How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi

overflow_meme's tweet image. How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi

Pete's / P.e.op.s Software renderer updated to #Direct2D & #DirectWrite. Rec now also does sound #screenshotsaturday

adeyblue's tweet image. Pete's / P.e.op.s Software renderer updated to #Direct2D & #DirectWrite. Rec now also does sound #screenshotsaturday

Quick screenshot of the day, made with #flaretic #direct2d render path.

mrvux's tweet image. Quick screenshot of the day, made with #flaretic #direct2d render path.

JUCE 8 Preview を触ってみて、コミットログで気になっていたDirect2D実装を動かしてみた。 RTX2060 でOpenGLの10倍くらい速くなる模様。 CPUレンダリング実装の1000倍速い。 #JUCE #Direct2D


#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOlPQ #Linux

Softpedia's tweet image. #Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOlPQ #Linux

Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! *static render at 512x384px with 1024 rpp

DutraCGI's tweet image. Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! 
*static render at 512x384px with 1024 rpp

#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN5kVt #opensource #freesw #Linux

Softpedia's tweet image. #Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN5kVt #opensource #freesw #Linux

RT @PCWorldMexico: Novedad: la beta de #Firefox 4 incluye aceleración #Direct2D http://www.pcworld.com.mx/Articulos/9907.htm // :O


#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOnar #Linux

Linux247's tweet image. #Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOnar #Linux

Would you buy a book about #Direct2D?


#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOm6b #Linux

MariusNestor's tweet image. #Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOm6b #Linux

#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN27Fm #opensource #freesw #Linux

MariusNestor's tweet image. #Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN27Fm #opensource #freesw #Linux

#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN3Avj #opensource #freesw #Linux

Linux247's tweet image. #Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN3Avj #opensource #freesw #Linux

That's how I spent my spare time this weekend: Getting a rudimentary prototype running for Microsoft.#Maui.Graphics.#Direct2D.#WinForms. After my previous attempts with Skia, BOY, this is smooth! We're discussing that here, BTW: github.com/dotnet/winform…


#Direct2D Fundamentals on @pluralsight by @kennykerr is great. If you are interested in #Direct2D, definitely take this course!


#Direct2D debug layer offers an automatic memory leaks detection. Nice!


Hardware accelerating #Firefox http://bit.ly/aodj9S #opengl #direct2D #direct3D


Honestly? #Direct2D Interop. I ... might have some ideas for the. Net 11 time frame... 😉


github.com/fanlumaster/Ts… 修复了微软古早的 TSF App sample 中的恶性 bug。该哈口气了。折磨了我两三天。这下不用调研 gui 框架选型了,我 TM 直接 d2d 自绘! #windows #direct2d #tsf #gui


#Direct2D 勃起半不全(Drectile=Dysfunction): 性機能障害の一種で、勃起状態の陰茎が一定の硬度を保てない症状。 そのメカニズムは、血中の一酸化窒素不足により血管の拡張が妨げられ、陰茎への血液流入量が増加せず、それに伴い海綿体による静脈の圧迫が不十分となり、陰茎の血液保持が阻害される。


#Microsoft #Direct2D COM Object Interface Vtables disappeared in a Win 10 SDK release and never returned preventing D2D method calls from C applications. To address this simply redefine the missing vtable structs extending IUnknown’s vtbl in a header.


JUCE 8 Preview を触ってみて、コミットログで気になっていたDirect2D実装を動かしてみた。 RTX2060 でOpenGLの10倍くらい速くなる模様。 CPUレンダリング実装の1000倍速い。 #JUCE #Direct2D


📝 Nova edição na Wikipedia 🇵🇹 Título da página: Direct2D Utilizador: Dorito voador20 URL: pt.wikipedia.org/wiki/Special:D… #Direct2D #wikipedia


#Win32 #Direct2D from C# with a native Win32 window (No WPF nor WinForms) finally fixed the wobbling associated with resize: Turns out the fix is to issue another render call during the WM_PAINT windows message the underlying Window receives.


