#100daysofgamedev search results
September 1 seems like a great day to start the #100DaysofGameDev challenge again! I'm working on 3 different projects these days and am hyped to be going full force in the world of #IndieGameDev Who wants to join me? :D
A big Win! I made super flexible code so now I have done all my game UIs at once! I also made it read sub directories for files and added more textures for stats :) will add unique tooltips per data type with events :D #gamedev #100daysofgamedev #zoxel #indiegame #game
9 DAYS LEFT!! Since the grid went global, i fixed up the place-able items to use it. Now you can place stuff in interesting loctations!🫡 Day 91! #100Daysofgamedev #gamedevelopment #IndieGameDev #UnrealEngine Discord: discord.gg/mUHszm5Ueb
Day 6 of #100DaysOfCode & #100DaysOfGameDev Working on implementing unit merge mechanics for our #autobattler game. #indiedev #indiegame
I refactored raycast ui to work with multiple fingers! now i can move and jump on mobile :) #gamedev #100daysofgamedev
So guys... Our little buddy now has new enemies, each with different characteristics (hp, damage, speed...), and we actually have gameplay. Next, we'll start working on the XP system and, later on, lots more weapons. #100DaysOfCode #100DaysOfGameDev #threejs #indiedev #indiegame
Turns out i could still make improvements to memory by using arrays in some points instead of mallocs, stack vs heap overheads :) #gamedev #100daysofgamedev
Actionbar now holds skills and items and you can reposition it! #gamedev #100daysofgamedev #indiegame #hashtags
Day 7 #100DaysOfGameDev #GameDev #IndieDev Started working on a new #Blender #3D project today. Didn't get very far but am enjoying making these buildings.
Day 9 #100DaysOfGameDev #GameDev #IndieDev Finished my #Blender #3D project! Might add on to this in the future, but for now I'm happy with it! So happy I started back into Game Dev :)
This one took a bit more effort, I added Post Processing! Here is simple noise and vignette! #gamedev #zoxel #100daysofgamedev #voxel #indiegame
Day 15 #100DaysOfGameDev #GameDev #IndieDev Worked on some new assets to replace the ones from the tutorial I finished up yesterday. I'm trying to find ways to use #Blender to make #2D assets because my brain seems to work better making art in a #3D space.
Day 5 #100DaysOfGameDev #GameDev Decided to brush the dust off of #Blender today and make this #Cyberpunk inspired house. I think I'll Spend the next few days working on more #3D as I really enjoyed making this!
6⃣ of #100DaysOfGameDev Enjoy coffe ☕️ while reading a fictional #Newspaper 📰 in my game! To gather more clues or just chill reading the world story #GameDev #gamedeveloper #indiedev #pixelart #IndieGameDevlog #GodotEngine #DevDiaries #indiegames #MadeWithGodot #digitalart
Well. That was it. 100 straight days of game development for Roots! I'm really happy and proud. Here's a video! I'm so stoked to keep going. Thank you everyone. I appreciate you all!🫂 #100Daysofgamedev #gamedevelopment #IndieGameDev #UnrealEngine Discord: discord.gg/mUHszm5Ueb
Day 3 of 100: Learning Godot 🚀 Today, I dived into GDScript basics, variables & print() statements. It’s simple but powerful: variables are the building blocks, and print() is like my debugging bestie. 👨🏽💻✨ #100DaysOfGameDev #GodotEngine #GDScript
🎮 Day 2/100 of #100DaysOfGameDev Learned how Nodes & Scenes work in Godot: 🔹 Nodes = building blocks (sprite, sound, etc.) 🔹 Scenes = containers made of nodes Basically… nodes are ingredients, scenes are recipes 🧑🍳🎮 #IndieDev #GodotEngine
🎮 100 Days of Game Dev 🚀 I’m learning game dev in 100 days using Godot! 💻✨ Goal: build small games, post daily, and release a playable project by Day 100. Wins, struggles, everything, I’ll share it all. Day 1 starts now 💪🔥 #100DaysOfGameDev #IndieDev
🎮 100 Days of Game Dev 🚀 I’m learning game dev in 100 days using Godot! 💻✨ Goal: build small games, post daily, and release a playable project by Day 100. Wins, struggles, everything, I’ll share it all. Day 1 starts now 💪🔥 #100DaysOfGameDev #IndieDev
Sad to say that my #100DaysOfGameDev ends here, at least on this site. For some reason, it hasn't been letting me post any gifs or videos since yesterday. Can't seem to find the issue, so I guess the streak is broken. Gonna continue doing it over on other platforms.
