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Working on a pair matching game for the #LostRelicJam set in a #ukioye inspired garden. Just added SFX #浮世絵
Excited to finally let people play the ✨free demo✨ of Robotry! 🦿🤖🦾 Single player and co-op, with 2 different co-op modes! Available on Steam for a limited time: store.steampowered.com/app/1461930/Ro… #indiegames #steam
This is a part of my Mirror's Edge inspired scene. Comparison between 2 months ago and now. #screenshotsaturday #UE5
I've been working on a little woodblock print shader for #godot I still want to add outlines and gradients but I think it's coming along quite nice #GodotEngine #shader
I've been working on adding a suspension system for my truck controller. I think it's pretty much good to go #GodotEngine #gamedev #PSX #indiedev
Made my first 3 hour game as part of #trijam That was fun ride! weirdybeardyman.itch.io/ac
weirdybeardyman.itch.io
AC was optional by weirdybeardyman
Arcade space game. Play in your browser
I finished my game for #ludumdare 🎉 Live out your tax evading dreams in "Tax Haven" - weirdybeardyman.itch.io/tax-haven #LudumDare50 #LDJam50
weirdybeardyman.itch.io
Tax Haven by weirdybeardyman
The tax authorities are coming for you! Play in your browser
#LDJam50 day 2 - I had barely any time today so I won't make the compo. Added a canon to fire your incriminating tax records overboard.
first day in of #LDJAM I'm making a game where try and avoid capture from the militant tax authorities that have tracked you down to a sunny tax haven. Not sure I'm happy with the visuals but needs must
FastNoiseLite has been added to Godot 4 (replacing OpenSimplexNoise)! As a small bonus you can now define a color ramp for your noise texture. Go check it out, feedback is always appreciated :) #GodotEngine
I wanted to make something beautiful so I've been working on a simulation of herding sheep 🐑. Lots of sheep. First tweet about this! Give a follow if you'd like to see progress (and bugs) #screenshotsaturday #unity3d #gamedev #madewithunity
I've added shadows 🌒 and the ability to adjust wall height ✨suddenly the thing feels slightly more real :3 I also feel like I've undergone a rite of passage: my first gpu crash and a driver bug 😅🏆 #screenshotsaturday #gamedev #rustlang 🦀 #opengl #bevyengine #procgen
I've got a tool mode system and different 2D primitives mostly working in my asset modelling prototype. Because vertices are grid snapped some of the polygons look a little funky (especially that sad hexagon) #GodotEngine #screenshotsaturday #madeingodot
I added a little axis orientation gizmo to my WIP asset modelling tool. #MadeWithGodot #GodotEngine
The beginnings of hedgerows. Nice to get some smaller scale detail in there. Also obviously a very contextual way of making the tiles more readable. I really need some better beaches though. It looks weird when they just trail off like that.
I created a dedicated contrast texture system for the lines: an iterative simulation on the triangles that starts random and then tries to make contrasted edges different, and non-contrasted edges similar. A byproduct is a beautiful color gradient that help express connectivity
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