#unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.

VehiclePhysics's tweet image. #unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.
VehiclePhysics's tweet image. #unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.
VehiclePhysics's tweet image. #unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.

#UnityTip for #gamescom2023! Dont u hate that you have to check if an item is in the list before working with it? Here is solution: List<T>.FirstOrNot<T>( Func<T,bool> testFunc, out T result); You can simply put it in a if conditinal to do something with the result if it exists

thePerpkins's tweet image. #UnityTip for #gamescom2023!
Dont u hate that you have to check if an item is in the list before working with it? Here is solution:

List&amp;lt;T&amp;gt;.FirstOrNot&amp;lt;T&amp;gt;( Func&amp;lt;T,bool&amp;gt; testFunc, out T result);
You can simply put it in a if conditinal to do something with the result if it exists

How to avoid infinite if statements? ❌ Use interfaces like this! ✅ Much cleaner and readable! #unitytips #unitytip #gamedev #indiedev #gamedevelopment #codesign #code #coding

RibecopGames's tweet image. How to avoid infinite if statements? ❌
Use interfaces like this! ✅
Much cleaner and readable!
#unitytips #unitytip #gamedev #indiedev #gamedevelopment  #codesign #code #coding

How to attach tools/weapons for the player like this one? Click to find out! A short thread!🧵⬇️ #gamedevelopment #indiedev #Unitytip #unitytips #madewithunity #gamedev #indiegames


#UnityTip Do you have an animation with movement in it, and it's moving your character when you don't want it to? That's what "Apply Root Motion" does! ☑️ Uncheck it! The animation still plays, but without affecting in-game movement. #quicktip #Unity #gamedev #indiedev


Lifehack #unitytip use the timeline with a reference video of you lipsyncing with the audio to basically just match the facial phoneme expressions for easy quick brainless animation. #unity3d and yes, I'd just use an Iphone for mocap if I had one.

StevenJHarmon1's tweet image. Lifehack #unitytip use the timeline with a reference video of you lipsyncing with the audio to basically just match the facial phoneme expressions for easy quick brainless animation. #unity3d and yes, I&apos;d just use an Iphone for mocap if I had one.

Third #UnityTip in a row! > Bounding rain with movement. 🌧️📦 As the player-camera moves, particles can simulate... 1. Local: particles move with the camera. 2. World Space: camera moves through particles. The first will look strange because, in the real world, rain doesn't…


#UnityTip In Unity 6.1, you can now enable bicubic lightmap sampling in URP and HDRP to achieve smoother lighting transitions and improved visual fidelity. #gamedev #indiedev #lightmap

BinaryImpactG's tweet image. #UnityTip

In Unity 6.1, you can now enable bicubic lightmap sampling in URP and HDRP to achieve smoother lighting transitions and improved visual fidelity.

#gamedev #indiedev #lightmap

#UnityTip #csharp spans are ref structs which enables changing value types stored in them. This allows convenient enumeration of parts of arrays, allocation free. Here is a short example updating a slice of an array and working directly on the enumerator 👇 #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTip
#csharp spans are ref structs which enables changing value types stored in them. This allows convenient enumeration of parts of arrays, allocation free.

Here is a short example updating a slice of an array and working directly on the enumerator 👇
#gamedev #indiedev

If you use #unity here is a #unitytip for you! Picks a random item from the List collection. Add this to a static class to extend all Lists or arrays

thePerpkins's tweet image. If you use #unity here is a #unitytip for you!

Picks a random item from the List collection. Add this to a static class to extend all Lists or arrays

Have you ever made edits in Play mode and didn't realise? Then lost all of it when exiting? I've got a little #unitytip for you. Change editor colours really easily in preferences and save yourself the heart ache. See below! :D


We're really looking forward to meeting you tonight at #unite2024's "Meet the Insiders". Starting at 7 PM, it's all about networking, fun, tons of Unity know-how and of course our #unitytip trading cards! We can't wait to see you!

BinaryImpactG's tweet image. We&apos;re really looking forward to meeting you tonight at #unite2024&apos;s &quot;Meet the Insiders&quot;. 

Starting at 7 PM, it&apos;s all about networking, fun, tons of Unity know-how and of course our #unitytip trading cards!

We can&apos;t wait to see you!

