#vulkanapi résultats de recherche
This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW! #customEngine #EpsilonVerseEngine #VulkanAPI
Pero que bonico luce el multisample antialiasing en wireframes XD #vulkanAPI #EpsilonVerseEngine #customEngine #antialiasing #MSAA
Señora, de sexy que es esto se está volviendo pr0nz XDDDDD #imgui #vulkanAPI #customEngine #EpsilonVerseEngine
Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi
AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi
Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
Compute-based adaptive tessellation and displacement mapping for visibility buffer based opaque passes!🙂 More details here: reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #rtxoff #sdf #bvh #raytracing #pathtracing
Perfecto...Hay MUCHO trabajo en algo tan aparentemente simple... pero va muy bien :D #vulkanAPI #imgui #customEngine #epsilonVerseEngine
Soy yo, o esto empieza a tener un aspecto pro?... #VulkanAPI #imGui #EpsilonVerseEngine #CustomEngine
Esto es SEXY... XD Un editor de descriptor sets para Vulkan... Y si no se ve bien, lo confirmo, es un editor de 128 texturas y dos bufferes dinamicos para vertex y fragment shaders :D #VulkanAPI #CustomEngine #EpsilonVerseEngine #imgui
Un par más de controles añadidos para ver la capa y el nivel de mipmap de la textura :D #imgui #vulkanAPI #customEngine #EpsilonVerseEngine
At times like this I'm so glad articles like this exist: reedbeta.com/blog/depth-pre… Need a quick tip? github.com/sebbbi/rust_te… Thanks @Reedbeta @SebAaltonen #Vulkan #VulkanAPI #graphics #programming
Si, tenemos animaciones... PRONTO, SKINNING! XDDD #customEngine #EpsilonVerseEngine #VulkanAPI #GLTF #GLB #ScarletBlade #Whipper
VULKAN API | image acquisition via semaphore youtu.be/nLaDvqQe94s?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphore #swapchain #vulkanswapchain #computerprogramming #gpus #nvidia
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Vulkan API Discussion | Swap Chain, Render Pass, Command Buffer,...
VULKAN API | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #simulation #videogames
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
RAY TRACING IN VULKAN IN 2025 | Comparing old raytracingbasic.cpp script to the new 2025 version | What changed? youtu.be/3o9K3weu2Qg #vulkan #vulkanapi #computergraphics #commandbuffer #commandbuffers #code #howtocode #howtoprogram #raytracing #videogames #raytrace
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Vulkan API Discussion | Ray Tracing 13.0 | raytracingbasic.cpp OLD...
COMPUTER GRAPHICS CAMERA SYSTEM youtu.be/hDF1nwchDGI?si… #vulkan #vulkanapi #computergraphics #videogames #videogame #raytracing #raytrace #programming #gpu #gpus #graphics #artist #creativearts #illustration #digital #simulation #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
Synchronization Hell: Whiteboard Edition youtu.be/DYCr2HkYyTo #vulkan #vulkanapi #computergraphics #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Synchronization Hell PART 5 | Whiteboard...
COMPUTER GRAPHICS | Shader Binding Table youtu.be/LtJBt84tn6Y?si… #shaderbindingtable #vulkan #vulkanapi #gpus #gpu #computergraphics #accelerationstructure #toplevelaccelerationstructure #bottomlevelaccelerationstructure #raytracing #raytrace #raygen
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API DISCUSSION Synchronization Hell PART 1 youtu.be/LWnqINvqi2g #vulkanapi #vulkan #compute #fences #semaphores #computergraphics #howtocode #howtoprogram #creativearts #dataviz #gpuprogramming #gpu #nvidia #amd #intel #seamlessblend
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Vulkan API Discussion | Synchronization Hell PART 1 | computecloth....
