xen2's profile picture. Lead developer of Stride, an opensource game engine

xen2

@xen2

Lead developer of Stride, an opensource game engine

I will be at the GDC from Tuesday to Thursday. If you want to meet me to discuss #Xenko, don't hesitate to reach out! No booth, but I will be strolling the exhibition floor with my #Xenko t-shirt! Thanks @TRBPlay for graciously sponsoring flight tickets, GDC pass and t-shirts!


xen2 reposted

Johannes Timpernagen @schnllbntbldr who helped us to implement a badass realtime fluid-sim into our new #xenko #vl engine!

marshmallowlf's tweet image. Johannes Timpernagen @schnllbntbldr who helped us to implement a badass realtime fluid-sim into our new #xenko #vl engine!

xen2 reposted

The wait is over... Xenko 3.0 is now out, released under the permissive MIT license (incl. editor) and now turned into a community project! More details at xenko.com/blog/xenko-ope… Any help welcome! #xenko #gamedev #indiedev #FOSS #opensource #dotnet


xen2 reposted

#Xenko 1.8 is available now! Learn more about the latest beta release of Xenko here: xenko.com/blog/new-versi… #gamedev #WYSIWYG


xen2 reposted

The wait is almost over! UI Editor for #Xenko coming soon in 1.8! Here's a sneak peak. #gamedev #WYSIWYG youtube.com/watch?v=YlCVii…

stridedotnet's tweet card. Xenko 1.8 - UI Editor preview

youtube.com

YouTube

Xenko 1.8 - UI Editor preview


xen2 reposted

Big News! Paradox has changed its name to Xenko! Read more here: xenko.com/blog/new-name-…

stridedotnet's tweet image. Big News! Paradox has changed its name to Xenko! Read more here: xenko.com/blog/new-name-…

xen2 reposted

Paradox 1.3 released! 10+ pages changelog: paradox3d.net/blog/new-versi… Many improvements to physics, sprites, HDR, etc... #gamedev #indiedev


xen2 reposted

Check out our new "Rescue Drone" tech demo (CEDEC2015)! youtube.com/watch?v=-RbIAL… #gamedev #indiedev #csharp #CEDEC #techdemo #tech


xen2 reposted

Paradox 1.2β is live, with live-scripting, Win10 support, etc. Check the release notes: paradox3d.net/blog/new-versi… #gamedev #indiedev #dotnet


xen2 reposted

Flexible PBR workflow: both metalness & specular, combine any fresnel+visibility+normal distrib model, etc. #gamedev

stridedotnet's tweet image. Flexible PBR workflow: both metalness & specular, combine any fresnel+visibility+normal distrib model, etc. #gamedev

xen2 reposted

1.1.0β features VS2013 Shader intellisense: live error highlighting + F12 (Go to reference) #hlsl #vs2013 #gamedev

stridedotnet's tweet image. 1.1.0β features VS2013 Shader intellisense: live error highlighting + F12 (Go to reference) #hlsl #vs2013 #gamedev

xen2 reposted

1.1.0β w/ PBR layered materials, Scene Editor, PostFX & sources@GitHub paradox3d.net/blog/new-versi… youtu.be/kLtll4HU-FM #gamedev #csharp #pbr


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