📐Early GPU Acceleration Progress - Part 3 AutoDesk Fusion working with OpenGL backend. This is really big for CAD folks. AutoDesk plans to remove OpenGL in new versions of Fusion, but I think you can keep using the current one and have it working. #winboat #linux #opengl #CAD


Ultra Nextgen AAA Skirt Physics #gamedev #indiedev #opengl


Erosion Sim - now you can move around in 3D. Link in reply #indiedev #opengl


After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

gidrekdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux

aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux

3rd person test. forgive the hair she's wearing a wig made of lasagna sheets #gamedev #indiedev #opengl #cpp


Started building a mini-shader tool on @Replit to collect / ideate on small shader snippets. Minimal direction on design, Gemini 3.0 is very good. About 1 day of prompting (~$25 ish) #threejs #glsl #opengl


Bull Milk Gun: Origins (fake game name) #gamedev #indiedev #opengl


[Collection] Chaos of Contemporary Existence @objktcom 5/5 5 $TEZ Graphic_Archive_007.png Graphic_Archive_008.png Graphic_Archive_009.png Procedural graphic generated using GLSL shading language. #glsl #opengl 🔗⇣

lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣

Uppies II (CS354H Graphics Honors) #protogen #opengl


Added splat map explicit channel selection and splat map overlay view over the terrain when channel selection buttons are hovered. #raylib #opengl #gamedev #indiedev


Ok. OpenGL + Android Media Effect performs much better than OpenCV cause of uses GPU. Found this project on GitHub helpful, but there are some issues with the Open GL context 👇 github.com/burhanrashid52… #AndroidDev #opengl


Heightmap-based terrain texture blending with up to 255 textures in 1 draw call using custom vertex attributes & texture arrays. Two VBOs hold texture indices & blending weights, driving seamless, dynamic blending in the fragment shader. #gamedev #indiedev #opengl #raylib


I’m building my own small 3D engine in C++/OpenGL, starting from zero knowledge Here’s a RPG-style prototype I’ve been working on Still very rough visually but I’m trying to improve step by step All feedback is welcome #OpenGL #CPP #GameDev #IndieDev #GraphicsProgramming


Forgot that I have these flying knives thing from last year. Also finally after 15+ years of using #OpenGL I discovered point sprites #gamedev #indiedev


Implemented reoriented triplanar normal mapping (RNM) for the terrain in my custom engine/editor. Special thanks to @bgolus for his amazing article on the subject. #gamedev #indiedev #opengl


30年以上もアニメやCG、漫画や映画やゲームのクリエイションやプレイを支え続けてくれた #OpenGL に最大の敬意ははらう。もちろんまだまだ使われるだろうが、この世にこのAPIがなかったら今の世界線はありえなかった。


一応、僕みたいな脳が駄目なCG職人もいると思うので、書いておく。#Blender#OpenGL#Valkan の切り替えはココ。プリファレンス→システム。一度再起動しないとデバイスは出てこない。ちなみにうちの学校マシンは全部3060なんだけど、数百万ポリゴンのスカルプトには充分。

bunsadak's tweet image. 一応、僕みたいな脳が駄目なCG職人もいると思うので、書いておく。#Blender で #OpenGL と #Valkan の切り替えはココ。プリファレンス→システム。一度再起動しないとデバイスは出てこない。ちなみにうちの学校マシンは全部3060なんだけど、数百万ポリゴンのスカルプトには充分。
bunsadak's tweet image. 一応、僕みたいな脳が駄目なCG職人もいると思うので、書いておく。#Blender で #OpenGL と #Valkan の切り替えはココ。プリファレンス→システム。一度再起動しないとデバイスは出てこない。ちなみにうちの学校マシンは全部3060なんだけど、数百万ポリゴンのスカルプトには充分。

恥ずかしながら #vulkan について昨日知って、昨日授業に使った。検索でもバルカン星人とカワサキのバイクについてしか出ない。2016年のSIGだから10年前だ。最新ですらないBlender4が対応してたから初めて知る。使用した体感では速いとは思った。先生としては恥ずかしいけど知れて良かった



Oh. Mon. Dieu. Ca va faire des mois que je me bats pour transformer mon morceau de code en #JAVA/#OPENGL au format natif avec #graalvm. Et comme awt n'est pas compatible avec native-image, j'ai dû tout réécrire sur Newt, intégré à #JOGL. Résultat ? j'y travaille encore...


OpenGL programmers from the early days had it so easy. I'm writing a translation layer that emulates immediate GL-style draw calls on top of WebGPU with C++17. It's been fun. #OpenGL

sujuki1101's tweet image. OpenGL programmers from the early days had it so easy. I'm writing a translation layer that emulates immediate GL-style draw calls on top of WebGPU with C++17. It's been fun. 
#OpenGL

Erosion Sim - now you can move around in 3D. Link in reply #indiedev #opengl


このデジタルアート、リンクよりどなたでもダウンロード出来ます harmonized-forge.itch.io #opengl #webgl #glsl #digitalart #cg

【OCEAN】 metaballs digital art inspired by the ocean. #opengl #webgl #CG #digitalart #metaball



【OCEAN】 metaballs digital art inspired by the ocean. #opengl #webgl #CG #digitalart #metaball


