Amil_developer's profile picture. indie developer 🤓
 #godotengine & #blender3D Big Big Fan 😊 
#gamedev
#gamedevelopment
#3dmodeling #msx ❤ #msx2 ❤ #retrogaming

Francesco Lima

@Amil_developer

indie developer 🤓 #godotengine & #blender3D Big Big Fan 😊 #gamedev #gamedevelopment #3dmodeling #msx ❤ #msx2 ❤ #retrogaming

Francesco Lima 已轉發

Small QoL update for the Scatter add-on! 😀 + Customizable colors and grid parameters + New modifier to get complex patterns from noise instead of manually drawing them + New bugs!? (I haven't found any but, just in case... 😅) #GodotEngine


Francesco Lima 已轉發

Explore Candywood, let's see what you can discover. #indiegame #IndieGameDev #Gameplay #pcgame #steamgame


Francesco Lima 已轉發

The Mini-Game Variety Pack is now available for free over at @itchio !🥳 link: kaylousberg.itch.io/kay-kit-mini-g… It includes over 50 different stylised 3D #gameassets designed for a variety of different game types, perfect for mini-games, prototypes or gamejams. #gamedev #indiedev #3D

KayLousberg's tweet image. The Mini-Game Variety Pack is now available for free over at @itchio !🥳

link: kaylousberg.itch.io/kay-kit-mini-g…

It includes over 50 different stylised 3D #gameassets designed for a variety of different game types, perfect for mini-games, prototypes or gamejams. #gamedev #indiedev #3D

Francesco Lima 已轉發

The Boundary Brush now has options to control how the brush falloff is applied, including support for creating repeating patterns. #b3d #devfund developer.blender.org/D8526


Francesco Lima 已轉發

Have been working on some new floor textures. My custom shader will splat blend between 5 sets of maps made in substance designer to give some nice variety without obvious tiling... #infinistate #indiegame #gamedev #indiedev #GodotEngine #b3d #scifi #roguelike


Francesco Lima 已轉發

Got a solution to beat the Summer heat? Beebz is about to take a dip to cool down! #indiegame


Francesco Lima 已轉發

We're ready for launch day! We had a blast "testing" 😄 DRAG today. RT this for a chance to win a free copy of the game! A winner will be randomly selected in 24 hours! store.steampowered.com/app/773840/DRA… #racing #games #indiegame


Francesco Lima 已轉發

Let me know what you think! I spent the past couple of days experimenting with shading and light settings. #b3d #bnpr


Francesco Lima 已轉發

I'm late one hour for #screenshotsaturday (in Honolulu time hah). Working on an Ejection Seat perk, when you die, you get ejected in a power suit with a basic gun, one health point and inability to pick up new guns. However, if you beat the boss, you get the ship back! #gamedev


Francesco Lima 已轉發

It's incredibly hot and I can't stop sweating but here's the final preview of the new Space Kit, it'll be released soon for free, for everyone! Still missing some space craft plus characters. #gamedev #gameassets

KenneyNL's tweet image. It's incredibly hot and I can't stop sweating but here's the final preview of the new Space Kit, it'll be released soon for free, for everyone! Still missing some space craft plus characters. #gamedev #gameassets

Francesco Lima 已轉發

The 3D Xray shader demo by @Razoric480 shows you how to let the player see through walls. It's in Godot Shaders: github.com/GDQuest/godot-…


Francesco Lima 已轉發

Meteor Run! #gamedev | #madewithunity


Francesco Lima 已轉發

Our first game prototype is already coming together, we can’t help it 😂 🖌️:@JohanAronson #pixelart #gamedev


Francesco Lima 已轉發

The new GDScript for Godot 4.0 has been merged in master branch! Be sure to test it and give feedback. Here are the changes: godotengine.org/article/gdscri…


United States 趨勢

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