#typegpu 検索結果
Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜 #typegpu #webgpu
It’s day 1 of #jamsepticeye, and we have decided we’re going with what we do best… lots of compute shaders @reczko_konrad is cooking something awesome 👏 #typegpu #webgpu #gamedev
DAY 3 of #jamsepticeye, we improved the atmosphere and got the core gameplay down. Now it's time to think of interesting puzzles and progression, as well as how to tell the story efficiently ✍️ #typegpu #webgpu #gamedev
@PaulLouisNech got me to do some Live Coding after my @RenderATL talk, I need to do this more often! Running TypeScript on the GPU opens up so many possibilities, faster iteration being one of them! 🎨 #typegpu #webgpu
✅ Procedural walking animation It’s so satisfying seeing it all come together, it’s my first fully functioning IK system! #typegpu #webgpu
Quick-and-dirty gizmo rendering helped a lot when tracking down bugs in IK, seems to be a lot more accurate now! #typegpu #webgpu
Guys calm down… It’s been 3 DAYS The star graph is about to start going backwards! 💫 #webgpu #typegpu
Sorry guys, turns out I’ve been making a crab character all along 🦀 It’s really fun to make all of this from scratch in a custom engine, I’m having a blast! #typegpu #webgpu
Preprocessor directives are useful, and people reach for them in shaders, but I feel like I've pushed constant folding in TypeGPU to the point where we might not need them at all. If a condition is known at compile-time, we just skip generating the other branch #webgpu #typegpu
Remember to always test on device… I thought it was going to run easy 60fps, but only quarter-resolution runs smoothly 🐢 I guess I gotta embrace the pixelated look! #typegpu #webgpu
Soft shadows with proper penumbras! 🌒🌓🌔 I had to tweak things between each prompt, but it seems to understand the scene pretty well. Next up, probably smooth-min and colors 🌈 #webgpu #typegpu #shaders #opencode
Creating variable-length outlines from an SDF turns out to be really easy! Experimenting with a more cell-shaded look 🖌️ #webgpu #typegpu #indiedev #gamedev
@reczko_konrad gave me a tip on how to make the volumetrics smoother. "Just jitter along the ray when sampling!" he said, and it works wonders ✨ Just uploaded a new build on itch.io, try it out yourself! iwoplaza.itch.io/cellular-death #gamedev #webgpu #typegpu
I can’t choose between these color palettes… 🫠 Also, it was really easy changing the outline into a paper-cutout effect! #typegpu #webgpu #indiedev #gamedev
Custom game engines mean custom IK 😱 Though on the other hand, the ray marching helped blend body parts together without requiring vertex weights! Next stop is most likely a procedural walking animation 🚶 #webgpu #typegpu #gamedev
Added god rays shining through the surface, and I think the fake caustics effect is finished! ✨ A single fragment shader, written in TypeScript 🚀 #typegpu #webgpu #shader #gfx
Feet now smoothly move from one placement to the next! Procedural animation and IK are really satisfying to learn and apply (when it works) ✨ Feels like we need a visual overhaul next... 🤔 I have a few ideas for shader experiments to try out #webgpu #typegpu #gamedev…
After some cleanup, it does look a bit more like caustics in a swimming pool 🥽💦 #typegpu #webgpu #shader
@PaulLouisNech got me to do some Live Coding after my @RenderATL talk, I need to do this more often! Running TypeScript on the GPU opens up so many possibilities, faster iteration being one of them! 🎨 #typegpu #webgpu
Definitely a XorDev classic 👏👏 Reimplementing it in TypeScript went smoother than last time. Love playing with the parameters on this one 🫨 Code & Preview (WebGPU required): docs.swmansion.com/TypeGPU/exampl… #webgpu #typegpu #shaders
Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜 #typegpu #webgpu
@reczko_konrad gave me a tip on how to make the volumetrics smoother. "Just jitter along the ray when sampling!" he said, and it works wonders ✨ Just uploaded a new build on itch.io, try it out yourself! iwoplaza.itch.io/cellular-death #gamedev #webgpu #typegpu