Estaba hablando ayer con un amigo sobre tips para tener un proyecto organizado, y... ahí va un micro #unitytip La fuente del editor de Unity admite emojis. Podéis usarlos al nombrar GameObjects. Es como la versión del TEMU de uno de sus plugins de jerarquía.

GoragarXGameDev's tweet image. Estaba hablando ayer con un amigo sobre tips para tener un proyecto organizado, y... ahí va un micro #unitytip

La fuente del editor de Unity admite emojis. Podéis usarlos al nombrar GameObjects. Es como la versión del TEMU de uno de sus plugins de jerarquía.

#unitytip If animation broke because of the changes in objects hierarchy you could easily fix it. Open a file with animation '.anim' as a text and fix paths to the animated object (you could use 'replace' for it) #unitytips #unity #unity3d #gamdev #indiegamedev #madewithunity


#gamdev #unitytip: The order in any project is very important, especially if it is a huge one. You can use the "EditorOnly" tag on a GameObject to organize your scene. Also, you can use a similar trick on Addressables, unchecking the "Include in build" box to make it a header.

MiguelGameDev's tweet image. #gamdev #unitytip: The order in any project is very important, especially if it is a huge one.

You can use the &quot;EditorOnly&quot; tag on a GameObject to organize your scene.

Also, you can use a similar trick on Addressables, unchecking the &quot;Include in build&quot; box to make it a header.
MiguelGameDev's tweet image. #gamdev #unitytip: The order in any project is very important, especially if it is a huge one.

You can use the &quot;EditorOnly&quot; tag on a GameObject to organize your scene.

Also, you can use a similar trick on Addressables, unchecking the &quot;Include in build&quot; box to make it a header.

#UnityTip for renaming variables When renaming variables you lose the references Fix: 1) Add the attribute (FormerlySerializedAs) before the variable 2) Rename the variable and save changes 3) Switch to the inspector, wait for the name to change 4) Remove the attribute #gamedev

TheCellch's tweet image. #UnityTip for renaming variables
 
When renaming variables you lose the references
Fix:
1) Add the attribute (FormerlySerializedAs) before the variable
2) Rename the variable and save changes
3) Switch to the inspector, wait for the name to change
4) Remove the attribute
#gamedev

#UnityTip: Fix ANIMATIONS after changing the hierarchy. Animations in #Unity3D are tied to specific hierarchies, objects, and names. If you make changes/reorder them, the object/property 'paths' need to be updated accordingly. Rename them! 📁 #gamedev #gamedeveloper #indiedev


sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity

bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity
bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity
bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity
bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity

This #UnityTip is part of the @unitygames Insider Edition of our Unity Tip Trading Card game. Packs of these cards will be given away to all attendees of this years #Unite2025 in @Barcelona! You can use code U25INNET_20_BISEB for a 20% discount on your #Unite2025 ticket!


#UnityTip En Unity 6.1 -> Project Settings -> Graphics -> Lightmap Sampling Settings podéis habilitar el bicubic lightmap sampling en URP y HDRP para lograr transiciones de iluminación más suaves 🔥 #gamedev #indiedev

ElenaImagineer's tweet image. #UnityTip

En Unity 6.1 -&amp;gt; Project Settings -&amp;gt; Graphics -&amp;gt; Lightmap Sampling Settings podéis habilitar el bicubic lightmap sampling en URP y HDRP para lograr transiciones de iluminación más suaves 🔥

#gamedev #indiedev

Estaba hablando ayer con un amigo sobre tips para tener un proyecto organizado, y... ahí va un micro #unitytip La fuente del editor de Unity admite emojis. Podéis usarlos al nombrar GameObjects. Es como la versión del TEMU de uno de sus plugins de jerarquía.

GoragarXGameDev's tweet image. Estaba hablando ayer con un amigo sobre tips para tener un proyecto organizado, y... ahí va un micro #unitytip

La fuente del editor de Unity admite emojis. Podéis usarlos al nombrar GameObjects. Es como la versión del TEMU de uno de sus plugins de jerarquía.

