#vulkanapi 검색 결과
At times like this I'm so glad articles like this exist: reedbeta.com/blog/depth-pre… Need a quick tip? github.com/sebbbi/rust_te… Thanks @Reedbeta @SebAaltonen #Vulkan #VulkanAPI #graphics #programming
Compute-based adaptive tessellation and displacement mapping for visibility buffer based opaque passes!🙂 More details here: reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #rtxoff #sdf #bvh #raytracing #pathtracing
Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi
Taking a course learning how to work with the @VulkanAPI and I'm not a graphics programmer by profession or hobby, but it's been the most challenging and most fun I've had in programming in over a decade. #vulkanAPI #vulkan
Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi
VULKAN API | Semaphores youtu.be/E60ZvM3XRoY?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphores #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming #gpuprocessing
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Vulkan API Discussion | Synchronization: Fences & Semaphores | Cuda...
MultiDrawIndirectCount and Compute-based AccelStructInstance (i.e. TLAS) buffer updates.😅 reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #glsl #compute #shaders #gpu driven #rendering #instancing
VULKAN API DISCUSSION: PHYSICAL DEVICE & LOGICAL DEVICE | amzn.to/3fl06CR | #vulkan #vulkanapi #gpu #physicaldevice #logicaldevice #programming #gpuprogramming #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu #cudaeducation
Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi
Past couple of months were insanely hectic, but piecemeal put together a pretty big update. Announcing: DAIS-less visibility buffers part 2. (Now with animation support!)🙂 Details: reddit.com/r/GraphicsProg… #Vulkan #Vulkanapi #GLSL #rendering #graphics #screenshotsaturday
An easy-to-use cross-platform graphics library that takes full advantage of #Direct3D12 and #VulkanAPI github.com/DiligentGraphi…
VULKAN RAY TRACING DISCUSSION | How a hit or miss is processed through the ray youtu.be/5gzGoZaKdto #vulkan #vulkanapi #raytracing #gpu #gpuprogramming #computergraphics #hpc #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.4 | Hit Shader | Miss Shader |...
VULKAN API DISCUSSION: PIPELINE VERTEX INPUT STATE | amzn.to/3fl06CR | #vulkan #vulkanapi #gpu #semaphores #semaphore #gpu #programming #synchronization #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu
DXVK 2.7.1 released github.com/doitsujin/dxvk… #linux #pcgaming #vulkanapi
Join us on Saturday at 6:00 PM GMT (10:00 AM PST) to review progress and discuss editor workflow improvements discord.com/invite/qTVR55B… #gamedev #indiedev #vulkanapi
VULKAN RAY TRACING DISCUSSION | How a hit or miss is processed through the ray youtu.be/5gzGoZaKdto #vulkan #vulkanapi #raytracing #gpu #gpuprogramming #computergraphics #hpc #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.4 | Hit Shader | Miss Shader |...
VULKAN API | Semaphores youtu.be/E60ZvM3XRoY?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphores #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming #gpuprocessing
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Vulkan API Discussion | Synchronization: Fences & Semaphores | Cuda...
COMPUTER GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
GRAPHICS OPTIMIZATION | Comparing old raytracingbasic.cpp script to the new 2025 version | What changed? youtu.be/3o9K3weu2Qg #vulkan #vulkanapi #gamedev #computergraphics #commandbuffer #commandbuffers #gamedev #howtoprogram #raytracing #videogames #raytrace #cudaeducation
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Vulkan API Discussion | Ray Tracing 13.0 | raytracingbasic.cpp OLD...
VULKAN API DISCUSSION | Ray Tracing | Validating & Invalidating Rays | youtu.be/xCTUeKC_lL0?si… #raytracing #vulkan #vulkanapi #computergraphics #learntocode #learntoprogram #gpu #gpuprogramming #rtx #hpc #gpu #computersimulation #opengl #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API DISCUSSION | Ray Payload youtu.be/ykhZ8nY_2Kk #vulkan #vulkanapi #raytracing #raypayload #raypayloadext #hitvalue #howtocode #howtoprogram #computergraphics #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.3 | Ray Generation | Ray...
VULKAN RAY TRACING | validating & invalidating ray intersections youtu.be/xCTUeKC_lL0?si… #raytracing #vulkan #vulkanapi #videogames #vulkanraytracing #gpu #gpus #dataviz #illustration #creativearts #creatives #drawing #painting #artist #painter #nvidia
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VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
THE MOST EFFICIENT WAY TO LEARN THE VULKAN API ON THE INTERNET: amzn.to/3fl06CR | Physical device, queue family, logical device | #vulkan #vulkanapi #vulkantutorial #computergraphics #computergraphicstutorial #raytracing #rtx #nvidia #framerate #gpu #gpus
COMPUTER GRAPHICS DISCUSSION: VERTEX BUFFER | youtu.be/zu_VcbCc0-E | #vulkan #vulkanapi #gpu #vertexbuffer #memoryrequirements #bindingdescription #attributedescription #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu #cudaeducation
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Vulkan API Discussion | Vertex Buffer, Memory Requirements, Attribute...
VULKAN RAY TRACING | Tinkering with the ray generation shader youtu.be/5gzGoZaKdto?si… #raygeneration #raytrace #vulkanapi #vulkan #computergraphics #simulation #arts #creativearts #illustration #digital #creatives #artisticallyinclined #artist #raygen
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VULKAN API DISCUSSION | Ray Tracing 7.4 | Hit Shader | Miss Shader |...
VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
VULKAN API DISCUSSION: PHYSICAL DEVICE & LOGICAL DEVICE | amzn.to/3fl06CR | #vulkan #vulkanapi #gpu #physicaldevice #logicaldevice #programming #gpuprogramming #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu #cudaeducation
VULKAN API DISCUSSION | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
VULKAN API DISCUSSION: Switching Queue Families PART 4 | youtu.be/yvS66KNGAwc | #vulkan #vulkanapi #computergraphics #gpu #gpuprogramming #parallelprocessing #parallelcomputing #howtocode #howtoprogram #nvidia #amd #raytracing #rtx #cudaeducation
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Vulkan API Discussion | Switching Queue Families Part 4 | Cuda...
Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi
Señora, de sexy que es esto se está volviendo pr0nz XDDDDD #imgui #vulkanAPI #customEngine #EpsilonVerseEngine
CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi
Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi
Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi
Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi
Klepto2's PBR Texture Generator is now available, converts HDRIs to BC6H specular and diffuse cubemaps: ultraengine.com/community/topi… #gamedev #indiedev #vulkanapi
Combining screen-space reflections seamlessly with environment probe volumes works well. Reflection uses the previous frame with reprojection. #gamedev #indiedev #vulkanapi
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