#openvdb نتائج البحث
SWEET JESUS LORD ALMIGHTY IN THE HEAVENS THAT GAVE UPON US THE MIRACLE OF MATHEMATICS IT IS FINALLY WORKIKNG 🥲 Today PointLights in fog - tomorrow the world 😌🙏 #threejs #openvdb #javascript
Long time no cloud bunnies 🐇☁️ Version 0.1.4 of #OpenVDB x @threejs will add the following soon: + #Houdini volume temperature support + Improved edge blending + Volume values - Shader bloat + Different shader bloat github: github.com/mjurczyk/openv… demo: mjurczyk.github.io/openvdb/
Closer ☁️ (Simplex20 + Simplex100 x 0.25 + Perlin10) x Perlin100 + Simplex100 #threejs #openvdb #clouds
sneak peek of a different kind of WebGL 👀 #threejs #generative #openvdb 👇 Volumetric models are incredible in terms of visual possibilities, but to make them work in the browser I'm building a toolkit to address a few challenges: + OpenVDB files weigh a lot since they…
✅ PointLight ✅ DirectionalLight *silently descends into the hell-scape of SpotLight maths* #threejs #openvdb
Testing gyroid structure with volume data in #grasshopper3d #OpenVDB☁️ the result is then boolean intersection of gyroid & sphere volumes
This took 4 minutes to simulate. 2 seconds per frame. Now exports each frame out as a VDB file. This clip is showing the real time viewport playback of the cached vdb files, loading from disk each frame and skinned using a R20 Volume Mesher. #c4d #openvdb #volumes #jetfluids
Dual Mesh merged with CAD Model. The transition can be controlled by a Linear Field. #openvdb #cinema4d #cinema4dr20
See how the new #OpenVDB workflow in #Cinema4D #R20 can streamline #3DPrinting. blog.maxon.co.uk/cinema-4d-use-…
The earliest of early versions of OpenVDB for web is now available via npm 🐇 Examples: mjurczyk.github.io/openvdb/ Github: github.com/mjurczyk/openv… Getting started: github.com/mjurczyk/openv… Complaints: github.com/mjurczyk/openv… #threejs #openvdb #webgl
#UnrealEngine Nanite vibes - 0.1.3 with tons of bugfixes, dynamic LOD, and LevelSet mesh support soon 🐇 #threejs #openvdb
AIベースの技術でOpenVDBフォーマットを20分の1に圧縮してリアルタイム環境で軽量再生するソリューション!パブリックベータ申請が可能に! ZibraVDB Public Beta 3dnchu.com/archives/zibra… UE5プラグイン提供 Unityで構築されたiPhone15向けデモも公開 #OpenVDB #UE5 #ZibraVDB
Particles to #OpenVDB with remote converter (Dataset from OpenGADGET-3 by L. Tornatore) #bspace #b3d #HPC
◤VDBとは🤔◢ ✅『シュレック』などで知られるDreamworks Animationが提唱しているデータ ✅非常に高速な処理を得意とし、複雑な特殊効果の再生がしやすい ✅以下動画は爆発/竜巻VDBをEmberGenで作成してUEでテストした様子 #OpenVDB #VDB #EmberGen #UnrealEngine5
🚨 #OpenVDB 12.0 está disponível! 🚨 Agora com licença Apache 2.0, essa poderosa ferramenta para efeitos visuais em Linux ficou ainda mais fácil de integrar a projetos comerciais! 💻🎥 ✨
.@ZibraAI has launched ZibraVDB, a volumetric compression solution for #UnrealEngine5 and #Houdini that allows you to render large #OpenVDB effects in real-time. Learn more: 80.lv/articles/zibra… @sidefx @UnrealEngine #ue5 #vfx #realtimevfx #embergen
AIベースの技術でOpenVDBフォーマットを20分の1に圧縮してリアルタイム環境で軽量再生するソリューション!パブリックベータ申請が可能に! ZibraVDB Public Beta 3dnchu.com/archives/zibra… UE5プラグイン提供 Unityで構築されたiPhone15向けデモも公開 #OpenVDB #UE5 #ZibraVDB
We are excited to announce that #OpenVDB will be integrating #fVDB, announced by @nvidia today at #SIGGRAPH, to enable deep learning on large-scale 3D data! Learn more at hubs.la/Q02Jj3JQ0 #ASWF #opensource #vfx #animation
aswf.io
OpenVDB Integrates NVIDIA Open Source fVDB to Enable Deep Learning on Large-Scale 3D Data - ASWF
OpenVDB users will soon have access to fVDB, which provides the framework for large-scale, high-resolution spatial intelligence.
