#openscengraph search results

Ignoring the quality issues with the recording, key takeway is that when not fill limited (192x108 window) on this 3GB paged database I'm getting 6700fps with the #VulkanSceneGraph vs 3200fps the #OpenScenGraph (#Vulkan vs #OpenGL)


This job advert just popped up in the #OpenScenGraph community, thought it might be useful to pass along. C++ developer for SIL environment, Autonomous Driving volvogroup.com/en-en/careers/…


I've temporarily hit pause on #VulkanSceneGraph dev work to spend catch up on six months #OpenScenGraph support. Now up to date and looking towards a OSG-3.6.5 release in January.

Have caught up with outstanding #OpenSceneGraph pull request and bug/build fixes to the 3.6 branch and am preparing for a 3.6.5 maintenance release in January. Details of changes since July's 3.6.4 release at: groups.google.com/forum/#!topic/…



We are closing in on our next stable release #OpenScenGraph-3.6.5. Release candidate 2 is tagged and ready for test: github.com/openscenegraph… Please test against your platforms and applications and let us know of success/failure : .groups.google.com/forum/#!topic/…


This job advert just popped up in the #OpenScenGraph community, thought it might be useful to pass along. C++ developer for SIL environment, Autonomous Driving volvogroup.com/en-en/careers/…


We are closing in on our next stable release #OpenScenGraph-3.6.5. Release candidate 2 is tagged and ready for test: github.com/openscenegraph… Please test against your platforms and applications and let us know of success/failure : .groups.google.com/forum/#!topic/…


I've temporarily hit pause on #VulkanSceneGraph dev work to spend catch up on six months #OpenScenGraph support. Now up to date and looking towards a OSG-3.6.5 release in January.

Have caught up with outstanding #OpenSceneGraph pull request and bug/build fixes to the 3.6 branch and am preparing for a 3.6.5 maintenance release in January. Details of changes since July's 3.6.4 release at: groups.google.com/forum/#!topic/…



Ignoring the quality issues with the recording, key takeway is that when not fill limited (192x108 window) on this 3GB paged database I'm getting 6700fps with the #VulkanSceneGraph vs 3200fps the #OpenScenGraph (#Vulkan vs #OpenGL)


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