#procgen search results
I wanted to do a side-by-side comparison of my procedural animation to hand-authored animations on some models I bought. This is so I can better study what I need to improve. When I got my comparison tool running for the first time, this is what I was greeted with! 😅 #ProcGen
Don't you just love the moment where you repurpose some code, and it ends up semi working? Today I figured out how to put the grid on practically any closed, manifold solid, and it sort of works! #gamedev | #bevy | #procgen | #parametric
Chris Cox sent me gitlab.com/chriscox/offgr… —a clever way to turn a square grid into an irregular rectangle grid. I didn't think this would be possible. Fun! Includes C++ code (MIT licensed). Might be useful for dungeon #procgen and other projects. redblobgames.com/x/2321-offgrid/
It might be hard to believe, but this animation is actually 100% procedural. #gamedev #indiedev #procgen
Here's the #procgen video directly on X if you were too lazy to click the youtube link. Visualizations are rendered real-time in #GodotEngine
Here's a comparison between the old and new versions of the world map. Even though we don't have rivers, mountains, or beaches yet, we still think it's a big improvement #procgen #roguelike
why don't you go low-flying with me this weekend? thanks @MaximeHeckel for letting me play in your sandbox :) #threejs #procgen r3f.maximeheckel.com/webgpu/gpu-qua…
Procedural generation and generative AI are separate, distinct areas under the umbrella term of generative systems. Regardless of opinions about each field, I hope we can agree on using the right terms for the right things, to foster clear communication. #ProcGen #GenerativeAI
This generates things in little groups. Still not finished, but I think it's ok for now. I'll probably make the transitions from the hex world map to these levels next. #gamedev #indiegame #procgen
Not sure if this will go anywhere yet but have been doing some procedural cave/dungeon generation~✨ #procgen #gamedev #unity3d
This is a very rough demo of the two libraries I have been working on recently (CartoKit/TerraKit) for terrain generation and for terrain streaming. Now in 3D, using military perspective (tilted ortographic camera). #procgen #gamedev #indiedev #procedural #terrain
I keep plugging in my old procgen-locomotion code (blog.littlepolygon.com/posts/loco1/), expecting it to finally fail, but it keep stubbornly working 💪 #gamedev #procgen
Chicken Walker Process Video: youtu.be/S9ENQoTw9Nc?si… #indiegame #gamedev #blender
youtube.com
YouTube
Art Process: Chicken-Walker Mech
Idea I've been playing around with 🛥 Procedural ship designer in #godotengine ! #procgen #gamedev #indiedev
Currently working on adding variety and flare to the NPC routines. In the meantime, here are some glamour shots of the living city. #gamedev #indiegame #procgen
Added 40 new hairstyles today, and I still have more hair assets that need to be adjusted and fine tuned to fit my NPCs. Pretty tedious work, even though I am not modeling them from scratch. Facial hair and accessories next! #gamedev #indiegame #procgen
Lacking some handles and optimizations but this road generator is coming together. #gamedev #indiedev #procgen
As a request, I have implemented the Steerable Perlin Noise from @TearsOfJake as a Noise resource in #GodotEngine. The implementation is a port of the shader code. Feel free to contribute/review/give insights #procgen #perlin github.com/CasualGarageCo…
Simple 2D maze generator using #GodotEngine. #procgen #indiegamedev Code and example available at thegodotbarn.com/contributions/…
A lot of grammar build-out and a little visual polish. Calling it a night, probably will never touch it again, was a fun way to spend a handful of hours! #procgen steveasleep.com/robotspeak/
Normal map compute stage - fixed ✅ You can't tell where the seams are anymore, how about that! #procgen #terrain #threejs #webgpu
Heightmap compute stage: done ✅ Normal map compute stage: some flashing, overwriting index issues? 💥 Texture splatting stage: todo already feels very fast compared to previous implementation, huge terrains running at 60-120fps #procgen #threejs #webgpu #terraingen
Finalizing the App Store page for #Meadowfell! A vast, open world awaits 🌿 #openWorld #procgen #iPad
Sometimes I find areas I love, like this low lying swampland in world 2. I think I'll call it SunkWallow🙂 #Wilderless #indieGame #procgen #iPad
Ruin names, as well as the ruins, are procedurally generated in Wilderless #Openworld #fantasy #procgen #Wilderless #indiegame
Haven't done a #screenshotsaturday post in a bit, here are some progress shots of a tiny #procgen island game I've been working on over the last couple weeks. Move little pals by clicking & dragging them, gather supplies, build structures (soon) & manage your village. #gamedev
⛳️🎲📝 Paper Apps™ GOLF is live on @kickstarter: kickstarter.com/projects/brint… A solo roll-and-write adventure where every single notebook is uniquely generated. Been working on this project since 2019, and it feels good to finally launch! #procgen #tabletop #golf
Paper Apps™ GOLF A randomly-generated solo pencil-and-paper game that fits in your pocket Coming soon to Kickstarter: kickstarter.com/projects/brint… #procgen #generativeart #sologaming
Many of my days now are about adding something and regenerating the world and history to see what got messed up. Well, this time, humans produce too much food, and too many settlements grow too big. #procgen is fun. I love every minute of it. 😂
I made a thing. I also animated it, but youtube absolutely butchered it with re-encoding my mp4. (I'm not even gonna try twitter video.) #NoiseFetish #ProcGen #C
This is what the world looks like with X-ray vision... well at least this #procgen world. mysterious-castle.com
Another page from my pitch deck, showcasing all the biomes the island can have 🏝️ #gamedev #indiegame #procgen #pitch
Hey peeps! We just dropped a little youtube short about my favorite level generation technique: youtube.com/shorts/L2kud3A… Give it a few spins and maybe even a like XD #gamedev #procgen #proceduralgeneration
Heading to @NorwichGFest today. First time visiting the city. If anyone wants to talk #ProcGen, games marketing, studio growth, @LBMentorship or #vanlife 🚐, say "hi" to this strange looking thing 👇
Mmmmmm, warm summer mornings amid the misty meadows of Hōmlund. I regularly test updated environments to see how specific trees and plants play out in practice. #Wilderless #openworld #procgen #fantasy #indiegame
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