#100daysofgamedev risultati di ricerca
I refactored raycast ui to work with multiple fingers! now i can move and jump on mobile :) #gamedev #100daysofgamedev

Turns out i could still make improvements to memory by using arrays in some points instead of mallocs, stack vs heap overheads :) #gamedev #100daysofgamedev

Day 6 of #100DaysOfCode & #100DaysOfGameDev Working on implementing unit merge mechanics for our #autobattler game. #indiedev #indiegame
Gonna make some more progress this evening. A day at a time Day 5 of #100daysofgamedev #100DaysOfCode

A big Win! I made super flexible code so now I have done all my game UIs at once! I also made it read sub directories for files and added more textures for stats :) will add unique tooltips per data type with events :D #gamedev #100daysofgamedev #zoxel #indiegame #game

Getting closer to the 31st! I wanted to prepare for it by putting some pumpkins in. You don't just farm pumpkins, but you can find them in the fall around Medio! Day 93!! 🎃 #100Daysofgamedev #gamedevelopment #IndieGameDev #UnrealEngine Discord: discord.gg/mUHszm5Ueb
So guys... Our little buddy now has new enemies, each with different characteristics (hp, damage, speed...), and we actually have gameplay. Next, we'll start working on the XP system and, later on, lots more weapons. #100DaysOfCode #100DaysOfGameDev #threejs #indiedev #indiegame
#100daysofgamedev #80 Pulled the trigger on a webcam. Going try live stream game dev on Wednesday/Thursday maybe. Its no Mirrorless camera but it's decent for little mini me in the corner.
Day 2⃣ #100daysofgamedev Setting up the node graph editor @IntoTheVerse_ games project, which would allow creation different types of rooms in the dungeon labrynth, so that the player would be able to navigate. @unitygames is a big bonus 🎮 #gamedev #gamedevelopment #roguelike

Get ready for some epic tech deep dive! Currently working on attaching the muzzle flash vfx to the character skeletal mesh. Looks fun! #100DaysOfCode #100DaysOfGameDev #threejs #indiedev #indiegame
Day 7 #100DaysOfGameDev #GameDev #IndieDev Started working on a new #Blender #3D project today. Didn't get very far but am enjoying making these buildings.

Actionbar now holds skills and items and you can reposition it! #gamedev #100daysofgamedev #indiegame #hashtags


Day 5 #100DaysOfGameDev #GameDev Decided to brush the dust off of #Blender today and make this #Cyberpunk inspired house. I think I'll Spend the next few days working on more #3D as I really enjoyed making this!

Day 9 #100DaysOfGameDev #GameDev #IndieDev Finished my #Blender #3D project! Might add on to this in the future, but for now I'm happy with it! So happy I started back into Game Dev :)

Well. That was it. 100 straight days of game development for Roots! I'm really happy and proud. Here's a video! I'm so stoked to keep going. Thank you everyone. I appreciate you all!🫂 #100Daysofgamedev #gamedevelopment #IndieGameDev #UnrealEngine Discord: discord.gg/mUHszm5Ueb
Day 3 of 100: Learning Godot 🚀 Today, I dived into GDScript basics, variables & print() statements. It’s simple but powerful: variables are the building blocks, and print() is like my debugging bestie. 👨🏽💻✨ #100DaysOfGameDev #GodotEngine #GDScript
🎮 Day 2/100 of #100DaysOfGameDev Learned how Nodes & Scenes work in Godot: 🔹 Nodes = building blocks (sprite, sound, etc.) 🔹 Scenes = containers made of nodes Basically… nodes are ingredients, scenes are recipes 🧑🍳🎮 #IndieDev #GodotEngine
🎮 100 Days of Game Dev 🚀 I’m learning game dev in 100 days using Godot! 💻✨ Goal: build small games, post daily, and release a playable project by Day 100. Wins, struggles, everything, I’ll share it all. Day 1 starts now 💪🔥 #100DaysOfGameDev #IndieDev



