#vulkanapi resultados da pesquisa

Compute-based adaptive tessellation and displacement mapping for visibility buffer based opaque passes!🙂 More details here: reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #rtxoff #sdf #bvh #raytracing #pathtracing


WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Perfecto...Hay MUCHO trabajo en algo tan aparentemente simple... pero va muy bien :D #vulkanAPI #imgui #customEngine #epsilonVerseEngine

melficexd's tweet image. Perfecto...Hay MUCHO trabajo en algo tan aparentemente simple... pero va muy bien :D
#vulkanAPI 
#imgui 
#customEngine 
#epsilonVerseEngine

Señora, de sexy que es esto se está volviendo pr0nz XDDDDD #imgui #vulkanAPI #customEngine #EpsilonVerseEngine

melficexd's tweet image. Señora, de sexy que es esto se está volviendo pr0nz XDDDDD
#imgui
#vulkanAPI
#customEngine
#EpsilonVerseEngine

Soy yo, o esto empieza a tener un aspecto pro?... #VulkanAPI #imGui #EpsilonVerseEngine #CustomEngine

melficexd's tweet image. Soy yo, o esto empieza a tener un aspecto pro?... #VulkanAPI 
#imGui 
#EpsilonVerseEngine 
#CustomEngine

AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

A un tiro de piedra de poder editar materiales... #vulkanAPI #EpsilonVerseEngine #customEngine

melficexd's tweet image. A un tiro de piedra de poder editar materiales...
#vulkanAPI
#EpsilonVerseEngine
#customEngine

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.

TooMuchVoltage's tweet image. Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
TooMuchVoltage's tweet image. Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.

Un par más de controles añadidos para ver la capa y el nivel de mipmap de la textura :D #imgui #vulkanAPI #customEngine #EpsilonVerseEngine

melficexd's tweet image. Un par más de controles añadidos para ver la capa y el nivel de mipmap de la textura :D
#imgui
#vulkanAPI
#customEngine
#EpsilonVerseEngine

Esto es SEXY... XD Un editor de descriptor sets para Vulkan... Y si no se ve bien, lo confirmo, es un editor de 128 texturas y dos bufferes dinamicos para vertex y fragment shaders :D #VulkanAPI #CustomEngine #EpsilonVerseEngine #imgui

melficexd's tweet image. Esto es SEXY... XD
Un editor de descriptor sets para Vulkan... Y si no se ve bien, lo confirmo, es un editor de 128 texturas y dos bufferes dinamicos para vertex y fragment shaders :D
#VulkanAPI
#CustomEngine
#EpsilonVerseEngine
#imgui

Soporte de pantalla ultra-wide, que nivel, maribel XDD #VulkanAPI #CustomEngine #EpsilonEngine

melficexd's tweet image. Soporte de pantalla ultra-wide, que nivel, maribel XDD
#VulkanAPI #CustomEngine #EpsilonEngine

Adivinais lo que estoy programando? exacto! deteccion de colisiones!... no va muy bien parece... XD Tiempo al tiempo! #vulkanAPI #CustomEngine #EpsilonVerseEngine

melficexd's tweet image. Adivinais lo que estoy programando? exacto! deteccion de colisiones!... no va muy bien parece... XD Tiempo al tiempo!
#vulkanAPI
#CustomEngine
#EpsilonVerseEngine

VULKAN API DISCUSSION | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing


Implementing terrain tools in the new editor. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Implementing terrain tools in the new editor. #gamedev #indiedev #vulkanapi

Screen-space reflection with roughness #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Screen-space reflection with roughness #gamedev #indiedev #vulkanapi

WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi

CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi

Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi

Very nearly ready for release. Abstract crate model by @reepblue #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Very nearly ready for release. Abstract crate model by @reepblue #gamedev #indiedev #vulkanapi

AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi

Klepto2's PBR Texture Generator is now available, converts HDRIs to BC6H specular and diffuse cubemaps: ultraengine.com/community/topi… #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Klepto2's PBR Texture Generator is now available, converts HDRIs to BC6H specular and diffuse cubemaps: ultraengine.com/community/topi… #gamedev #indiedev #vulkanapi

Combining screen-space reflections seamlessly with environment probe volumes works well. Reflection uses the previous frame with reprojection. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Combining  screen-space reflections seamlessly with environment probe volumes works well. Reflection uses the previous frame with reprojection. #gamedev #indiedev #vulkanapi

This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW! #customEngine #EpsilonVerseEngine #VulkanAPI

melficexd's tweet image. This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW!
#customEngine
#EpsilonVerseEngine
#VulkanAPI

Señora, de sexy que es esto se está volviendo pr0nz XDDDDD #imgui #vulkanAPI #customEngine #EpsilonVerseEngine

melficexd's tweet image. Señora, de sexy que es esto se está volviendo pr0nz XDDDDD
#imgui
#vulkanAPI
#customEngine
#EpsilonVerseEngine

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