#direct2d search results
How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi
Pete's / P.e.op.s Software renderer updated to #Direct2D & #DirectWrite. Rec now also does sound #screenshotsaturday
#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOlPQ #Linux
#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN5kVt #opensource #freesw #Linux
JUCE 8 Preview を触ってみて、コミットログで気になっていたDirect2D実装を動かしてみた。 RTX2060 でOpenGLの10倍くらい速くなる模様。 CPUレンダリング実装の1000倍速い。 #JUCE #Direct2D
Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! *static render at 512x384px with 1024 rpp
#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOnar #Linux
RT @PCWorldMexico: Novedad: la beta de #Firefox 4 incluye aceleración #Direct2D http://www.pcworld.com.mx/Articulos/9907.htm // :O
#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOm6b #Linux
That's how I spent my spare time this weekend: Getting a rudimentary prototype running for Microsoft.#Maui.Graphics.#Direct2D.#WinForms. After my previous attempts with Skia, BOY, this is smooth! We're discussing that here, BTW: github.com/dotnet/winform…
#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN27Fm #opensource #freesw #Linux
#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN3Avj #opensource #freesw #Linux
[DEVPIA C# RSS] [StartD2D-3] #Direct2D 프로그래밍 시작하기!!!: 첫 번째 Direct2D 프로그래밍~ 지난 시간을 통해서… http://goo.gl/fb/ojhP6
#Direct2D #Hardware_acceleration on 1 Fav Source+3 others like Betanews-Will Firefox beat IE9 to Direct2D rende.. http://bit.ly/6Rr8qo
a patch for using #direct2d in #firefox is quite large https://bugzilla.mozilla.org/show_bug.cgi?id=527707
Honestly? #Direct2D Interop. I ... might have some ideas for the. Net 11 time frame... 😉
github.com/fanlumaster/Ts… 修复了微软古早的 TSF App sample 中的恶性 bug。该哈口气了。折磨了我两三天。这下不用调研 gui 框架选型了,我 TM 直接 d2d 自绘! #windows #direct2d #tsf #gui
github.com
[fix]: Fix origianl bug, yeah, original codes would cause 2 problems,… · fanlumaster/TsfPad@b02e921
… 1. When writing in blank screen, and delete composition util only one composition char left, it would not be deleted! And then it would cause crash in RemoveText function. 2. When typing between ...
#Direct2D 勃起半不全(Drectile=Dysfunction): 性機能障害の一種で、勃起状態の陰茎が一定の硬度を保てない症状。 そのメカニズムは、血中の一酸化窒素不足により血管の拡張が妨げられ、陰茎への血液流入量が増加せず、それに伴い海綿体による静脈の圧迫が不十分となり、陰茎の血液保持が阻害される。
文字を軽く描画するのはどこも苦労してますわよね Vim の DirectX をさらに高速化した話 #Direct2D - Qiita|qiita.com/k-takata/items…
#Microsoft #Direct2D COM Object Interface Vtables disappeared in a Win 10 SDK release and never returned preventing D2D method calls from C applications. To address this simply redefine the missing vtable structs extending IUnknown’s vtbl in a header.
JUCE 8 Preview を触ってみて、コミットログで気になっていたDirect2D実装を動かしてみた。 RTX2060 でOpenGLの10倍くらい速くなる模様。 CPUレンダリング実装の1000倍速い。 #JUCE #Direct2D
📝 Nova edição na Wikipedia 🇵🇹 Título da página: Direct2D Utilizador: Dorito voador20 URL: pt.wikipedia.org/wiki/Special:D… #Direct2D #wikipedia
#Win32 #Direct2D from C# with a native Win32 window (No WPF nor WinForms) finally fixed the wobbling associated with resize: Turns out the fix is to issue another render call during the WM_PAINT windows message the underlying Window receives.
That's how I spent my spare time this weekend: Getting a rudimentary prototype running for Microsoft.#Maui.Graphics.#Direct2D.#WinForms. After my previous attempts with Skia, BOY, this is smooth! We're discussing that here, BTW: github.com/dotnet/winform…
#Direct2D ID2D1RenderTarget::CreateSolidColorBrushはD2D1_BRUSH_PROPERTIESのtransformを無視するのかな? docs.microsoft.com/ja-jp/windows/…
Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! *static render at 512x384px with 1024 rpp
How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi
How should I handle the update rect/region/area in a Direct2D application? stackoverflow.com/questions/3312… #direct2d #winapi
Pete's / P.e.op.s Software renderer updated to #Direct2D & #DirectWrite. Rec now also does sound #screenshotsaturday
The #Direct2d C API makes #VS2013 produce some wacky asm.It invents a param &passes the interface ptr as the 2nd arg!
Starting Something new with @nvidia #CUDA and @msdev #DIRECT2D. Special thanks to RayTracey's Blog for the GPU tutorials and @Peter_shirley for the raytracing books ! *static render at 512x384px with 1024 rpp
Oh look, the macro wrappers are broken. They don't account for the automagic params the C++ compiler passes #direct2d
#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOlPQ #Linux
OpenVG サンプルの Tiger (元は GhostScript だと思うけど)を Direct2D に移植してみました。Tiger なら Direct2D 1.0 の機能で十分実装可能。 #Direct2D
#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOnar #Linux
#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN5kVt #opensource #freesw #Linux
#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN3Avj #opensource #freesw #Linux
#Wine 1.7.49 Adds Support for Multiple #Windows Games, #Direct2D Improvements, More buff.ly/1EeOm6b #Linux
#Wine 2.1 Adds More Shader Model 5 Instructions, #Direct2D Rendering Improvements buff.ly/2jN27Fm #opensource #freesw #Linux
Webinar: Wonderful World of Windows Learn about Xojo's Windows features and watch demos of combit List & Label and the open-source WinAPILib project. bit.ly/2Amvyua #windows #64bit #Direct2D #HiDPI @combit
RT @appleseedexm: http://twitpic.com/r19yk #Direct2D for #IE 9 is already in #Firefox 3.7. See some pre rendering #benchmark times with Dire
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