Potrebbero piacerti
I ended up moving away from fully modeled hexes, but I learned a bit from trying it, I guess.

How do you get blurrier-but-smoother borders on sprites at high zoom-out levels? (i.e. I DON'T want them to cookie cut to whole pixels) Yes, I have all the snap options turned OFF in project settings, mipmaps enabled, and my default texture filter is Linear Mipmap. #GodotEngine
A game I've wanted off and on for years: Railroad route planning and optimization over large scale rugged terrain. Old games like OpenTTD or Railroad Tycoon 3 had a *bit* of this, but were more businessy than buildy.
ClaudeAI gave me the broad strokes of what I've wanted for a while: a decent turn-based structure where the human moves are event driven, while the computer moves fire immediately and do their heavy lifting on a separate thread. #GodotEngine
Baby steps:

United States Tendenze
- 1. White House 118K posts
- 2. #Integra 1,004 posts
- 3. #hoothoot N/A
- 4. Warner Bros 4,747 posts
- 5. #pilotstwtselfieday N/A
- 6. NBA IS BACK 22.8K posts
- 7. #JUNGKOOKXCALVINKLEIN 29K posts
- 8. Rick Scott 1,616 posts
- 9. #Melissa 2,081 posts
- 10. NASA 56.9K posts
- 11. $VWA 3,014 posts
- 12. Talus Labs 15.7K posts
- 13. Good Tuesday 36.4K posts
- 14. Taco Tuesday 12.9K posts
- 15. CARAMELO ON TLMD 20.6K posts
- 16. Gucci 29.8K posts
- 17. East Wing 98.4K posts
- 18. Anthony Thompson 1,035 posts
- 19. Cobie 48.6K posts
- 20. Cuomo 76.6K posts
Something went wrong.
Something went wrong.