#webgamedev résultats de recherche

PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! lingxiao10.itch.io/battle-royal #webgamedev #AIgame #indiegame @itchio

babyling166's tweet image. PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1  Play it by click the link!

lingxiao10.itch.io/battle-royal

#webgamedev #AIgame #indiegame @itchio

Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev


Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev


Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

SupachaiGee's tweet image. Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows!

btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill?

#threejs #webgamedev

Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev


I've been taking a break from #threejsjourney to try and make a decent third-person character controller for the web. #threejs #webgamedev


Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

afrokick's tweet image. Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev


Simple water shader + fog. #babylonjs #webgamedev


My library for animated instanced sprites for Three.js is now mostly* stable*. Supports tens of thousands of sprites, each with individual animation and state, billboarding, shadows and more. npm i @threejs-kit/instanced-sprite-mesh #webgl #webgamedev #threejs #gamedev


Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

afrokick's tweet image. Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

Demo of #threejs Instanced Sprite component I've been working on. Supports spritesheets with multiple named animations and shadows. What else would be useful to have? #webgamedev native to @threlte + vanilla & r3f later Live wasd/arrow controls threlte-35fey9gwu-threlte.vercel.app/examples/extra…


Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

afrokick's tweet image. Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

afrokick's tweet image. More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

kuyimobile's tweet image. 6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames

Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

afrokick's tweet image. Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP

SupachaiGee's tweet image. I know I suppose to work on the terrain. But I need to bring this main object to live first.

#webgamedev #blender #b3d #lowpoly #WIP

Added a tree to the scene. The scale and the wind are not quite right. will fix that later. #threejs #webgamedev


Game of the Day: Mini Riddles is live! Crack each clue, and unlock every word. Ready to play? 🔍✨ playcrossword.com/game/29847511-… #MiniRiddles #GameOfTheDay #webgamedev #game #crossword #crosswordfans #wordgames #gamer #WordOfTheDay #indiegame

softlitude's tweet image. Game of the Day: Mini Riddles is live! Crack each clue, and unlock every word. Ready to play? 🔍✨ 
playcrossword.com/game/29847511-…

#MiniRiddles #GameOfTheDay #webgamedev #game #crossword #crosswordfans #wordgames #gamer #WordOfTheDay #indiegame

Today’s Crossword of the Day: Winter Wonderland Words! Can you solve this chilly challenge before it melts? playcrossword.com/game/26d032e1-… #webgamedev #game #crossword #crosswordfans #wordgames #gamer #WordOfTheDay #indiegame

softlitude's tweet image. Today’s Crossword of the Day: Winter Wonderland Words!  

Can you solve this chilly challenge before it melts?
playcrossword.com/game/26d032e1-… 

#webgamedev #game #crossword #crosswordfans #wordgames #gamer #WordOfTheDay #indiegame

vibe modeling in my web scene editor working on a simple prompt -> low poly mesh generation pipeline #threejs #webgamedev #gamedev


Updated my WebGPU isosurface generator to use pervertex normals. Apparently, the normal at any point on the implicit surface is the gradient of the field function at that point. Who knew? 🙂 FInd link to demo in reply section. #webgamedev #coding #math


I built a very interesting game some months ago but forgot to share. Like this Tweet if you’ll like to test, you can install the PWA version to enjoy it better! Check it out here - connectgame.vercel.app to play with the AI version! #vibecoding #mvp #webgamedev


Got tired of using Blender, so I started building my own minimal scene editor. Once it’s working, I’ll be able to place objects, spawn in instantly, and have collisions working for faster iteration. #webgamedev #threejs #kubegame


Just added window tint to my car tuning system in the web sandbox game @kubegame_ what should I add next? #threejs #webgamedev #kubegame

klattkev's tweet image. Just added window tint to my car tuning system in the web sandbox game @kubegame_ what should I add next?

#threejs #webgamedev #kubegame
klattkev's tweet image. Just added window tint to my car tuning system in the web sandbox game @kubegame_ what should I add next?

