AnimGraphLab
@AnimGraphLab
Browser-based, procedural node-based vector art tool 💫
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A #houdini VEX snippet to check where normal is facing i.e. inward or outward with example. #generalist #3d #cgi #sidefx
#Houdini remove unused texture, an option on my auto texture importer tool 💛 SpeedTree exports textures even if they are unchecked (or I don't do something properly). So I implemented an option to delete unused textures from the disk in #Python. #sidefx #3d #generalist #cgi
A quick test scene to test how tree would look within the scene. 1. The tree is procedurally made in #SpeedTree. 2. Rendered with Karma XPU. #3d #houdini #sidefx #cgi #generalist
Houdini Button Callback: Display Dialog Error Message if no Target Node Exists. Join my free Patreon mailing list: patreon.com/c/dimitryfx #cgi #3d #generalist #Python #sidefx #houdini
Created a personal 3D asset flow map to better understand where NOT to focus my energy and automate instead. #3d #cgi #generalist #usd #houdini
Button callback: Reset all Not Empty Parameter Values with Specific Suffix Join my free Patreon mailing list: patreon.com/c/dimitryfx #python #houdini #generalist #cgi #3d
Houdini-Python: Render all ROP Image (COPs) Nodes at ones. Note1-: create SOP network (child of COPs), and the Python SOP that will drive that. Note-2: select( ) function will make nodes selected, that's why iterating over selectedNodes() #houdini #3d #cgi #generalist
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