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Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
Compute-based adaptive tessellation and displacement mapping for visibility buffer based opaque passes!🙂 More details here: reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #rtxoff #sdf #bvh #raytracing #pathtracing
At times like this I'm so glad articles like this exist: reedbeta.com/blog/depth-pre… Need a quick tip? github.com/sebbbi/rust_te… Thanks @Reedbeta @SebAaltonen #Vulkan #VulkanAPI #graphics #programming
AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi
Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi
Taking a course learning how to work with the @VulkanAPI and I'm not a graphics programmer by profession or hobby, but it's been the most challenging and most fun I've had in programming in over a decade. #vulkanAPI #vulkan
VULKAN API DISCUSSION: VULKAN INSTANCE | amzn.to/3fl06CR | #vulkan #vulkanapi #gpu #vulkaninstance #computergraphics #programming #gpuprogramming #parallelprocessing #parallelcomputing #nvidia #amd #raytracing #rtx #intelarc #intelgpu #gpu
VULKAN COMMAND BUFFERS: amzn.to/3vdGzrm | A brief discussion about command buffers in Vulkan. #vulkan #vulkanapi #commandbuffers #framebuffers #framebuffer #semaphores #fences #vkfences #howtocode #howtoprogram #computergraphics
MultiDrawIndirectCount and Compute-based AccelStructInstance (i.e. TLAS) buffer updates.😅 reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #glsl #compute #shaders #gpu driven #rendering #instancing
Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi
Past couple of months were insanely hectic, but piecemeal put together a pretty big update. Announcing: DAIS-less visibility buffers part 2. (Now with animation support!)🙂 Details: reddit.com/r/GraphicsProg… #Vulkan #Vulkanapi #GLSL #rendering #graphics #screenshotsaturday
VULKAN API | Tasks managed by a semaphore youtu.be/E60ZvM3XRoY?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #fences #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Synchronization: Fences & Semaphores | Cuda...
VULKAN API DISCUSSION: VERTEX BUFFER | youtu.be/zu_VcbCc0-E | #vulkan #vulkanapi #gpu #vertexbuffer #memoryrequirements #bindingdescription #attributedescription #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu #cudaeducation
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Vulkan API Discussion | Vertex Buffer, Memory Requirements, Attribute...
Join us on Saturday at 6:00 PM GMT (10:00 AM PST) to review progress and discuss editor workflow improvements discord.com/invite/qTVR55B… #gamedev #indiedev #vulkanapi
VULKAN GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
An easy-to-use cross-platform graphics library that takes full advantage of #Direct3D12 and #VulkanAPI github.com/DiligentGraphi…
Vulkan API Example Walkthrough | updateUniformBuffers() youtu.be/VsgUhVp_GiM?si… | #vulkanapi #vulkan #computergraphics #vulkancompute #gameengine #howtoprogram #visualdesigner #uniformbuffers #graphics #learnvulkan #artist #creative #creativedesigner
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Vulkan API Discussion | gears.cpp 6 | updateUniformBuffers() | Cuda...
VULKAN COMMAND BUFFERS: amzn.to/3vdGzrm | A brief discussion about command buffers in Vulkan. #vulkan #vulkanapi #commandbuffers #framebuffers #framebuffer #semaphores #fences #vkfences #howtocode #howtoprogram #computergraphics
VULKAN API DISCUSSION | Ray Payload youtu.be/ykhZ8nY_2Kk #vulkan #vulkanapi #raytracing #raypayload #raypayloadext #hitvalue #howtocode #howtoprogram #computergraphics #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.3 | Ray Generation | Ray...
COMPUTER GRAPHICS | intersection shader vs. hit shader youtu.be/KG_oWGpbFEw #vulkan #vulkanapi #computergraphics #dataviz #simulation #computersimulation #gpu #gpuprogramming #howtocode #howtoprogram #videogame #videogames #nvidia #amd #seamlessblend
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Vulkan API Discussion | Ray Tracing 10.3 | Procedural Geometry |...
