#gdscript 搜尋結果
今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる
Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu
I got a bit tired of doing the #AdventOfCode in Swift, so today (22) I started doing it in #GdScript in #GodotEngine I haven't actually solved the problem, because I was mostly watching tutorials on Godot 4 😅 But here's a visualization of my input data!
Took a detour into FPS land to figure out Instantiation and Destruction of Nodes in #Godot! Still just learning the basics, but soon I'll start a project in the engine that I'll actually publish somewhere. Not sure where yet thou... 🤔 #gamedev #GDScript #GodotEngine #indiedev
Reasons why I love #GDScript: I can define little helper classes and return them for my scene transition framework so one can directly connect to signals when calling a function.
Getting into some slightly more complex mechanics in #GDScript Sometimes even the bugs make me smile... 🐞🙃 #Godot #GodotEngine #gamedev #indiedev #gaming #prototype
🧠Here's a fresh #GodotEngine tip! To reference project files in a #GDScript, define a variable with "preload(path)". GDScript can auto fill the file path for you OR you can Control + Drag the file directly into the script. #gamedev #indiedev #unityruntimefee #Godot #solodev
Just made a couple of calculators with @godotengine and @GDevelopApp - one with #GDScript awesomeness on the left, and a sprinkle of #JavaScript on the right! #indiedev #calculators #gamedev #gamecreation
‼️ Check out this handy little line in GDScript! It creates a timer and asynchronously waits for the timer to complete before continuing the function! Super useful for quickly adding delays without changing your scenes. #GDScript #Godot #GodotEngine #gamedev
❗️GDScript Public Service Announcement: ALWAYS name your classes with the class_name keyword! 🤓 GDScript does not enforce this as a hard requirement but absolutely it helps make your code organized and flexible and readable. #GodotEngine #GDScript #Godot
Some more updates for Enemies: ✅dynamically generated difficulty rating ✅dynamically generated stats from rating ✅difficulty rating shown by visual Stars ✅dynamic inventory based upon class (in-progress) #TheBaldDev #Godot4 #GDScript #GameDev #IndieDev
Rider 2025.2 EAP 6 is here! 🎮 Debug @unity shaders at source level with the new bundled Frame Viewer plugin 👾 Enjoy smoother @godotengine development with updated #GDScript support 🛑 Pause all processes on breakpoint hit ➕ Get a sneak peek at the new experimental UI styles…
exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript
I got my mock design for the Traveling Merchant completed. The player can collect items to sell and also buy upgrades, armour, weaponry, etc. to help get through the levels to earn the famed Legendary Champion title! #Godot4 #GDScript #IndieDev #GameDev #TheBaldDev
So what if I recreated the "Little Professor" calculator I had when I was young back in the 80's. I used a vintage image I found and coded the calculator functions and picked a good font. Completed! :) #Godot4 #GDScript #TheBaldDev
Godotの入門動画の一区切りの単元を作ったのでYoutubeのコースにしてみた。次は2Dのチュートリアル解説動画に着手中 youtube.com/playlist?list=… #Godot #GodotEngine #GDScript #ゲーム開発 #プログラミング入門 #2Dゲーム #解説講座
Quick godot tip. Always wanted to have type hinting inside this loop, just realized I can do `as Array[Player]` and boom! `player. ` now has all the properties right there! player.pickup_marker was easy to find. Ezypzy #Godot #GodotEngine #GDScript
Add spectre to the portrait, and bind some basic stats values (maybe changed to Roman Numbers next). Tomorrow onward would be less #gdscript coding, and more #inkscape designing (for the icons in the stats screen) #gamedev #indiedev #solodev #GodotEngine #GODOT
i do this in my enemy script's _ready func it's a quick n' dirty way to vary up my enemies so they don't all start their logic (and animations) at the same time #GodotEngine #gamedev #gdscript
If you want some advice about #GDscript -> "Never Store Scene Objects in Global Scripts" !
今度はドードー爆誕w🦤 🦤て絵文字あるの🤭 Godot-dodo 🔧github.com/minosvasilias/… GodotてOSSゲームエンジンの #GDScript を生成するためLLaMAを調教した奴 →{"instruction": "欲しいスクリプトの指示", "output": "GDScriptコード" }な感じ やり方は他言語応用もできる
Godot-dodo 🦤 The godot-dodo project presents a pipeline to finetune open source language models on human-created, language-specific code retrieved from GitHub github: github.com/minosvasilias/… models: huggingface.co/minosu
"Currently working with collision detection and animation in Godot using GDScript. Leveraging Area2D, CollisionShape2D, and signal handling to create responsive and interactive gameplay. Game development is all about precision and flow. #GodotEngine #GDScript #GameDevelopment
「ボタンを押したら音が鳴るだけ」の「ポン出し」アプリ、やっとできた。 - 音の変更 - 設定保存 - ショートカット (123からZXC) Webアプリで実現するのがハードでした。お試しいただければ!ご意見ご要望とかも嬉しいです! #godot #GodotEngine #GDScript #indiedev
"Initiative Roll" on a d20 in place with green winner arrow and rolls for each player (left) and enemy (right). #GDScript #Godot4
これ、中身は static function なんですけど、 オブジェクトだしいけるんじゃね? って思ってやってみたらいけてしまった 他のオブジェクト系言語でもいけるんかな… ソースコードをまるっと引数で渡したら、渡した先で読めたっていうトンでも手法 #gdscript
I got mine! Paperback form. Looking forward to receiving and going through it. #Godot4 #GameDev #GDScript @SanderVhove
More shiny stuff added including now critical hits and critical failures (natural 20 or 1). #Godot4 #GDScript #GameDev
exportいっぱい書くとインスペクタグチャグチャになるからカスタムリソース作んなきゃダメなのかなーと思ってたけど、exprort_groupを知らないだけでした。すいませんでした。#GodotEngine #GDScript
Workflow is getting better from new character -> battle. 38 rounds to take the rare mob, Hunm the Unbeatable, High Priestess! #Godot4 #GDScript #IndieDev #GameDev #TheBaldDev
#Godotengine #GDScript と #GDExtension でバイト配列に1千万回 push_back() した場合の処理時間を計測してみた。 結果は添付画像の通りで、#GDExtension の方が約20倍高速だったでござるぞ。 ちなみに C# は約10倍高速だったので、C++ の方が C# より約2倍高速ってことじゃな。;^p
More work on the game in #Godot4 Added the loot and combat roll section. The green arrow will point toward player or enemy who wins initiative. Clicking D20 for combat rolls. #GDScript #GameDev #IndieDev #Learning2Code
And just like that...from mock-up to in-game! This will be the Traveling Merchant scene where the player can buy/sell between each battle. #Godot4 #GDScript #IndieDev #GameDev #TheBaldDev
Now the Enemy is healing and laughs at me!! *RUNS* It scored a CRIT on me and after 22 rounds or grueling combat, my soul was vanquished! This is getting fun! #GDScript #Godot4 #GameDev
I'm working on a loot bag concept for when you win a battle. You can pick up the loot and directly slot it for upgrading your weapon and armour found. #Godot4 #GDScript #GodotEngine #GameDev #TheBaldDev
So what if I recreated the "Little Professor" calculator I had when I was young back in the 80's. I used a vintage image I found and coded the calculator functions and picked a good font. Completed! :) #Godot4 #GDScript #TheBaldDev
When you know Godot UI so well (watched a video covering all UI aspects and doing them right for scaling) you put it in and it's working with the 'b' for bag keybind. YAY! Graphics are all placeholders. #Godot4 #GDScript #TheBaldDev #GameDev
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