🎮 100 Days of Game Dev 🚀 I’m learning game dev in 100 days using Godot! 💻✨ Goal: build small games, post daily, and release a playable project by Day 100. Wins, struggles, everything, I’ll share it all. Day 1 starts now 💪🔥 #100DaysOfGameDev #IndieDev
Sad to say that my #100DaysOfGameDev ends here, at least on this site. For some reason, it hasn't been letting me post any gifs or videos since yesterday. Can't seem to find the issue, so I guess the streak is broken. Gonna continue doing it over on other platforms.
Day 44 of #100DaysOfGameDev Started working on a new event sequencer to try to make things flow a bit smoother, but it is being a real pain right now. On a brighter note, I managed reduce mishaps with the enemy brain today. #GameDev #IndieDev #Unity
Day 43 of #100DaysOfGameDev New arena level done. It is servicable for now as part of the prologue, but I got something special upgrade for it planned in the near future. #GameDev #IndieDev #Unity
Day 42 of #100DaysOfGameDev Working on dialogue trees today. Got a fair bit done for the prologue section of the game, but also lost a good bit of progress to random power outages today... remember to save often. #GameDev #IndieDev #Unity
Day 41 of #100DaysOfGameDev Fighting is live and the enemy brains are plugged in! All that’s left is one last cutscene and this level is complete. I now have everything templated and ready to drag-and-drop, so I can build new levels much faster. #GameDev #IndieDev #Unity
Day 40 of #100DaysOfGameDev. Was planning to finish Level 1 today, but a work emergency said otherwise. Managed to get some done, but these enemies are just gonna have to keep grooving till tomorrow. #GameDev #IndieDev #Unity
Day 39 of #100DaysOfGameDev. He's got the gun! One or two more good pushes and the first level is done. After that, everything will be set to start knocking levels out on after another. #GameDev #IndieDev #Unity
Day 38 of #100DaysOfGameDev. Next step done! Level 1 is all laid out and got most of the Dialogue Triggers set. Just a few more additions and this level is cleared. #GameDev #IndieDev #Unity
Day 37 of #100DaysOfGameDev. Going back to the main menu and starting a new game. Gonna focus on building out things in the order players will experience them, polishing things along the way. Should make it easier to get to the demo. #GameDev #IndieDev #Unity
Nothing to really show on Day 36 of #100DaysOfGameDev. Finally getting over my stomach, so I spent the day planning and reorganizing. I've been a little unfocused trying to keep up with the challenge, but now I have solid map towards my demo. More very soon. #GameDev #IndieDev
Happy #ScreenshotSaturday. It's Day 35 of #100DaysOfGameDev, and not gonna lie, it's getting kinda rough to keep up with this. Quickly added in a fog of war system while chewing on bigger additions and trying to get over a stomach bug. #GameDev #IndieDev #Unity
Day 34 of #100DaysOfGameDev. Woke up very sick today, so I decide to take it easy and doodle some alien ideas while I recover. #GameDev #IndieDev

Day 33 of #100DaysOfGameDev. Starting to work on more enviromental factors for the maps. Figured the 1st thing I should add should be exploding barrels. #GameDev #IndieDev #Unity
Day 32 of #100DaysOfGameDev. More work on the Galaxy Map. Planets can now have cities that the player can visit to interact with characters outside of the crew to gain new jobs and other resources. #GameDev #IndieDev #Unity
Day 31 of #100DaysOfGameDev. Expanding the Galaxy Map. Now you can travel between planets to take on different missions, and soon they'll be even more to do here. #GameDev #IndieDev #Unity
Day 30 of #100DaysOfGameDev. Spent the day planning and design the first batch of content, but also a small update to the enemy AI. Reworked some of its decision weights and made it able to properly use the larger units. #GameDev #IndieDev #Unity
84th day of #100DaysOfGameDev n 7th day of #wannajam, designing enemies and coding a mana system! I 1000% know I overscope this jam, but I love doing that and still end up somehow completing it lol #pixelart #godot #madewithgodot #gamedev #indiedev #indiegame

Started off with #100DaysOfGameDev making Fishbowl part-time, and we're amazed at how far we have come! 🥺💜 A big thank you to everyone who helped us with advice, encouragement, kind words, support, we are so grateful! 😭 Please stick around for the long road ahead!