While working on a 3D engine, I’m sharing my repository: a simple VSCode setup with GLFW, VBO, EBO, VAO, GLM, and a basic window. #cpp #glfw #opengl #gamedev github.com/Nikchan5/GLFW-…


I’m building my own small 3D engine in C++/OpenGL, starting from zero knowledge Here’s a RPG-style prototype I’ve been working on Still very rough visually but I’m trying to improve step by step All feedback is welcome #OpenGL #CPP #GameDev #IndieDev #GraphicsProgramming


Experience the organic movement of metaballs and their textures in your browser, a never-before-seen fusion. メタボールの有機的な動きと滑らかなテクスチャをぜひ入手して体験してみてください Available from the link harmonized-forge.itch.io #opengl #webGL #digitalart #metaball #CG


My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux

aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux

I've almost finished my imgui in C, I just need to implement a few widgets. Nearly 12K lines of code have been written since the last post, so almost 25K lines in total. #opengl #imgui


Babby's first triangle #opengl #gamedev

_vazgriz's tweet image. Babby's first triangle
#opengl #gamedev

My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux

aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux

A6M2 "Zero" in Debug Orange, OpenGL, 2023 #opengl #gamedev

_vazgriz's tweet image. A6M2 "Zero" in Debug Orange, OpenGL, 2023
#opengl #gamedev

Playing with 2D Wave simulations again... #cpp #opengl #imgui #wave #fdtd #wavequation

DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation
DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation

This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

gidrekdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

Forest generation with geometry nodes. Nice. #blender3d #opengl #indiedev #gamedev

EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev
EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev

I think it actually starts looking nice... 👀 #gamedev #opengl #gamedevelopment

deg3x's tweet image. I think it actually starts looking nice... 👀

#gamedev #opengl #gamedevelopment

Time to charge Houmain’s GPUpad… #opengl

ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl

Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL
galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

Linux on Apple Silicon Now Has Conformant GPU Driver - omglinux.com/asahi-linux-op… #apple #linux #opengl

omglinuxtv's tweet image. Linux on Apple Silicon Now Has Conformant GPU Driver  - omglinux.com/asahi-linux-op… #apple #linux #opengl

[Collection] Chaos of Contemporary Existence @objktcom 5/5 5 $TEZ Graphic_Archive_007.png Graphic_Archive_008.png Graphic_Archive_009.png Procedural graphic generated using GLSL shading language. #glsl #opengl 🔗⇣

lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣

Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl
Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

Is it really a graphics engine without an editor? (Probably yes but I started working on one regardless) #gamedev #graphics #opengl

deg3x's tweet image. Is it really a graphics engine without an editor?

(Probably yes but I started working on one regardless)

#gamedev #graphics #opengl

With the environment map as background looks nice :). #OpenGL #graphics

galloscript's tweet image. With the environment map as background looks nice :). #OpenGL #graphics

Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics

galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics


Back at it again, but this time with a much better CMake config, code structure, compatibility with Windows and Linux, and additional build scripts in bash for convenience. #cmake #c++ #opengl #graphics #gamedev

GameEngineDude's tweet image. Back at it again, but this time with a much better CMake config, code structure, compatibility with Windows and Linux, and additional build scripts in bash for convenience.
#cmake #c++ #opengl #graphics #gamedev

Some WIP "how many SDF primitives are contributing this voxel" screenshots, between 1 and 16+. This weekend I just implemented a bricks renderer (instead of full screen raymarching) that is veeeeery slow, so nothing new to show for now... 😓🙏 #OpenGL #Graphics #GFX #Shader

galloscript's tweet image. Some WIP "how many SDF primitives are contributing this voxel" screenshots, between 1 and 16+. This weekend I just implemented a bricks renderer (instead of full screen raymarching) that is veeeeery slow, so nothing new to show for now... 😓🙏 #OpenGL #Graphics #GFX #Shader
galloscript's tweet image. Some WIP "how many SDF primitives are contributing this voxel" screenshots, between 1 and 16+. This weekend I just implemented a bricks renderer (instead of full screen raymarching) that is veeeeery slow, so nothing new to show for now... 😓🙏 #OpenGL #Graphics #GFX #Shader
galloscript's tweet image. Some WIP "how many SDF primitives are contributing this voxel" screenshots, between 1 and 16+. This weekend I just implemented a bricks renderer (instead of full screen raymarching) that is veeeeery slow, so nothing new to show for now... 😓🙏 #OpenGL #Graphics #GFX #Shader
galloscript's tweet image. Some WIP "how many SDF primitives are contributing this voxel" screenshots, between 1 and 16+. This weekend I just implemented a bricks renderer (instead of full screen raymarching) that is veeeeery slow, so nothing new to show for now... 😓🙏 #OpenGL #Graphics #GFX #Shader

OpenGL 1 hour | 14030 students | November 2022 release 🆓 LINK => comidoc.net/udemy/opengl-c… #Udemy #OpenGL

comidoc's tweet image. OpenGL  
1 hour | 14030 students  | November 2022 release 

🆓 LINK => comidoc.net/udemy/opengl-c… 

#Udemy #OpenGL

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