#threejs #webgamedev #kubegame

Optimized my iso-surface mesh generator implementation in WebGPU to process 100 metaballs in realtime. Demo link in reply section. #webgpu #webgamedev


After watching The Devil’s Plan on Netflix, I got hooked on the Knight’s Tour puzzle — so I made my own version with a twist. There's a new board every day. Try it 👉 knightstourly.com #webgamedev #html5game


Had to fall back on my little brute-force WebGPU engine for parallelizing the iso-surface mesh generation algorithm on the GPU. Takes less than 300ms to generate a mesh of 300,000+ triangles, about 20x faster than the previous CPU-sided demo I shared days ago. #webgpu #webgamedev


💡 Hangman — Interactive Word Puzzle Game Built a fully interactive Hangman Game where users guess hidden words letter by letter 📂 GitHub Repo: github.com/mrsoftware98/h… #frontenddevelopers #webgamedev

AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev
AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev
AryanSadanshiv's tweet image. 💡 Hangman — Interactive Word Puzzle Game
Built a fully interactive Hangman Game where users guess hidden words letter by letter 
📂 GitHub Repo: github.com/mrsoftware98/h…
#frontenddevelopers #webgamedev

Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

SupachaiGee's tweet image. Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows!

btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill?

#threejs #webgamedev

PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! lingxiao10.itch.io/battle-royal #webgamedev #AIgame #indiegame @itchio

babyling166's tweet image. PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1  Play it by click the link!

lingxiao10.itch.io/battle-royal

#webgamedev #AIgame #indiegame @itchio

#webgamedev #indiedev How to build a gaulish ship ⚓:

afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:
afrokick's tweet image. #webgamedev #indiedev How to build a gaulish ship ⚓:

An online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! #webgamedev #AIgame #indiegame

babyling166's tweet image. An online battle game (the modern version of Clash Royale) generated by grok-code-fast-1  Play it by click the link!

#webgamedev  #AIgame #indiegame

#indiedev #webgamedev A cup of apple cider after busy day

afrokick's tweet image. #indiedev #webgamedev A cup of apple cider after busy day

Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev

SupachaiGee's tweet image. Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows!

btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill?

#threejs #webgamedev

#webgamedev #indiedev guess what I'm working on?)

afrokick's tweet image. #webgamedev #indiedev guess what I'm working on?)

#webgamedev #indiedev #webgl Apple Juice or Ale?) Your bets!

afrokick's tweet image. #webgamedev #indiedev #webgl

Apple Juice or Ale?) Your bets!

More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

afrokick's tweet image. More visual updates. And bugs 😄 #indiedev #webgamedev #babylonjs

Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

afrokick's tweet image. Ktx2 tests passed! With some small artifacts, but now it’s 👍 #babylonjs #webgamedev

Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

afrokick's tweet image. Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev

Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

afrokick's tweet image. Promo for new version of Village Craft! I like my artist so much! #webgamedev #indiedev

Added stack for each npc, some icons. Getting better and better #indiedev #webgamedev #babylonjs

afrokick's tweet image. Added stack for each npc, some icons. Getting better and better #indiedev #webgamedev #babylonjs

Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

afrokick's tweet image. Building mounts system ... Do you want a nice car? #webgl #indiedev #webgamedev

Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI #webgl #webgamedev

afrokick's tweet image. Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI  #webgl #webgamedev
afrokick's tweet image. Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI  #webgl #webgamedev

#webgl #webgamedev #indiedev "Today is really hot in our village" Implementing queue management system in ECS... 100 NPCs

afrokick's tweet image. #webgl #webgamedev #indiedev "Today is really hot in our village" 

Implementing queue management system in ECS... 100 NPCs

My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…

afrokick's tweet image. My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs 

#indiedev #webgamedev #webgl

poki.com/de/g/kingdom-h…

Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

afrokick's tweet image. Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs

Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev

afrokick's tweet image. Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine 

Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game...

#indiedev #blender #webgamedev

Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev

afrokick's tweet image. Working on new skills system: mining, riding and gathering, maybe herbalism 

#babylonjs #webgamedev #indiedev

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