COMPUTER GRAPHICS | Fences youtu.be/E60ZvM3XRoY?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #fences #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming #gpuprocessing #parallelcomp
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Vulkan API Discussion | Synchronization: Fences & Semaphores | Cuda...
COMPUTER GRAPHICS RAY TRACING | disabling ray generation youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #raygen #raytracing #raytrace #pathtracing #programming #howtocode #howtoprogram #simulation #videogames #gpu
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API | render pass create info youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #createinfo #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
VULKAN GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API DISCUSSION: VULKAN INSTANCE | amzn.to/3fl06CR | #vulkan #vulkanapi #gpu #vulkaninstance #computergraphics #programming #gpuprogramming #parallelprocessing #parallelcomputing #nvidia #amd #raytracing #rtx #intelarc #intelgpu #gpu
VULKAN API | Shader Binding Table youtu.be/LtJBt84tn6Y?si… #shaderbindingtable #vulkan #vulkanapi #gpus #gpu #computergraphics #accelerationstructure #toplevelaccelerationstructure #bottomlevelaccelerationstructure #raytracing #raytrace #raygen #hitshader
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN VALIDATION LAYERS TUTORIAL: amzn.to/38I5uY6 | the most efficient way to learn about vulkan validation layers on the internet. | video walkthrough (133 min) | #vulkanapi #rainbowsix #vulkanrainbowsix #rainbowsixvulkan #tutorial #vulkanprogramming #computergraphics
VULKAN API DISCUSSION | Ray Tracing Callable Shader Binding Table | vkCmdTraceRaysKHR | youtu.be/m1F6QBkgSts #vulkan #vulkanapi #raytracing #computergraphics #vulkanraytracing #rtx #nvidia #amd #intel #hpc #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 8.1 | Callable Shader Binding...
VULKAN API TUTORIAL | MEMORY REQUIREMENTS DISCUSSION: amzn.to/3uixWLJ | Discussing the vertex buffer, memory requirements, binding descriptions, attribute descriptions etc. #vulkan #vulkanapi #vertexbuffer #commandbuffer #computergraphics
GRAPHICS OPTIMIZATION | Comparing old raytracingbasic.cpp script to the new 2025 version | What changed? youtu.be/3o9K3weu2Qg #vulkan #vulkanapi #gamedev #computergraphics #commandbuffer #commandbuffers #gamedev #howtoprogram #raytracing #videogames #raytrace #cudaeducation
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Vulkan API Discussion | Ray Tracing 13.0 | raytracingbasic.cpp OLD...
VULKAN API DISCUSSION: Compute Example Video Walkthrough youtu.be/23xJ6LbmTVk #vulkan #vulkanapi #computergraphics #parallelprocessing #parallelcomputing #gpu #gpuprogramming #howtocode #howtoprogram #videogameprogramming #codingtutorial #vulkantutorial #vulkanlessons
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Vulkan API Discussion | Compute Example Walkthrough PART 1 | Cuda...
VULKAN API | image acquisition via semaphore youtu.be/nLaDvqQe94s?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphore #swapchain #vulkanswapchain #computerprogramming #gpus #nvidia
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Vulkan API Discussion | Swap Chain, Render Pass, Command Buffer,...
Esto es SEXY... XD Un editor de descriptor sets para Vulkan... Y si no se ve bien, lo confirmo, es un editor de 128 texturas y dos bufferes dinamicos para vertex y fragment shaders :D #VulkanAPI #CustomEngine #EpsilonVerseEngine #imgui
This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW! #customEngine #EpsilonVerseEngine #VulkanAPI
CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi
Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi
Soy yo, o esto empieza a tener un aspecto pro?... #VulkanAPI #imGui #EpsilonVerseEngine #CustomEngine
Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi
Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi
Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi
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