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
VULKAN API SERIES: amzn.to/3fl06CR | Start learning the Vulkan API all in one place | #vulkan #vulkanapi #computergraphics #howtocode #opengl #gpuprogramming #parallelprocessing #nvidia #amd #howtoprogram #graphicsapi #parallelcomputing
OVERVIEW OF A VULKAN VERTEX BUFFER + MEMORY REQUIREMENTS: amzn.to/3et4Aoc | A brief discussion about the Vulkan vertex buffer & memory requirements. #vulkan #vulkanapi #gpu #tutorial #vertexbuffer #computergraphics #coding #howtocode
VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard #cudaeducation
VULKAN API | disabling the hit shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #simulation #videogames
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
COMPUTER GRAPHICS | Shader Binding Table | Vulkan API youtu.be/25ediKeMYtU #vulkanapi #vulkan #computergraphics #cgi #gpu #gpuprogramming #hpc #simulation #dataviz #shaderbindingtable #nvidia #rtx #amd #intel #howtocode #computerscience #cudaeducation
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Vulkan API Discussion | Ray Tracing 12.6 | Shader Binding Table |...
Vulkan API Example Walkthrough | updateUniformBuffers() youtu.be/VsgUhVp_GiM?si… | #vulkanapi #vulkan #computergraphics #vulkancompute #gameengine #howtoprogram #visualdesigner #uniformbuffers #graphics #learnvulkan #artist #creative #creativedesigner
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Vulkan API Discussion | gears.cpp 6 | updateUniformBuffers() | Cuda...
RAY TRACING IN VULKAN: A simple overview youtu.be/hDF1nwchDGI #vulkan #vulkanapi #raytracing #raytracingpipeline #toplevelaccelerationstructure #bottomlevelaccelerationstructure #simulation #gpu #gpuprogramming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
RAY TRACING IN VULKAN IN 2025 | Comparing old raytracingbasic.cpp script to the new 2025 version | What changed? youtu.be/3o9K3weu2Qg #vulkan #vulkanapi #computergraphics #commandbuffer #commandbuffers #code #howtocode #howtoprogram #raytracing #videogames #raytrace
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Vulkan API Discussion | Ray Tracing 13.0 | raytracingbasic.cpp OLD...
VULKAN API TUTORIAL | MEMORY REQUIREMENTS DISCUSSION: amzn.to/3uixWLJ | Discussing the vertex buffer, memory requirements, binding descriptions, attribute descriptions etc. #vulkan #vulkanapi #vertexbuffer #commandbuffer #computergraphics
VULKAN API | Synchronization Hell Part 4 | youtu.be/BomBlSEx-sQ #vulkan #vulkanapi #computergraphics #hpc #gpu #gpuprogramming #synchronization #howtocode #howtoprogram #computerscience #programming #infographics #dataviz #cudaeducation
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Vulkan API Discussion | Synchronization Hell PART 4 | Swapchain/Pre...
Computer graphics | synchronization hell part 3 youtu.be/WECQezE2yvc #vulka. #vulkanapi #computergraphics #hpc #gpu #gpuprogramming #nvidia #amd #intel #howtocode #howtoprogram #fences #semaphores #synchronization #cudaeducation
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Vulkan API Discussion | Synchronization Hell PART 3 | Fences |...
INSTALLING VULKAN API ON A WINDOWS MACHINE: amzn.to/3l3c16Q | A brief discussion about how to start programming Vulkan on your machine. #vulkan #vulkanapi #gpu #tutorial #swapchain #glfw #computergraphics #coding #howtocode
Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi
Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi
CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi
AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi
Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi
This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW! #customEngine #EpsilonVerseEngine #VulkanAPI
Klepto2's PBR Texture Generator is now available, converts HDRIs to BC6H specular and diffuse cubemaps: ultraengine.com/community/topi… #gamedev #indiedev #vulkanapi
Combining screen-space reflections seamlessly with environment probe volumes works well. Reflection uses the previous frame with reprojection. #gamedev #indiedev #vulkanapi
Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi
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