WebGLworkshop's profile picture. Learn WebGL, VR, AR, Three.js, Babylon.js - monthly workshops/meet ups

WebGL Workshop

@WebGLworkshop

Learn WebGL, VR, AR, Three.js, Babylon.js - monthly workshops/meet ups

I don't always have graphics bugs, but when I do they look moody AF.

WebGLworkshop's tweet image. I don't always have graphics bugs, but when I do they look moody AF.

WebGL Workshop reposted

289 chars #つぶやきGLSL for (O *= t; O.a++ < 30.; O += (1. + cos(k+k+t+vec4(0,1,2,0))) / 2e2 / L ) p = R - vec3(F+F, R.y), p = t/L*p - 3./R, M(p.zx) M(p.yx) p.x -= 2., t -= L - .1; Real-time: shadertoy.com/view/dlc3Wl


WebGL Workshop reposted

Today in Portal Land One portal working nicely. Add a second and... bleem!

CarlBateman's tweet image. Today in Portal Land
One portal working nicely.
Add a second and... bleem!
CarlBateman's tweet image. Today in Portal Land
One portal working nicely.
Add a second and... bleem!

WebGL Workshop reposted

Working! It looks like the same named attributes over all shaders. @playcanvas

CarlBateman's tweet image. Working!
It looks like the same named attributes over all shaders.
@playcanvas

WebGL Workshop reposted

Six days! Six bleedin' days! Trying to fix this! Inverted bi-linear, bi-linear, non-affine? Nope Quick fix was: 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗 /= 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗.𝚠; but didn't seem to work. Not the shader! Because I was tracking the wrong bloody thing--the player not the camera!

CarlBateman's tweet image. Six days! Six bleedin&apos; days! Trying to fix this!
Inverted bi-linear, bi-linear, non-affine? Nope
Quick fix was:
𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗 /= 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗.𝚠;
but didn&apos;t seem to work.
Not the shader! Because I was tracking the wrong bloody thing--the player not the camera!

WebGL Workshop reposted

@playcanvas The Portals implementation is coming along nicely. Oh, wait. Oh. Oh, sherbert!

CarlBateman's tweet image. @playcanvas
The Portals implementation is coming along nicely.

Oh, wait. Oh. Oh, sherbert!
CarlBateman's tweet image. @playcanvas
The Portals implementation is coming along nicely.

Oh, wait. Oh. Oh, sherbert!

WebGL Workshop reposted

@playcanvas Progress with a more ambitious Portals implementation.

CarlBateman's tweet image. @playcanvas 
Progress with a more ambitious Portals implementation.

WebGL Workshop reposted

I’m revisiting implementing portals (as in the eponymous game(s)) in @PlayCanvas, having abandoned my first ill-fated endeavour. 🙄 I’m now adopting a mask-based approach with promising results. 🙂 Mask is top left, portal view is top right, main image the merged result.

CarlBateman's tweet image. I’m revisiting implementing portals (as in the eponymous game(s)) in @PlayCanvas, having abandoned my first ill-fated endeavour. 🙄

I’m now adopting a mask-based approach with promising results. 🙂

Mask is top left, portal view is top right, main image the merged result.

InVideo.io are looking for Graphics Engineers (Mobile). If you like writing shaders, come and join me. linkedin.com/posts/ancyverg…


**** 𝗝𝗢𝗕 𝗩𝗔𝗖𝗔𝗡𝗖𝗬 **** #WebGL #London @wearefxdigital [email protected]

WebGLworkshop's tweet image. **** 𝗝𝗢𝗕 𝗩𝗔𝗖𝗔𝗡𝗖𝗬 ****
#WebGL #London @wearefxdigital
matthew@fxdigital.uk

WebGL Workshop reposted

Just discovered this beautiful series «Erosion» by British artist and ceramicist @tamsinvanessen, love the material and intricate shapes of those tamsinvanessen.com/#/erosion/

andreasrau_eu's tweet image. Just discovered this beautiful series «Erosion» by British artist and ceramicist @tamsinvanessen, love the material and intricate shapes of those
tamsinvanessen.com/#/erosion/
andreasrau_eu's tweet image. Just discovered this beautiful series «Erosion» by British artist and ceramicist @tamsinvanessen, love the material and intricate shapes of those
tamsinvanessen.com/#/erosion/

WebGL Workshop reposted

wip just playing around with gradients and curves #generative #creativecoding #glsl #shader


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