That's how I spent my spare time this weekend: Getting a rudimentary prototype running for Microsoft.#Maui.Graphics.#Direct2D.#WinForms. After my previous attempts with Skia, BOY, this is smooth! We're discussing that here, BTW: github.com/dotnet/winform…


#Direct2D ID2D1RenderTarget::CreateSolidColorBrushはD2D1_BRUSH_PROPERTIESのtransformを無視するのかな? docs.microsoft.com/ja-jp/windows/…


Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! *static render at 512x384px with 1024 rpp

DutraCGI's tweet image. Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! 
*static render at 512x384px with 1024 rpp

How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi

overflow_meme's tweet image. How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi

How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi

overflow_meme's tweet image. How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi

Pete's / P.e.op.s Software renderer updated to #Direct2D & #DirectWrite. Rec now also does sound #screenshotsaturday

adeyblue's tweet image. Pete's / P.e.op.s Software renderer updated to #Direct2D & #DirectWrite. Rec now also does sound #screenshotsaturday

Quick screenshot of the day, made with #flaretic #direct2d render path.

mrvux's tweet image. Quick screenshot of the day, made with #flaretic #direct2d render path.

Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! *static render at 512x384px with 1024 rpp

DutraCGI's tweet image. Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! 
*static render at 512x384px with 1024 rpp

The #Direct2d C API makes #VS2013 produce some wacky asm.It invents a param &passes the interface ptr as the 2nd arg!

adeyblue's tweet image. The #Direct2d C API makes #VS2013 produce some wacky asm.It invents a param &passes the interface ptr as the 2nd arg!

Oh look, the macro wrappers are broken. They don't account for the automagic params the C++ compiler passes #direct2d

adeyblue's tweet image. Oh look, the macro wrappers are broken. They don't account for the automagic params the C++ compiler passes #direct2d

#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOlPQ #Linux

Softpedia's tweet image. #Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOlPQ #Linux

OpenVG サンプルの Tiger (元は GhostScript だと思うけど)を Direct2D に移植してみました。Tiger なら Direct2D 1.0 の機能で十分実装可能。 #Direct2D

opengl2772's tweet image. OpenVG サンプルの Tiger (元は GhostScript だと思うけど)を Direct2D に移植してみました。Tiger なら Direct2D 1.0 の機能で十分実装可能。
#Direct2D

今後のために #ベジェ曲線 を描いてみたけど #Direct2D#SlimDX)の方が線が太いね #GDI の方は必要最低限だね

takaya7s's tweet image. 今後のために #ベジェ曲線 を描いてみたけど
#Direct2D(#SlimDX)の方が線が太いね
#GDI の方は必要最低限だね

#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN5kVt #opensource #freesw #Linux

Softpedia's tweet image. #Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN5kVt #opensource #freesw #Linux

#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOnar #Linux

Linux247's tweet image. #Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOnar #Linux

#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN3Avj #opensource #freesw #Linux

Linux247's tweet image. #Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN3Avj #opensource #freesw #Linux

#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN27Fm #opensource #freesw #Linux

MariusNestor's tweet image. #Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN27Fm #opensource #freesw #Linux

#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOm6b #Linux

MariusNestor's tweet image. #Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOm6b #Linux

Webinar: Wonderful World of Windows Learn about Xojo's Windows features and watch demos of combit List & Label and the open-source WinAPILib project. bit.ly/2Amvyua #windows #64bit #Direct2D #HiDPI @combit

xojo's tweet image. Webinar: Wonderful World of Windows

Learn about Xojo's Windows features and watch demos of combit List & Label and the open-source WinAPILib project. bit.ly/2Amvyua
#windows #64bit #Direct2D #HiDPI @combit

RT @appleseedexm: http://twitpic.com/r19yk #Direct2D for #IE 9 is already in #Firefox 3.7. See some pre rendering #benchmark times with Dire


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