#speedtree search results
SpeedTreeをゼロから解説してくれるチュートリアルです! SpeedTreeのチュートリアルはなかなかないので、おすすめです! Speedtree 10 - Zero to Hero motstudio.gumroad.com/l/ivwaon #vfx #speedtree #3DCG #背景制作
こちらの80lv @80Level の記事で大規模な自然系の背景を作る際に勉強になるTipsがまとめられています! 使用ソフトはUEがメインです! The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation 80.lv/articles/tutor… #ue5 #speedtree #houEnv
a piece of summer, literally. Took me the entire summer to make this tutorial. From #speedtree to #blender, hope you enjoy it! youtu.be/cDWnrVxoWhU
Learning speedtree because I can see nature a lot more often and I can’t stop thinking about it #speedtree
some progress of making foliage!🌻 I create leaf masks in #Photoshop and the trunk in #Treeit, some in #Speedtree and in #Blender, which do you prefer? #UE5
First result of my #SpeedTree to #UE5 Pivot Painter 2 wind little Maya script: finally, it looks nice. Still have to test it with more trees and probably improve the material (which is obtained mixing pivot painter 2 UE example mat and Quixel foliage mat)
Personal project - Atlantis - Fan art of Aquaman (2018) Inspired by the Atlantis shot - Youtube - youtu.be/jyfvHqLjes4?si… - Artstation - artstation.com/artwork/lD3wgO #maya3d #houdini #speedtree #gaea #Solaris #nuke #vfx #cgi
Added some kind of pink tree on top of the ruin sculpt, wouldn't call it a cherry blossom tree but it is something at least! #UnrealEngine5 #SpeedTree #gamedev #3dart
Lea Maletić revealed the workflow behind the Hanging Gardens project, explaining how the scene's stylized foliage and lifelike shadows were created in #SpeedTree, #Blender, #SubstancePainter, and #Unity. Read the breakdown: 80.lv/articles/creat… #3dcg #environmentart #b3d
SpeedTreeを使って数分で樹木を作る、初心者向けのチュートリアル動画を公開しました!SpeedTreeには無料で試せるLEARNING EDITIONもあるので、この冬休みにぜひチャレンジしてみてください! youtu.be/TS5oSZ0JlI4 #SpeedTree #Unity
植生ツールの代表的な存在であるSpeedTreeは、長い歴史の中で常にアップデートが続けられてきました。そんなSpeedTreeの現在をギュッとまとめてご紹介します! youtu.be/VclcooQf8pk #SpeedTree #Unity
Been wanting a height indicator in #blender similar to the one from #SpeedTree for a while, so I decided to make it as a gizmo! still needs a bit of finetuning, but pretty happy with it so far!
#SpeedTree to #UE5 Pivot Painter 2 Maya script after fixing a couple of bugs. Funny story: I feared so much to make errors in the "difficult" texture (exr one, pivot positions and indexes encoded as floats) that I ended up with 2 bugs in the "easy" one (x directions and extends)
#SpeedTree to #UE5 Pivot Painter 2 wind Maya script: scale meshes test. It works right. I've made several bamboo meshes in SpeedTree, then imported into Maya and generate the PP2 textures with my script. In UE I've repeated the meshes in the scene and scaled some of them.
2nd test of my #SpeedTree to #UE5.2 pivot painter 2 Maya script is a tall (18m) nanite bamboo tree. It looks nice although I'm not totally convinced with the movement of the trunk (I'll check I don't have a bug somewhere). Quixel textures used for the leaves are superior quality.
SpeedTreeをゼロから解説してくれるチュートリアルです! SpeedTreeのチュートリアルはなかなかないので、おすすめです! Speedtree 10 - Zero to Hero motstudio.gumroad.com/l/ivwaon #vfx #speedtree #3DCG #背景制作
I tried using #speedtree this week and I absolutely hate it, so if any #environment #artists out there want to take a crack at making this giant tree, I'll happily throw you some shekels #Commission #commissions #request #art #3dart #tree #trees #3DModel #modeling #Beastking
Unity's SpeedTree website breach has affected over 400 users, compromising personal data. As the gaming industry faces more security threats, it's crucial for platforms to bolster their protections. #Unity #SpeedTree #DataBreach #Cybersecurity #GamingIndustry #Privacy…
こちらの80lv @80Level の記事で大規模な自然系の背景を作る際に勉強になるTipsがまとめられています! 使用ソフトはUEがメインです! The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation 80.lv/articles/tutor… #ue5 #speedtree #houEnv
Customer payment data stolen in #Unity #Technologies’s #SpeedTree website compromise securityaffairs.com/183349/data-br… #securityaffairs #hacking
Customer payment data stolen in #Unity #Technologies’s #SpeedTree website compromise securityaffairs.com/183349/data-br… #securityaffairs #hacking
Ready for a massive #SpeedTree Controller update for #Houdini from #SideFX? Version 3 is here! 🌳And the update is free for everyone who already owns a previous version. This release brings a ton of new features and improvements. Watch the teaser here: youtube.com/watch?v=3nUIEt…
My very first tree made with SpeedTree for Assassin's Creed Shadows: Claws of Awaji Check it out: artstn.co/p/OvK0Oe #GameArt #3DArtist #SpeedTree #EnvironmentArt #PropsArt #ubisoft
speed tree 10用のunreal importer書きたい。 SDK借りれる案件とかないものか。 #ue5 #speedtree
こちらの80lv @80Level の記事で大規模な自然系の背景を作る際に勉強になるTipsがまとめられています! 使用ソフトはUEがメインです! The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation 80.lv/articles/tutor… #ue5 #speedtree #houEnv
SpeedTreeをゼロから解説してくれるチュートリアルです! SpeedTreeのチュートリアルはなかなかないので、おすすめです! Speedtree 10 - Zero to Hero motstudio.gumroad.com/l/ivwaon #vfx #speedtree #3DCG #背景制作
Learning speedtree because I can see nature a lot more often and I can’t stop thinking about it #speedtree
Added some kind of pink tree on top of the ruin sculpt, wouldn't call it a cherry blossom tree but it is something at least! #UnrealEngine5 #SpeedTree #gamedev #3dart
#SpeedTree Ficus Microcarpa (ガジュマル) WIP. Base of the tree from Quixel Megascans (used 2 mesh converters, one for each part of the bifurcating trunk). Still working on length, top of the tree and leaves.
Trying out in Unreal what I've been learning and working in Speed Tree for the last few weeks. Totally worth it. #UnrealEngine5 #speedtree
Michael Gerard returned to 80 Level to tell us about Skellige, a new scene with rich snow-covered vegetation inspired by #TheWitcher3, focusing on using #SpeedTree for trees and foliage and a dynamic system for controlling snow levels. Read: 80.lv/articles/tutor… #ue5
Night practice with SpeedTree. These types of trees have always been a challenge for me. #speedtree #UnrealEngine
It's been a while since I've shared any new work, so how about this little Titan Skeleton island I created with #unreal5 #maya #speedtree #substancepainter *takes breath* and some #b3d ? It was made as a demo for a #gamedev environment production class I was teaching.
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