40th day of #100DaysOfGameDev, started a little on the Legionnaire animations. Was procrastinating a good bit, but hoping to get a good bit of animations done tomorrow. #pixelart #pixelartist

45th day of #100DaysOfGameDev, started on the creation of Legionary AI! I still need to setup the shield bashing mechanic, and to figure out when he initiates it. Other than that, he's a mighty warrior! #GodotEngine #gamedev #indiedev #gamedevelopment #IndieGameDev #indiegame

97th day of #100DaysOfGameDev, started getting back into my main project as downtime before the next jam I joined. Currently setting up the plains level #gamedev #indiedev #godot #madewithgodot #indiegame #xalosconquest

74th day of #100DaysOfGameDev, did a 9 n a half hour shift today so I'm a bit exhausted, but I was able to do some more art experimenting. These are very much work in progress and doodles as I learn more

Day 11 #100DaysOfGameDev Decided to start working on this tunnel boring vehicle in #Blender for a project I will making

47th day of #100DaysOfGameDev, legionary code is nearly finished, just gotta do the shield bashing section tomorrow. I also did the stun animations for Xalos and his army and implemented it into the game. Progress is satisfying😌 #GodotEngine #godot #gamedev #indiedev #indiegame

Gonna make some more progress this evening. A day at a time Day 5 of #100daysofgamedev #100DaysOfCode

Cleaned up West Nuevo Pico. Looks so much better. New material layers, fixed up PCG set up, and cleaner to get through. I'm excited to keep going. 👏Day 81 #100Daysofgamedev #gamedevelopment #UnrealEngine

58th day of #100DaysOfGameDev, started doing the Roman archer animations for my game! Hoping to get most of it done by tomorrow and implement him into the game by either Tuesday or Wednesday. #pixelart #pixelartist

78th day of #100DaysOfGameDev n 1st day of the #wannajam, tinkering with a new art style approach for this jam and started with the character Aurielle. I'm thinking the white dress would suit her best for the light mage design #pixelart #pixelartist #indiedev #aseprite #ドット絵


50th day of #100DaysOfGameDev, I'm slowly transitioning back into productivity! Today I was able to start on the Roman Scout art. Tomorrow I will continue it and implement some voice lines into Mission 2 soldiers. #screenshotsaturday #pixelart #pixelartist

Day 21 #100DaysOfGameDev Added a points system in my game for #godotwildjam Once the player runs out of coal, either from crafting or movement, the final score is added up and displayed. The score is based on a value given to each item in their inventory.

Day 7 #100DaysOfGameDev #GameDev #IndieDev Started working on a new #Blender #3D project today. Didn't get very far but am enjoying making these buildings.

Day 9 #100DaysOfGameDev #GameDev #IndieDev Finished my #Blender #3D project! Might add on to this in the future, but for now I'm happy with it! So happy I started back into Game Dev :)

Day 28 #100DaysOfGameDev Continued to work on music for my current project this morning. It's sounding okay just not sure if it's the vibe I'm going for.

Something went wrong.
Something went wrong.
United States Trends
- 1. White House 356K posts
- 2. Good Tuesday 29.1K posts
- 3. #tuesdayvibe 1,812 posts
- 4. NBA IS BACK 13.7K posts
- 5. Cobie 41.8K posts
- 6. Talus Labs 15.4K posts
- 7. Cuomo 71.7K posts
- 8. Happy NBA 5,472 posts
- 9. #ThunderUp N/A
- 10. East Wing 85.5K posts
- 11. Sanae Takaichi 84.9K posts
- 12. Gucci 27.6K posts
- 13. #3YearsOfMidnights N/A
- 14. Curtis 41.7K posts
- 15. Sliwa 47.8K posts
- 16. Texans 40.4K posts
- 17. #TuesdayMotivation N/A
- 18. WE ARE PROUD OF TAEHYUNG 38.1K posts
- 19. #BackToTheFuture N/A
- 20. Brandon Graham 8,698 posts