#rogueengine search results
I took a little diversion from my usual TechnoVisual Space and ArcVenture devs this week and tried out a little prototype hover race game for mobile, web and desktop - created in #RogueEngine (#threejs) using @KenneyNL amazing space assets - much fun! 😎#indiedev #solodev
Just set up a nice camera fader to board a space ship - super easy #RogueEngine #threejs #IndieGameDev Just add this to the camera then change the opacity of the material 🤓 ``` const geometry = new THREE.BoxGeometry( 0.4, 0.3, 0.3 ); this.material = new THREE.MeshBasicMaterial(…
Trying to resist the temptation to spend a bunch of time making this game in Buster's Bar actually play - no - step away from the keyboard 🤪 #IndieGameDev #threejs #RogueEngine
I'm think I'm fairly happy with these engine jet animations as a starting point. 🚀 #RogueEngine #threejs #IndieGameDev
How do you pronounce "chaff"? - have I got a posh spaceship? (sound on) #threejs #RogueEngine #IndieGameDev #poshAI #ohdomindtheumbrella #howverydareyou
Testing the online alpha of the digsite for #Arcventure - this version is completely browser based using #threejs and #RogueEngine - it's a kids adventure game about #Archaeology and the #Romans 🤓 @ArcVenture1
Converting the player control system from point and click to first person walkabout - not convinced it's going to work yet but I can have a walk around Buster's Hangar 👀 #threejs #RogueEngine #IndieGameDevs
No entanglements this time - Testing new entrance detail for Lokia Harbour - optimised to fade in as you get close. #indiedev #threejs #RogueEngine follow and support at: patreon.com/TechnoVisualSp…
Not only is ArcVenture Online an amazingly fun 3D adventure, there is a separate Player's Guide app that runs in a browser - so compatible with desktops, laptops, PC, Mac, Linux - and mobiles, iphone, android and even VR headsets - resources built with @threejs and #rogueengine
The new player/movement/navigation system is in - elevator on one space station to elevator on another - #threejs #RogueEngine #SpaceExploration #VR
New location - WIP - Outpost Delta One Zero - getting that dusty sandy feel - need max fps and more detail - on a mobile browser - and in standalone VR 🤨 - still more work to do. Built with #RogueEngine / #threejs follow for more Space Adventure goodliness 😀
Got the cockpit shake and speed streaks going now - just need to tidy up initial rotation 🧐 #IndieGameDev #threejs #RogueEngine
Lokia harbour is looking a bit nicer on arrival now 😀#indieGameDev #threejs #RogueEngine #VR #Spacegame
Ships are generally guided by auto-nav but manual mode can be switched on to investigate areas more closely and fly outside the normal shipping lanes. #indiedev #indiegame #RogueEngine #threejs #scifi
I took a little diversion from my usual TechnoVisual Space and ArcVenture devs this week and tried out a little prototype hover race game for mobile, web and desktop - created in #RogueEngine (#threejs) using @KenneyNL amazing space assets - much fun! 😎#indiedev #solodev
Testing the online alpha of the digsite for #Arcventure - this version is completely browser based using #threejs and #RogueEngine - it's a kids adventure game about #Archaeology and the #Romans 🤓 @ArcVenture1
The new player/movement/navigation system is in - elevator on one space station to elevator on another - #threejs #RogueEngine #SpaceExploration #VR
Landing at landing zones now working - landing at Outpost Delta One Zero - #IndieGameDev #threejs #RogueEngine @TVisualSpace
Lokia harbour is looking a bit nicer on arrival now 😀#indieGameDev #threejs #RogueEngine #VR #Spacegame
Got the cockpit shake and speed streaks going now - just need to tidy up initial rotation 🧐 #IndieGameDev #threejs #RogueEngine
Thanks for your support! #WishlistWednesday - no steam storepage yet - all going on in #threejs and #RogueEngine - a couple of games - one already released at arcventure.online (educational) but I'm reworking it to be completely online in a browser - the other is very early…
Just set up a nice camera fader to board a space ship - super easy #RogueEngine #threejs #IndieGameDev Just add this to the camera then change the opacity of the material 🤓 ``` const geometry = new THREE.BoxGeometry( 0.4, 0.3, 0.3 ); this.material = new THREE.MeshBasicMaterial(…
Converting the player control system from point and click to first person walkabout - not convinced it's going to work yet but I can have a walk around Buster's Hangar 👀 #threejs #RogueEngine #IndieGameDevs
Trying to resist the temptation to spend a bunch of time making this game in Buster's Bar actually play - no - step away from the keyboard 🤪 #IndieGameDev #threejs #RogueEngine
