Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.

TooMuchVoltage's tweet image. Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
TooMuchVoltage's tweet image. Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.

Compute-based adaptive tessellation and displacement mapping for visibility buffer based opaque passes!🙂 More details here: reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #rtxoff #sdf #bvh #raytracing #pathtracing


WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Taking a course learning how to work with the @VulkanAPI and I'm not a graphics programmer by profession or hobby, but it's been the most challenging and most fun I've had in programming in over a decade. #vulkanAPI #vulkan

platfrmrcarl's tweet image. Taking a course learning how to work with the @VulkanAPI and I'm not a graphics programmer by profession or hobby, but it's been the most challenging and most fun I've had in programming in over a decade.
#vulkanAPI #vulkan

MultiDrawIndirectCount and Compute-based AccelStructInstance (i.e. TLAS) buffer updates.😅 reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #glsl #compute #shaders #gpu driven #rendering #instancing


Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi

Past couple of months were insanely hectic, but piecemeal put together a pretty big update. Announcing: DAIS-less visibility buffers part 2. (Now with animation support!)🙂 Details: reddit.com/r/GraphicsProg… #Vulkan #Vulkanapi #GLSL #rendering #graphics #screenshotsaturday


Join us on Saturday at 6:00 PM GMT (10:00 AM PST) to review progress and discuss editor workflow improvements discord.com/invite/qTVR55B… #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Join us on Saturday at 6:00 PM GMT (10:00 AM PST) to review progress and discuss editor workflow improvements discord.com/invite/qTVR55B… #gamedev #indiedev #vulkanapi

VULKAN API TUTORIAL | MEMORY REQUIREMENTS DISCUSSION: amzn.to/3uixWLJ | Discussing the vertex buffer, memory requirements, binding descriptions, attribute descriptions etc. #vulkan #vulkanapi #vertexbuffer #commandbuffer #computergraphics


Esto es SEXY... XD Un editor de descriptor sets para Vulkan... Y si no se ve bien, lo confirmo, es un editor de 128 texturas y dos bufferes dinamicos para vertex y fragment shaders :D #VulkanAPI #CustomEngine #EpsilonVerseEngine #imgui

melficexd's tweet image. Esto es SEXY... XD
Un editor de descriptor sets para Vulkan... Y si no se ve bien, lo confirmo, es un editor de 128 texturas y dos bufferes dinamicos para vertex y fragment shaders :D
#VulkanAPI
#CustomEngine
#EpsilonVerseEngine
#imgui

This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW! #customEngine #EpsilonVerseEngine #VulkanAPI

melficexd's tweet image. This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW!
#customEngine
#EpsilonVerseEngine
#VulkanAPI

Implementing terrain tools in the new editor. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Implementing terrain tools in the new editor. #gamedev #indiedev #vulkanapi

A un tiro de piedra de poder editar materiales... #vulkanAPI #EpsilonVerseEngine #customEngine

melficexd's tweet image. A un tiro de piedra de poder editar materiales...
#vulkanAPI
#EpsilonVerseEngine
#customEngine

WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi

Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi

Soy yo, o esto empieza a tener un aspecto pro?... #VulkanAPI #imGui #EpsilonVerseEngine #CustomEngine

melficexd's tweet image. Soy yo, o esto empieza a tener un aspecto pro?... #VulkanAPI 
#imGui 
#EpsilonVerseEngine 
#CustomEngine

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi

AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi

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