We released @PicoGK v1.6 last week, which builds upon the support for Vector and Scalar Fields, introduced in v1.5. Fully automated exchange of field data, using the #OpenVDB file format, can revolutionize how computational models feed into #NumericalSimulation.
Volume rendering of cosmological simulations. Thanks to the tutorial from @ShrimpCreative we achieved a very nice rendering performance. #b3d #OpenVDB #OpenGADGET #HPCSE2024
We released PicoGK v1.5 with a focus on interacting with external simulation packages. PicoGK now has data types for vector and scalar fields and introduces a standard way of exchanging information through the #OpenVDB file format. Check it out here: github.com/leap71/PicoGK/…
Thanks! Just some good old SDFs! Lmk if you have a Mac, I can try to dig up a build. It’s old and the UI sucks, but still fun. I was using #OpenVDB to extract a mesh from the SDFs. But there are better ways to do that now (I believe)!
Did you know @dreamworks created a coding language? And that every movie with special effects uses it? #OpenVDB is a C++ library that won an @theacademy award! #C++ #SoftwareEngineers #OpenSource #SpecialEffects #FX #C++libary
#MarvelousDesigner creator Jaden Oh has won a Scientific and Technical Award - the technology equivalent of an Oscar This year's other Sci-Tech Awards go to the creators of the #OpenUSD, #OpenVDB and #Alembic open standards cgchannel.com/2024/01/marvel… #VFX #animation @clo_virtual
Found and fixed an issue with VDB motion blur and shadows. Now getting very nice results in all cases. Renders look so much better now with fast moving smoke. Here the Cannon preset exported from #Embergen. #UnrealEngine5 #UnrealVDB #OpenVDB #NanoVDB
Foundry has released #Katana 7.0 Check out the changes in the heavyweight lighting and #lookdev software, including the new Native USD framework, multi-threaded Live Rendering, and support for #OpenVDB volumes in the Hydra viewer …
Foundry has released #Katana 7.0 Check out the changes in the heavyweight lighting and #lookdev software, including the new Native USD framework, multi-threaded Live Rendering, and support for #OpenVDB volumes in the Hydra viewer cgchannel.com/2023/11/foundr… #VFX @TheFoundryTeam
See how the new #OpenVDB workflow in #Cinema4D #R20 can streamline #3DPrinting. blog.maxon.co.uk/cinema-4d-use-…
Finally took the time to implement VDB translucent shadows, with Unreal's Fourier opacity maps. Really nice improvements (right) compared to "opaque" shadows (left). #UnrealVDB #OpenVDB #NanoVDB #Embergen
We have been hard at work, even faster #OpenVDB rendering in our next @arnoldrenderer release. #VFX #Pyro
Makin 3D Forms from images (Fragment > OpenVDB > Rhino) #libcinder #openVDB #computational #design more 2 come
Better multi-threading in motion-blurred #OpenVDB volume rendering in upcoming Arnold 4.2.13 (up to 10x faster)
Little test of volumetrics in Arnold through #OpenVDb in Max 2018 #3d #vfx #arnold #3dsmax #render #cgi #MOAB #image
Check out Aq Mesher and Aq Bullet for #3dsMax. The interesting new #OpenVDB based meshing and #BulletPhysics plugins are based on #VFX facility MagicPictures Studio's in-house tools: bit.ly/2TahDhY
Dual Mesh merged with CAD Model. The transition can be controlled by a Linear Field. #openvdb #cinema4d #cinema4dr20
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