#webgamedev résultats de recherche
PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! lingxiao10.itch.io/battle-royal #webgamedev #AIgame #indiegame @itchio
Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev
Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev
I've been taking a break from #threejsjourney to try and make a decent third-person character controller for the web. #threejs #webgamedev
Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs
First multiplayer tests for my @threejs game💫 Combining @isaac_mason_'s Recast port with @partykit_io for the authoritative game server (you're seeing the deployed version - thx to npm run deploy lol🚀). #threejs #r3f #webgamedev #gamedev
My library for animated instanced sprites for Three.js is now mostly* stable*. Supports tens of thousands of sprites, each with individual animation and state, billboarding, shadows and more. npm i @threejs-kit/instanced-sprite-mesh #webgl #webgamedev #threejs #gamedev
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev
Demo of #threejs Instanced Sprite component I've been working on. Supports spritesheets with multiple named animations and shadows. What else would be useful to have? #webgamedev native to @threlte + vanilla & r3f later Live wasd/arrow controls threlte-35fey9gwu-threlte.vercel.app/examples/extra…
6 mos into #webgamedev. 4 games launched. Almost 10M gameplays on @Poki! 🤩 Never imagined I can reach this many players in such a short time. More games soon! 😊 #kuyimobile #gamedev #indiedev #webgames
I know I suppose to work on the terrain. But I need to bring this main object to live first. #webgamedev #blender #b3d #lowpoly #WIP
Added a tree to the scene. The scale and the wind are not quite right. will fix that later. #threejs #webgamedev
Game of the Day: Mini Riddles is live! Crack each clue, and unlock every word. Ready to play? 🔍✨ playcrossword.com/game/29847511-… #MiniRiddles #GameOfTheDay #webgamedev #game #crossword #crosswordfans #wordgames #gamer #WordOfTheDay #indiegame
Today’s Crossword of the Day: Winter Wonderland Words! Can you solve this chilly challenge before it melts? playcrossword.com/game/26d032e1-… #webgamedev #game #crossword #crosswordfans #wordgames #gamer #WordOfTheDay #indiegame
vibe modeling in my web scene editor working on a simple prompt -> low poly mesh generation pipeline #threejs #webgamedev #gamedev
Updated my WebGPU isosurface generator to use pervertex normals. Apparently, the normal at any point on the implicit surface is the gradient of the field function at that point. Who knew? 🙂 FInd link to demo in reply section. #webgamedev #coding #math
I built a very interesting game some months ago but forgot to share. Like this Tweet if you’ll like to test, you can install the PWA version to enjoy it better! Check it out here - connectgame.vercel.app to play with the AI version! #vibecoding #mvp #webgamedev
Got tired of using Blender, so I started building my own minimal scene editor. Once it’s working, I’ll be able to place objects, spawn in instantly, and have collisions working for faster iteration. #webgamedev #threejs #kubegame
Just added window tint to my car tuning system in the web sandbox game @kubegame_ what should I add next? #threejs #webgamedev #kubegame
Play today's "Crossword of the Day" and test your Design Sense! playcrossword.com/game/2a580f4f-… #webgamedev #game #crossword #crosswordfans #wordgames #gamer #WordOfTheDay #indiegame
Optimized my iso-surface mesh generator implementation in WebGPU to process 100 metaballs in realtime. Demo link in reply section. #webgpu #webgamedev
After watching The Devil’s Plan on Netflix, I got hooked on the Knight’s Tour puzzle — so I made my own version with a twist. There's a new board every day. Try it 👉 knightstourly.com #webgamedev #html5game
Had to fall back on my little brute-force WebGPU engine for parallelizing the iso-surface mesh generation algorithm on the GPU. Takes less than 300ms to generate a mesh of 300,000+ triangles, about 20x faster than the previous CPU-sided demo I shared days ago. #webgpu #webgamedev
💡 Hangman — Interactive Word Puzzle Game Built a fully interactive Hangman Game where users guess hidden words letter by letter 📂 GitHub Repo: github.com/mrsoftware98/h… #frontenddevelopers #webgamedev
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev
PVP online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! lingxiao10.itch.io/battle-royal #webgamedev #AIgame #indiegame @itchio
An online battle game (the modern version of Clash Royale) generated by grok-code-fast-1 Play it by click the link! #webgamedev #AIgame #indiegame
Learned a new trick. meshToonMaterial works better than meshBasicMaterial for my custom anime-stylized grass. And it receive shadows! btw, I change to skybox to get more anime vibe, but still need hdr on top to light the scene. kinda overkill? #threejs #webgamedev
Last 2 months I worked on a new terrain system and a new content. Will share tech details in next posts 😉 #webgl #webgamedev
Is it too obvious that we're a fan of FFVII😁#ScreenshotTuesday #webgamedev #indiedev #gamedev #madewithunity
Almost done with all logic. Specially like this guy on the beach. The next part is hardest for me - 3d content and UI #webgl #webgamedev
#webgl #webgamedev #indiedev "Today is really hot in our village" Implementing queue management system in ECS... 100 NPCs
My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl poki.com/de/g/kingdom-h…
Performance test - 240 entities with animations (6 different skeletons x 40 instances) VAT is a secret ingredient! Works well on mobiles too. The slowest part is rendering health bar in html)) #webgamedev @babylonjs
Trying to learn Blender from 0. I think I saw it somewhere... @shatterspine Honestly the WebGL life is much more simpler with ~100 tris and 6 bones. Maybe it is good base for the next game... #indiedev #blender #webgamedev
Working on new skills system: mining, riding and gathering, maybe herbalism #babylonjs #webgamedev #indiedev
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