#rustgamedev результаты поиска

Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang


AI creatures powered by neural networks learning to shoot. #BevyEngine #rustlang #RustGameDev


Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great! #rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

MoonrayMurray's tweet image. Have been making my game with Rust using the Bevy Game Engine and also Rapier2D for bevy for the physics, so far it is going great!
#rustdev #rustgamedev #rust #gamedev #programming #coding #games #Indiegames #indiedev #indiegamedev

Having a lot of fun adding new entities, even though it's just programmer art. Added more flower variants, a palm tree, improved world generation, and changed so chunks fade in. #gamedev #indiegamedev #rustgamedev


When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev


Last day of my winter break I've added a support for properly shading objects on top of the floor in my experimental 2D lighting system for @BevyEngine . #wgpu #rustgamedev #rendering #wgsl


battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

louiidev's tweet image. battle testing my toy game engine and seeing if I can make something with it #7drl #rustgamedev #gamedev

Added a simple PID controller for rotating the ship in NANOVOID #rustgamedev


Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev


Basic ship editing now works! Next up lots of UI/UX, such as drag selection, copy pasting ship sections, etc. #gamedev #rustgamedev


Implemented a checkerboard background to help visualize pixels, tiles, and chunks based on camera zoom for debugging. Each checkerboard is just a single quad, where the texture coordinates are calculated based on camera position and scale. #gamedev #indiegamedev #rustgamedev


🎉 Compiled my game written in rust for android for the first time today 🎉 #rustgamedev


Experimenting with basic horde behavior 🧟 Not completely satisfied with it, but it's a start at least! So now I can start adding actual animals and enemies! #gamedev #indiegamedev #rustgamedev


Chunk tiles now use 90% less video memory, while a single batched draw call now renders 2048 chunks! The zoom out has 689 million tiles in view, and is 932 times larger than Earth, rendered with just 53 batched draw calls. Also cactus 🌵 #gamedev #indiegamedev #rustgamedev


Time to start adding stuff to my infinite world again! What should I add next? Besides improving the graphics and replacing my programmer art of course. #gamedev #indiegamedev #rustgamedev


Experimenting with adding some basic shadows. Currently, it's simply the same sprite skewed and tinted. Trees are also less dense now, the closer to the edge they are. For the curious, there's 752K trees, in view when zoomed out! #gamedev #indiegamedev #rustgamedev


Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out. To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles. #gamedev #indiegamedev #rustgamedev #procgen

VallentinDev's tweet image. Little sneak peek... I've been working on adding biomes, rivers, and lakes. Here's an unfathomably large zoom out.

To put it into contrast. The area in the image is 6 times larger than Earth. There's more than 56 million tiles.

#gamedev #indiegamedev #rustgamedev #procgen

Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-) pragprog.com/titles/hwmrust… #rustlang #rust #rustgamedev #bevy #bevy_engine

herberticus's tweet image. Wow, thank you everyone for the great response! Advanced Hands-on Rust is sitting atop the publisher's Best Sellers list already. :-)
pragprog.com/titles/hwmrust…

#rustlang #rust #rustgamedev #bevy #bevy_engine

My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. pragprog.com/titles/hwmrust… #rust #rustgamedev #bevyengine


kira v0.9.0 is out! kira is a game audio library for expressive sound. this is a polish release that cleans up some confusing APIs, removes error conditions, adds some timing features, and improves performance #rustlang #rustgamedev #gamedev github.com/tesselode/kira…


Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust loglog.games/blog/leaving-r… #rustgamedev #rustlang


We just released our fast survivors game UNRELAXING QUACKS on Steam! store.steampowered.com/app/2331980/Un… And please do post reviews on Steam, these really help us as a developer gain more visibility, even if the review is negative, be honest! #gamedev #rustgamedev #rustlang


"Optimizing game performance with custom vertex shading! Learn how @MichaelMironidis leveraged ExtendedMaterial to move data and logic to the GPU, resulting in a dramatic performance increase. A game-changer for #RustGameDev #GameOptimization" ift.tt/sxTiFM9

dev.to

Rust Game Dev Log #6: Custom Vertex Shading using ExtendedMaterial

The most important optimization yet While the previous blog post's asynchronous grass...


Well, this is it. I am done with the physics for now. I am quite happy with the end result and the performance. #rustgamedev #rustlang #gamedev


Recording from the first stream we did on Discord last Sunday. I've talked about the game, future plans for the upcoming play-test, dev setup, implementation of terrain, animation and 2d lighting. youtube.com/watch?v=Jcw_v1… #rustgamedev #IndieGameDev cc @BevyEngine @deepnightfr

jarl_game's tweet card. Making a Colony Survival Game with Rust, Bevy, WebGPU, LDTK, Tilese...

youtube.com

YouTube

Making a Colony Survival Game with Rust, Bevy, WebGPU, LDTK, Tilese...


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