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Alan Monroe

@JavaJack59

I ended up moving away from fully modeled hexes, but I learned a bit from trying it, I guess.

JavaJack59's tweet image. I ended up moving away from fully modeled hexes, but I learned a bit from trying it, I guess.

How do you get blurrier-but-smoother borders on sprites at high zoom-out levels? (i.e. I DON'T want them to cookie cut to whole pixels) Yes, I have all the snap options turned OFF in project settings, mipmaps enabled, and my default texture filter is Linear Mipmap. #GodotEngine


A game I've wanted off and on for years: Railroad route planning and optimization over large scale rugged terrain. Old games like OpenTTD or Railroad Tycoon 3 had a *bit* of this, but were more businessy than buildy.


ClaudeAI gave me the broad strokes of what I've wanted for a while: a decent turn-based structure where the human moves are event driven, while the computer moves fire immediately and do their heavy lifting on a separate thread. #GodotEngine


Baby steps:

JavaJack59's tweet image. Baby steps:

New project:

JavaJack59's tweet image. New project:


New project:

JavaJack59's tweet image. New project:

Random noodling with tilemaps and noise. #GodotEngine

JavaJack59's tweet image. Random noodling with tilemaps and noise. #GodotEngine

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