#linerenderer 검색 결과

This is a rope system I've been working with. Maybe it works for what I need it. Who knows... #unity #gamdev #linerenderer #ropesystem


Currently working on part 2 of my #linerenderer tutorial series in #Unity! The code turned out a lot more than I usually cover in my Quick Tips videos, Should I split it into multiple videos or make my first long video? 🤔 #madewithunity #indiedev #unitytips


#unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。 shaderを書き直せば対応できるのか??

octi's tweet image. #unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。
shaderを書き直せば対応できるのか??
octi's tweet image. #unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。
shaderを書き直せば対応できるのか??

UnityのLine Renderer、小さく(1辺の長さが0.1とかで)描画したりするとテクスチャをうまく貼れない(1以上を想定?)のは既知の問題?



En este video vamos a entender como funciona el 𝐋𝐢𝐧𝐞𝐑𝐞𝐧𝐝𝐞𝐫𝐞𝐫 de Unity, un componente que nos permite renderizar líneas en cualquier parte de nuestra escena. 🎬 youtu.be/2joKMA_q_JA #gamedev #unity3d #linerenderer #español

ludibyte's tweet image. En este video vamos a entender como funciona el 𝐋𝐢𝐧𝐞𝐑𝐞𝐧𝐝𝐞𝐫𝐞𝐫 de Unity, un componente que nos permite renderizar líneas en cualquier parte de nuestra escena. 
🎬 youtu.be/2joKMA_q_JA #gamedev #unity3d #linerenderer #español

#GameDesign GPU #LineRenderer ideas. Different options to render #LaserRay Game object ideas/diagrams. Cube snaping mechanism, interaction with walls, floors, stairs, complex obj #GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign

CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign

Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU As usually:benefits for #perfomance=work for a #developer #Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc

CGAleksey's tweet image. Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU

As usually:benefits for #perfomance=work for a #developer

#Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc
CGAleksey's tweet image. Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU

As usually:benefits for #perfomance=work for a #developer

#Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc

初心者ほど、こういう記事になるほどでもない微妙な壁が突破できなくて萎えちゃうと思うんだよねー Line Rendererで線の太さが変えられない!!! - こっこのぶろぐ empkocko.hatenablog.com/entry/20250609… #Unity #LineRenderer


Am I the only one who completely hates @unity3d #linerenderer ? It doesn't make any sense -.-


UnityのLineRendererを使って点を繋いだメッシュを作成してみる gametukurikata.com/?p=10760 #unity #LineRenderer


#LineRenderer in #Unity3D: "The lines may seem to rotate as you move the Camera. This is intentional" Sounds like a bug/feature... #gamedev


初心者ほど、こういう記事になるほどでもない微妙な壁が突破できなくて萎えちゃうと思うんだよねー Line Rendererで線の太さが変えられない!!! - こっこのぶろぐ empkocko.hatenablog.com/entry/20250609… #Unity #LineRenderer


#unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。 shaderを書き直せば対応できるのか??

octi's tweet image. #unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。
shaderを書き直せば対応できるのか??
octi's tweet image. #unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。
shaderを書き直せば対応できるのか??

UnityのLine Renderer、小さく(1辺の長さが0.1とかで)描画したりするとテクスチャをうまく貼れない(1以上を想定?)のは既知の問題?



Currently working on part 2 of my #linerenderer tutorial series in #Unity! The code turned out a lot more than I usually cover in my Quick Tips videos, Should I split it into multiple videos or make my first long video? 🤔 #madewithunity #indiedev #unitytips


This is a rope system I've been working with. Maybe it works for what I need it. Who knows... #unity #gamdev #linerenderer #ropesystem


#GameDesign GPU #LineRenderer ideas. Different options to render #LaserRay Game object ideas/diagrams. Cube snaping mechanism, interaction with walls, floors, stairs, complex obj #GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign

CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign

Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU As usually:benefits for #perfomance=work for a #developer #Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc

CGAleksey's tweet image. Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU

As usually:benefits for #perfomance=work for a #developer

#Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc
CGAleksey's tweet image. Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU

As usually:benefits for #perfomance=work for a #developer

#Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc

UnityのLineRendererを使って点を繋いだメッシュを作成してみる gametukurikata.com/?p=10760 #unity #LineRenderer


Am I the only one who completely hates @unity3d #linerenderer ? It doesn't make any sense -.-


#LineRenderer in #Unity3D: "The lines may seem to rotate as you move the Camera. This is intentional" Sounds like a bug/feature... #gamedev


"#linerenderer"에 대한 결과가 없습니다

#unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。 shaderを書き直せば対応できるのか??

octi's tweet image. #unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。
shaderを書き直せば対応できるのか??
octi's tweet image. #unity で小さいサイズの #linerenderer をうまく描画できない問題。1枚目:サイズ5、2枚目:サイズ0.5にして線幅も細くしてみた。
shaderを書き直せば対応できるのか??

UnityのLine Renderer、小さく(1辺の長さが0.1とかで)描画したりするとテクスチャをうまく貼れない(1以上を想定?)のは既知の問題?



En este video vamos a entender como funciona el 𝐋𝐢𝐧𝐞𝐑𝐞𝐧𝐝𝐞𝐫𝐞𝐫 de Unity, un componente que nos permite renderizar líneas en cualquier parte de nuestra escena. 🎬 youtu.be/2joKMA_q_JA #gamedev #unity3d #linerenderer #español

ludibyte's tweet image. En este video vamos a entender como funciona el 𝐋𝐢𝐧𝐞𝐑𝐞𝐧𝐝𝐞𝐫𝐞𝐫 de Unity, un componente que nos permite renderizar líneas en cualquier parte de nuestra escena. 
🎬 youtu.be/2joKMA_q_JA #gamedev #unity3d #linerenderer #español

#GameDesign GPU #LineRenderer ideas. Different options to render #LaserRay Game object ideas/diagrams. Cube snaping mechanism, interaction with walls, floors, stairs, complex obj #GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign

CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign
CGAleksey's tweet image. #GameDesign

GPU #LineRenderer ideas. Different options to render #LaserRay
Game object ideas/diagrams. Cube  snaping mechanism, interaction with walls, floors, stairs, complex obj
#GameDev, #GameDoc, #Developing, #GameDesign, #Indie, #IndieGame, #IndieDev, #DevBlog, #LevelDesign

Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU As usually:benefits for #perfomance=work for a #developer #Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc

CGAleksey's tweet image. Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU

As usually:benefits for #perfomance=work for a #developer

#Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc
CGAleksey's tweet image. Just realized it's possible to make a custom #GPU #LineRenderer to render all lines in one pass!Even more!Here is a way to render complex things directly on GPU

As usually:benefits for #perfomance=work for a #developer

#Optimization,#GameDev,#CodeArt,#GameArt,#IndieDev,#GameDoc

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