قد يعجبك
I ended up moving away from fully modeled hexes, but I learned a bit from trying it, I guess.

How do you get blurrier-but-smoother borders on sprites at high zoom-out levels? (i.e. I DON'T want them to cookie cut to whole pixels) Yes, I have all the snap options turned OFF in project settings, mipmaps enabled, and my default texture filter is Linear Mipmap. #GodotEngine
A game I've wanted off and on for years: Railroad route planning and optimization over large scale rugged terrain. Old games like OpenTTD or Railroad Tycoon 3 had a *bit* of this, but were more businessy than buildy.
ClaudeAI gave me the broad strokes of what I've wanted for a while: a decent turn-based structure where the human moves are event driven, while the computer moves fire immediately and do their heavy lifting on a separate thread. #GodotEngine
Baby steps:

United States الاتجاهات
- 1. Tony Vitello 7,197 posts
- 2. $NOICE N/A
- 3. Elander 1,403 posts
- 4. #Married2Med N/A
- 5. #LoveIsBlindS9 2,466 posts
- 6. Danny White 1,307 posts
- 7. San Francisco Giants 3,188 posts
- 8. SNAP 635K posts
- 9. Surviving Mormonism N/A
- 10. NextNRG Inc $NXXT N/A
- 11. #StunNING_23rd_BDAY 42.2K posts
- 12. Jay Johnson N/A
- 13. Daniel Suarez N/A
- 14. #13YearsOfRed N/A
- 15. $BYND 138K posts
- 16. NINGNING IS THE MAKNAE DAY 36.7K posts
- 17. #SFGiants N/A
- 18. Izzo 2,005 posts
- 19. Buster Posey N/A
- 20. Heavenly 17.9K posts
Something went wrong.
Something went wrong.