Time to remember this great #UnityTip to speed up and master your game development workflow! Grid snapping feature: #unitytips #unity3d #indie #indiedev #gamedev #madewithunity #indiegames #assetstore #unity #unitydeveloper #games


🎧 Ever noticed this? In 3rd-person games, turning near a sound source can make audio swing L/R like crazy. Quick fix: • Position = Player • Rotation = Camera Perfect stereo, no weird panning. 🐸 #UnityTip #gamedev #Unity3D #YARETA


How to avoid infinite if statements? ❌ Use interfaces like this! ✅ Much cleaner and readable! #unitytips #unitytip #gamedev #indiedev #gamedevelopment #codesign #code #coding

RibecopGames's tweet image. How to avoid infinite if statements? ❌
Use interfaces like this! ✅
Much cleaner and readable!
#unitytips #unitytip #gamedev #indiedev #gamedevelopment  #codesign #code #coding

#UnityTip for #gamescom2023! Dont u hate that you have to check if an item is in the list before working with it? Here is solution: List<T>.FirstOrNot<T>( Func<T,bool> testFunc, out T result); You can simply put it in a if conditinal to do something with the result if it exists

thePerpkins's tweet image. #UnityTip for #gamescom2023!
Dont u hate that you have to check if an item is in the list before working with it? Here is solution:

List&amp;lt;T&amp;gt;.FirstOrNot&amp;lt;T&amp;gt;( Func&amp;lt;T,bool&amp;gt; testFunc, out T result);
You can simply put it in a if conditinal to do something with the result if it exists

#unitytip Any new() collection in C# creates allocation and it worsens your performance a little Avoid it by using Unity's built-in ListPool/DictionaryPool/etc or even build your own pooling #unity3d #unitytips #gamedev

SwiftRollDev's tweet image. #unitytip Any new() collection in C# creates allocation and it worsens your performance a little

Avoid it by using Unity&apos;s built-in ListPool/DictionaryPool/etc or even build your own pooling

#unity3d #unitytips #gamedev
SwiftRollDev's tweet image. #unitytip Any new() collection in C# creates allocation and it worsens your performance a little

Avoid it by using Unity&apos;s built-in ListPool/DictionaryPool/etc or even build your own pooling

#unity3d #unitytips #gamedev

#unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.

VehiclePhysics's tweet image. #unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.
VehiclePhysics's tweet image. #unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.
VehiclePhysics's tweet image. #unitytip The collision geometry of cars should be slightly below the visual geometry and significantly above the floor to prevent fake collisions, especially with the ground when the suspension compresses while moving at high speeds.

If you use #unity here is a #unitytip for you! Picks a random item from the List collection. Add this to a static class to extend all Lists or arrays

thePerpkins's tweet image. If you use #unity here is a #unitytip for you!

Picks a random item from the List collection. Add this to a static class to extend all Lists or arrays

#UnityTip In Unity 6.1, you can now enable bicubic lightmap sampling in URP and HDRP to achieve smoother lighting transitions and improved visual fidelity. #gamedev #indiedev #lightmap

BinaryImpactG's tweet image. #UnityTip

In Unity 6.1, you can now enable bicubic lightmap sampling in URP and HDRP to achieve smoother lighting transitions and improved visual fidelity.

#gamedev #indiedev #lightmap

#UnityTip #csharp spans are ref structs which enables changing value types stored in them. This allows convenient enumeration of parts of arrays, allocation free. Here is a short example updating a slice of an array and working directly on the enumerator 👇 #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTip
#csharp spans are ref structs which enables changing value types stored in them. This allows convenient enumeration of parts of arrays, allocation free.

Here is a short example updating a slice of an array and working directly on the enumerator 👇
#gamedev #indiedev

sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity

bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity
bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity
bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity
bigbagco's tweet image. sharing this #unitytip tonight in the hope it can help another tragedy-striken family of game developers ❤️#madewithunity

Fun marketing idea by the guys at @BinaryImpactG: #unitytip.s as trading card game 🎲

marcel_wiessler's tweet image. Fun marketing idea by the guys at @BinaryImpactG:

#unitytip.s as trading card game

🎲

👀UPDATE Try the following settings to generate atlas texture for non-English characters. #unity #unity3d #unitytip #gamedev #IndieGameDev

shepherd0619's tweet image. 👀UPDATE

Try the following settings to generate atlas texture for non-English characters.

