: First Steps to Advanced Development | Unreal Fest 2024
SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project! Learn more about Gigi and watch the tutorial: ea.com/seed/news/gigi
I'm excited to share a video of the talk that I gave at the Light & Color in Nature & Art Workshop at the Lorentz Center in Leiden. Here is a link to the abstract, slides, and the video, which was created from presentation day audio. #HorizonForbiddenWest guerrilla-games.com/read/synthesiz…
The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 bit.ly/3yhV8Ax
@siggraph 2024 Advances in Real-Time Rendering in Games course syllabus is up advances.realtimerendering.com - Enjoy! See you on Tuesday.
This Saturday I'll be presenting our paper “Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering" at @digiproconf 2024. The paper is now available for free on the ACM DL: dl.acm.org/doi/10.1145/36… (1/4)
I am actively looking for a new postdoc. If interested talk to me at SIGGRAPH.
Our #GDC2024 talk on Real-Time Path Traced Light Transport in UE5 is now available on YouTube: youtu.be/lxRgmZTEBHM?fe…
youtube.com
YouTube
Making Connections: Real-Time Path-Traced Light Transport in Game...
🥳 I just open-sourced the web port of Open Image Denoise: github.com/pissang/oidn-w… It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results. Huge thanks to the hard work of the OIDN team for creating…
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