Update on the #ArcVenture Online project - on the website now - mobile controls upgrade 🤓#RogueEngine #threejs #historyteacher #indiedev arcventure.online/2025/08/31/upd…
Buster's Bar all baked and in the #RogueEngine Editor - ready for visitors ... nearly #threejs #sologamedev more at @TVisualSpace and patreon.com/c/TechnoVisual…
It seems that Youtube munges any short video if you are not a partner - so here is the not youtube short version with subs 😂 from: space.technovisual.co.uk game made with #RogueEngine and #threejs - browser based #Webgl #IndieGameDev for desktop/mobile and #VR -join the dev…
Building a browser based space adventure game using #RogueEngine and #threejs desktop, mobile and #VR- I'm writing up (and videoing) the techniques I'm using as I go along - join me on the programming adventure at: patreon.com/TechnoVisualSp…
New location - WIP - Outpost Delta One Zero - getting that dusty sandy feel - need max fps and more detail - on a mobile browser - and in standalone VR 🤨 - still more work to do. Built with #RogueEngine / #threejs follow for more Space Adventure goodliness 😀
Trying to resist the temptation to spend a bunch of time making this game in Buster's Bar actually play - no - step away from the keyboard 🤪 #IndieGameDev #threejs #RogueEngine
Ships are generally guided by auto-nav but manual mode can be switched on to investigate areas more closely and fly outside the normal shipping lanes. #indiedev #indiegame #RogueEngine #threejs #scifi
Converting the player control system from point and click to first person walkabout - not convinced it's going to work yet but I can have a walk around Buster's Hangar 👀 #threejs #RogueEngine #IndieGameDevs
Travelling around a planet is fine but sometimes you need to travel ... Interplanetary. #indiegame #threejs #RogueEngine
Once you get a camera view outside the cockpit, you start to see the scale of the things you have created - landing at Lokia Harbour #indiedev #indiegame #RogueEngine #threejs #scifi #adventuregame
So I've decided to get it over with and just launch #RogueEngine alpha. rogueengine.io If you are a #webdev or a #gamedev interested in #wbgl and #threejs you should check it out. Join the discord server to follow the development: discord.gg/PnxAsck
Using #Spectorjs to profile angles from the landing area - with simply swapping out material types and reducing elements that not that noticeable I have improved the #Quest1 fps from 12-18fps to 50-72fps depending what you are looking at. #rogueengine #threejs #indiegame #WebXR
And there's a new radar projector thingy in the cockpit too! #gamedev #RogueEngine #Blender3D #threejs #indiedev #spacegame #VR
Adding some clouds and ground texture to the #ArcVenture Online digsite in #RogueEngine #IndieGameDevs #Archaeology #threejs 😃
I made this #logo for my #RogueEngine What do you think? Design is not my strong suit so I could really use the feedback of any #designers out there.
This is where I'm going with the #RogueEngine Digsite.I am trying to see if I can get close to the original UE5 digsite in #ArcVenture The Romans My initial releases only work on PC,Android+Quest using UE5-I'm working out what work it would be to make a crossplatform #PWA version
The first sample project for #RogueEngine is here! beardscript.com/RogueSpaceShoo… You might see a white screen for a few seconds. What's next? - Touch controls - Loading screen Tell us your score! #threejs #gamedev #indiedev
Angry Birds style #gamedevelopment with webcam and bombs! Made with #RogueEngine, a #threejs based game engine created by @BeardScript, Repo: shorturl.at/cmsuK, Demo: shorturl.at/qvDU0 (Chrome Desktop & Safari iOS)
#RogueEngine alpha 0.1.2 is out with some nice bugfies and features. If you have the editor installed you'll be prompted to update the next time you open it. Otherwise, get it at: rogueengine.io/home/download/ #gamedev #webgl #threejs #webdev
I'm nearly there on the first set of tutorial videos - but this weekend I was re-fitting the launch hangars in the multiplayer space duel #gamedev #RogueEngine #Blender3D #threejs #indiedev #spacegame
rogueengine.io 0.1.4 is out and it's available for Linux! For those who don't know, #RogueEngine is a #webgl creation engine based on #threejs. If you are a #webdev or #gamedev you should check it out!
Just got Outpost Delta One Zero back in the game after converting all the html UI to 3D Rogue Engine in game menus #threejs #rogueengine #spacegame #cockpit #indiedevelopers
Currently re-working #ArcVenture to be completely browser based - the Digsite section is pretty much done - now the Main Menu is up and running - which is nice 😃 #threejs #RogueEngine #indiedev wanna do some digging? check out arventure.online 🧐 #History #Romans
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