Day 44 of #100DaysOfGameDev Started working on a new event sequencer to try to make things flow a bit smoother, but it is being a real pain right now. On a brighter note, I managed reduce mishaps with the enemy brain today. #GameDev #IndieDev #Unity
Day 43 of #100DaysOfGameDev New arena level done. It is servicable for now as part of the prologue, but I got something special upgrade for it planned in the near future. #GameDev #IndieDev #Unity
Day 42 of #100DaysOfGameDev Working on dialogue trees today. Got a fair bit done for the prologue section of the game, but also lost a good bit of progress to random power outages today... remember to save often. #GameDev #IndieDev #Unity
Day 41 of #100DaysOfGameDev Fighting is live and the enemy brains are plugged in! All that’s left is one last cutscene and this level is complete. I now have everything templated and ready to drag-and-drop, so I can build new levels much faster. #GameDev #IndieDev #Unity
Day 40 of #100DaysOfGameDev. Was planning to finish Level 1 today, but a work emergency said otherwise. Managed to get some done, but these enemies are just gonna have to keep grooving till tomorrow. #GameDev #IndieDev #Unity
Day 39 of #100DaysOfGameDev. He's got the gun! One or two more good pushes and the first level is done. After that, everything will be set to start knocking levels out on after another. #GameDev #IndieDev #Unity
Day 38 of #100DaysOfGameDev. Next step done! Level 1 is all laid out and got most of the Dialogue Triggers set. Just a few more additions and this level is cleared. #GameDev #IndieDev #Unity
Day 37 of #100DaysOfGameDev. Going back to the main menu and starting a new game. Gonna focus on building out things in the order players will experience them, polishing things along the way. Should make it easier to get to the demo. #GameDev #IndieDev #Unity
Nothing to really show on Day 36 of #100DaysOfGameDev. Finally getting over my stomach, so I spent the day planning and reorganizing. I've been a little unfocused trying to keep up with the challenge, but now I have solid map towards my demo. More very soon. #GameDev #IndieDev
Happy #ScreenshotSaturday. It's Day 35 of #100DaysOfGameDev, and not gonna lie, it's getting kinda rough to keep up with this. Quickly added in a fog of war system while chewing on bigger additions and trying to get over a stomach bug. #GameDev #IndieDev #Unity
Day 34 of #100DaysOfGameDev. Woke up very sick today, so I decide to take it easy and doodle some alien ideas while I recover. #GameDev #IndieDev
Day 33 of #100DaysOfGameDev. Starting to work on more enviromental factors for the maps. Figured the 1st thing I should add should be exploding barrels. #GameDev #IndieDev #Unity
Day 32 of #100DaysOfGameDev. More work on the Galaxy Map. Planets can now have cities that the player can visit to interact with characters outside of the crew to gain new jobs and other resources. #GameDev #IndieDev #Unity
Day 31 of #100DaysOfGameDev. Expanding the Galaxy Map. Now you can travel between planets to take on different missions, and soon they'll be even more to do here. #GameDev #IndieDev #Unity
Day 30 of #100DaysOfGameDev. Spent the day planning and design the first batch of content, but also a small update to the enemy AI. Reworked some of its decision weights and made it able to properly use the larger units. #GameDev #IndieDev #Unity
Started off with #100DaysOfGameDev making Fishbowl part-time, and we're amazed at how far we have come! 🥺💜 A big thank you to everyone who helped us with advice, encouragement, kind words, support, we are so grateful! 😭 Please stick around for the long road ahead!
84th day of #100DaysOfGameDev n 7th day of #wannajam, designing enemies and coding a mana system! I 1000% know I overscope this jam, but I love doing that and still end up somehow completing it lol #pixelart #godot #madewithgodot #gamedev #indiedev #indiegame
Actionbar now holds skills and items and you can reposition it! #gamedev #100daysofgamedev #indiegame #hashtags
A big Win! I made super flexible code so now I have done all my game UIs at once! I also made it read sub directories for files and added more textures for stats :) will add unique tooltips per data type with events :D #gamedev #100daysofgamedev #zoxel #indiegame #game
I refactored raycast ui to work with multiple fingers! now i can move and jump on mobile :) #gamedev #100daysofgamedev
This one took a bit more effort, I added Post Processing! Here is simple noise and vignette! #gamedev #zoxel #100daysofgamedev #voxel #indiegame
Day 7 #100DaysOfGameDev #GameDev #IndieDev Started working on a new #Blender #3D project today. Didn't get very far but am enjoying making these buildings.
Day 9 #100DaysOfGameDev #GameDev #IndieDev Finished my #Blender #3D project! Might add on to this in the future, but for now I'm happy with it! So happy I started back into Game Dev :)
40th day of #100DaysOfGameDev, started a little on the Legionnaire animations. Was procrastinating a good bit, but hoping to get a good bit of animations done tomorrow. #pixelart #pixelartist
97th day of #100DaysOfGameDev, started getting back into my main project as downtime before the next jam I joined. Currently setting up the plains level #gamedev #indiedev #godot #madewithgodot #indiegame #xalosconquest
45th day of #100DaysOfGameDev, started on the creation of Legionary AI! I still need to setup the shield bashing mechanic, and to figure out when he initiates it. Other than that, he's a mighty warrior! #GodotEngine #gamedev #indiedev #gamedevelopment #IndieGameDev #indiegame
Turns out i could still make improvements to memory by using arrays in some points instead of mallocs, stack vs heap overheads :) #gamedev #100daysofgamedev
Day 11 #100DaysOfGameDev Decided to start working on this tunnel boring vehicle in #Blender for a project I will making
Day 15 #100DaysOfGameDev #GameDev #IndieDev Worked on some new assets to replace the ones from the tutorial I finished up yesterday. I'm trying to find ways to use #Blender to make #2D assets because my brain seems to work better making art in a #3D space.
Day 28 #100DaysOfGameDev Continued to work on music for my current project this morning. It's sounding okay just not sure if it's the vibe I'm going for.
6⃣ of #100DaysOfGameDev Enjoy coffe ☕️ while reading a fictional #Newspaper 📰 in my game! To gather more clues or just chill reading the world story #GameDev #gamedeveloper #indiedev #pixelart #IndieGameDevlog #GodotEngine #DevDiaries #indiegames #MadeWithGodot #digitalart
Gonna make some more progress this evening. A day at a time Day 5 of #100daysofgamedev #100DaysOfCode
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