xen2
@xen2
Lead developer of Stride, an opensource game engine
You might like
I will be at the GDC from Tuesday to Thursday. If you want to meet me to discuss #Xenko, don't hesitate to reach out! No booth, but I will be strolling the exhibition floor with my #Xenko t-shirt! Thanks @TRBPlay for graciously sponsoring flight tickets, GDC pass and t-shirts!
Johannes Timpernagen @schnllbntbldr who helped us to implement a badass realtime fluid-sim into our new #xenko #vl engine!
The wait is over... Xenko 3.0 is now out, released under the permissive MIT license (incl. editor) and now turned into a community project! More details at xenko.com/blog/xenko-ope… Any help welcome! #xenko #gamedev #indiedev #FOSS #opensource #dotnet
We have also totally revamped our list of features. Check it out! xenko.com/features #gamedev #indiedev
stride3d.net
Features
Stride supports an extensive list of features: Scene Editor, Physically Based Rendering, Particles, UI Editor, Prefabs, DX12 & Vulkan, C# Scripting, etc...
#Xenko 1.8 is available now! Learn more about the latest beta release of Xenko here: xenko.com/blog/new-versi… #gamedev #WYSIWYG
The wait is almost over! UI Editor for #Xenko coming soon in 1.8! Here's a sneak peak. #gamedev #WYSIWYG youtube.com/watch?v=YlCVii…
youtube.com
YouTube
Xenko 1.8 - UI Editor preview
Xenko 1.6.0 released! Plenty to play with: particles, prefabs, archetypes, D3D12 & new gfx engine xenko.com/blog/new-versi… #gamedev #indiedev
stride3d.net
Xenko 1.6 Beta Released
Xenko 1.6.0-beta is now available, just in time for GDC 2016.This release is a great step forward towards making the engine better to build awesome games.
We made C# bindings for @VulkanAPI just in time for launch day so we wanted to share it with you all! github.com/jwollen/SharpV… #vulkan
github.com
GitHub - jwollen/SharpVulkan: C# bindings for https://www.khronos.org/vulkan/
C# bindings for https://www.khronos.org/vulkan/. Contribute to jwollen/SharpVulkan development by creating an account on GitHub.
Big News! Paradox has changed its name to Xenko! Read more here: xenko.com/blog/new-name-…
Paradox 1.3 released! 10+ pages changelog: paradox3d.net/blog/new-versi… Many improvements to physics, sprites, HDR, etc... #gamedev #indiedev
Check out our new "Rescue Drone" tech demo (CEDEC2015)! youtube.com/watch?v=-RbIAL… #gamedev #indiedev #csharp #CEDEC #techdemo #tech
Paradox commits history (1 year worth) is pushed on github, and future commits will be too! paradox3d.net/blog/github-mi… github.com/SiliconStudio/…
Paradox 1.2β is live, with live-scripting, Win10 support, etc. Check the release notes: paradox3d.net/blog/new-versi… #gamedev #indiedev #dotnet
Flexible PBR workflow: both metalness & specular, combine any fresnel+visibility+normal distrib model, etc. #gamedev
1.1.0β features VS2013 Shader intellisense: live error highlighting + F12 (Go to reference) #hlsl #vs2013 #gamedev
1.1.0β w/ PBR layered materials, Scene Editor, PostFX & sources@GitHub paradox3d.net/blog/new-versi… youtu.be/kLtll4HU-FM #gamedev #csharp #pbr
United States Trends
- 1. Wemby 31.1K posts
- 2. Steph 66.5K posts
- 3. Spurs 30.5K posts
- 4. Draymond 12.7K posts
- 5. Clemson 11.1K posts
- 6. Louisville 10.9K posts
- 7. #SmackDown 50.3K posts
- 8. Zack Ryder 15.5K posts
- 9. Aaron Fox 2,142 posts
- 10. Harden 13.7K posts
- 11. #DubNation 1,980 posts
- 12. Brohm 1,643 posts
- 13. Dabo 1,977 posts
- 14. Massie 53.9K posts
- 15. Marjorie Taylor Greene 44.6K posts
- 16. Landry Shamet 5,798 posts
- 17. UCLA 8,488 posts
- 18. Mitch Johnson N/A
- 19. Matt Cardona 2,830 posts
- 20. Miller Moss N/A
Something went wrong.
Something went wrong.