DAY 3 of #jamsepticeye, we improved the atmosphere and got the core gameplay down. Now it's time to think of interesting puzzles and progression, as well as how to tell the story efficiently ✍️ #typegpu #webgpu #gamedev
It’s day 1 of #jamsepticeye, and we have decided we’re going with what we do best… lots of compute shaders @reczko_konrad is cooking something awesome 👏 #typegpu #webgpu #gamedev
Preprocessor directives are useful, and people reach for them in shaders, but I feel like I've pushed constant folding in TypeGPU to the point where we might not need them at all. If a condition is known at compile-time, we just skip generating the other branch #webgpu #typegpu
Guys calm down… It’s been 3 DAYS The star graph is about to start going backwards! 💫 #webgpu #typegpu
I can’t choose between these color palettes… 🫠 Also, it was really easy changing the outline into a paper-cutout effect! #typegpu #webgpu #indiedev #gamedev
Creating variable-length outlines from an SDF turns out to be really easy! Experimenting with a more cell-shaded look 🖌️ #webgpu #typegpu #indiedev #gamedev
Feet now smoothly move from one placement to the next! Procedural animation and IK are really satisfying to learn and apply (when it works) ✨ Feels like we need a visual overhaul next... 🤔 I have a few ideas for shader experiments to try out #webgpu #typegpu #gamedev…
✅ Procedural walking animation It’s so satisfying seeing it all come together, it’s my first fully functioning IK system! #typegpu #webgpu
Sorry guys, turns out I’ve been making a crab character all along 🦀 It’s really fun to make all of this from scratch in a custom engine, I’m having a blast! #typegpu #webgpu
Quick-and-dirty gizmo rendering helped a lot when tracking down bugs in IK, seems to be a lot more accurate now! #typegpu #webgpu
Custom game engines mean custom IK 😱 Though on the other hand, the ray marching helped blend body parts together without requiring vertex weights! Next stop is most likely a procedural walking animation 🚶 #webgpu #typegpu #gamedev
Remember to always test on device… I thought it was going to run easy 60fps, but only quarter-resolution runs smoothly 🐢 I guess I gotta embrace the pixelated look! #typegpu #webgpu
Soft shadows with proper penumbras! 🌒🌓🌔 I had to tweak things between each prompt, but it seems to understand the scene pretty well. Next up, probably smooth-min and colors 🌈 #webgpu #typegpu #shaders #opencode
Definitely a XorDev classic 👏👏 Reimplementing it in TypeScript went smoother than last time. Love playing with the parameters on this one 🫨 Code & Preview (WebGPU required): docs.swmansion.com/TypeGPU/exampl… #webgpu #typegpu #shaders
Added god rays shining through the surface, and I think the fake caustics effect is finished! ✨ A single fragment shader, written in TypeScript 🚀 #typegpu #webgpu #shader #gfx
My pleasure dear! And let's continue the conv on #TypeGPU, I wonder if it could be useful to accelerate @_ojack_ 's amazing Hydra.js or other livecoding ecosystem tooling ✨
After some cleanup, it does look a bit more like caustics in a swimming pool 🥽💦 #typegpu #webgpu #shader
@PaulLouisNech got me to do some Live Coding after my @RenderATL talk, I need to do this more often! Running TypeScript on the GPU opens up so many possibilities, faster iteration being one of them! 🎨 #typegpu #webgpu
I recently wrote up an idea for compute graphs that span the CPU and GPU boundary using @dai_shi's Jotai library and TypeGPU. It's an opportunity to make reactive compute shaders a reality! Link to discussion below 👇 #typegpu #jotai
Guys calm down… It’s been 3 DAYS The star graph is about to start going backwards! 💫 #webgpu #typegpu
Preprocessor directives are useful, and people reach for them in shaders, but I feel like I've pushed constant folding in TypeGPU to the point where we might not need them at all. If a condition is known at compile-time, we just skip generating the other branch #webgpu #typegpu
Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜 #typegpu #webgpu
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