#unity #unity3d #unitytip #gamedev #IndieGameDev

El mejor #unitytip #gamedev tip que os voy a dar hoy va a ser este:

ElenaImagineer's tweet image. El mejor #unitytip #gamedev tip que os voy a dar hoy va a ser este:

We're really looking forward to meeting you tonight at #unite2024's "Meet the Insiders". Starting at 7 PM, it's all about networking, fun, tons of Unity know-how and of course our #unitytip trading cards! We can't wait to see you!

BinaryImpactG's tweet image. We&apos;re really looking forward to meeting you tonight at #unite2024&apos;s &quot;Meet the Insiders&quot;. 

Starting at 7 PM, it&apos;s all about networking, fun, tons of Unity know-how and of course our #unitytip trading cards!

We can&apos;t wait to see you!

It's nice that the docs warns about Android, but did you know what other devices Touch.radius always returns zero on? 𝐸𝑣𝑒𝑟𝑦 𝑠𝑖𝑛𝑔𝑙𝑒 𝑤𝑖𝑛𝑑𝑜𝑤𝑠 𝑡𝑜𝑢𝑐ℎ 𝑑𝑒𝑣𝑖𝑐𝑒 that's not a Microsoft surface. 😅 #unity3d #unitytip

PaulJanPauptit's tweet image. It&apos;s nice that the docs warns about Android, but did you know what other devices Touch.radius always returns zero on? 

𝐸𝑣𝑒𝑟𝑦 𝑠𝑖𝑛𝑔𝑙𝑒 𝑤𝑖𝑛𝑑𝑜𝑤𝑠 𝑡𝑜𝑢𝑐ℎ 𝑑𝑒𝑣𝑖𝑐𝑒 that&apos;s not a Microsoft surface. 😅

#unity3d #unitytip

Lifehack #unitytip use the timeline with a reference video of you lipsyncing with the audio to basically just match the facial phoneme expressions for easy quick brainless animation. #unity3d and yes, I'd just use an Iphone for mocap if I had one.

StevenJHarmon1's tweet image. Lifehack #unitytip use the timeline with a reference video of you lipsyncing with the audio to basically just match the facial phoneme expressions for easy quick brainless animation. #unity3d and yes, I&apos;d just use an Iphone for mocap if I had one.

We were overwhelmed by the positive feedback we got for our #unitytip card game at this years #unite2024! Definitely keep your eyes open for things to come in the future. Meanwhile, if you did not get a rule card, here is an image with the current ruleset!

BinaryImpactG's tweet image. We were overwhelmed by the positive feedback we got for our #unitytip card game at this years #unite2024!

Definitely keep your eyes open for things to come in the future.

Meanwhile, if you did not get a rule card, here is an image with the current ruleset!

#UnityTip When you create resources in code, make it a habbit to name them, otherwise you may look at a list like this in your memory profiler. Also remember to release anything you allocated to avoid leaks! #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTip

When you create resources in code, make it a habbit to name them, otherwise you may look at a list like this in your memory profiler.

Also remember to release anything you allocated to avoid leaks!

#gamedev #indiedev

#UnityTip for renaming variables When renaming variables you lose the references Fix: 1) Add the attribute (FormerlySerializedAs) before the variable 2) Rename the variable and save changes 3) Switch to the inspector, wait for the name to change 4) Remove the attribute #gamedev

TheCellch's tweet image. #UnityTip for renaming variables
 
When renaming variables you lose the references
Fix:
1) Add the attribute (FormerlySerializedAs) before the variable
2) Rename the variable and save changes
3) Switch to the inspector, wait for the name to change
4) Remove the attribute
#gamedev

Remember to apply changes on your prefabs 😃 #unitytip #gamedev #indiedev

3BUKACOLLINS's tweet image. Remember to apply changes on your prefabs 😃

#unitytip #gamedev #indiedev

#UnityTip : We @gamebee_studio recently developed some debugging and level design assets in the Unity editor, but we didn't want to include them in the final game builds. By tagging the GameObjects with the 'EditorOnly' tag, we can ensure they are excluded from the final…

danibwuoy02's tweet image. #UnityTip : We @gamebee_studio recently developed some debugging and level design assets in the Unity editor, but we didn&apos;t want to include them in the final game builds. 

By tagging the GameObjects with the &apos;EditorOnly&apos; tag, we can ensure they are excluded from the final…

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