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Take your ray tracing game to the next level! ✨ LGLTracer is a real time ray tracing tool for stunning visuals with your 3D. Explore it here: threejsresources.com/tool/lgltracer #Threejs #WebGL #RayTracing
Try integrating @pissang1 oidn-web denoiser into LGLTracer, it works like magic😂 lgltracer.com/editor/index.h… #webgpu #raytracing #threejs #editor
高速&美麗なレイトレーシングレンダリングをブラウザ上で実行可能なビューアー&エディター!WebGPU&WebGL LGLTracer V3 3dnchu.com/archives/lgltr… 開発 @WebAMV #webgl #raytracing #webgpu
LGLTracer V3 @WebAMV Web用レイトレレンダリングエンジン WebGPU/WebGL対応 モードはViewerとEditor サクサクっと触れる lgltracer.com
Using gpu to build bvh based on WebGPU, there is no need to wait for build time when switching large models for viewing, and the experience of Viewer becomes smoother👏 Try it too😆: lgltracer.com/viewer/index.h… #webgpu #raytracing #threejs #viewer
My WebGPU ray tracing renderer completes an evolution😂 With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it: lgltracer.com/editor/index.h… #webgpu #raytracing #threejs #editor
🚀 Introducing gsplat.js - a JavaScript Gaussian Splatting library 🚄 Speed: Optimized WebAssembly ☂️ Versatility: Modular, swap out the renderer 🤗 Open Source: MIT License Code: jsfiddle.net/e52x4m9z/ Repo: github.com/dylanebert/gsp…
So cool !!!
The wait is over! We're thrilled to announce the launch of our refreshed studio website. Check it out now! 🚀 lusion.co
I implemented 3D Gaussian Splatting in WebGL. Check it out here: antimatter15.com/splat/
With support for WebGPU, my tracer has also updated to version 2.0. lgltracer.com There is still a lot of work to do and things to learn. I will keep going👏👏👏 #webgpu #webgl #raytracing #threejs
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/webgpu-re…
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