
Alan Monroe
@JavaJack59
Bạn có thể thích
I ended up moving away from fully modeled hexes, but I learned a bit from trying it, I guess.

How do you get blurrier-but-smoother borders on sprites at high zoom-out levels? (i.e. I DON'T want them to cookie cut to whole pixels) Yes, I have all the snap options turned OFF in project settings, mipmaps enabled, and my default texture filter is Linear Mipmap. #GodotEngine
A game I've wanted off and on for years: Railroad route planning and optimization over large scale rugged terrain. Old games like OpenTTD or Railroad Tycoon 3 had a *bit* of this, but were more businessy than buildy.
ClaudeAI gave me the broad strokes of what I've wanted for a while: a decent turn-based structure where the human moves are event driven, while the computer moves fire immediately and do their heavy lifting on a separate thread. #GodotEngine
Baby steps:

United States Xu hướng
- 1. Wemby 94.3K posts
- 2. Spurs 54.6K posts
- 3. #QueenRadio 22.7K posts
- 4. Cooper Flagg 14.1K posts
- 5. Mavs 19.2K posts
- 6. Clippers 11.9K posts
- 7. Victor Wembanyama 32.8K posts
- 8. Anthony Edwards 7,210 posts
- 9. Dillon Brooks 1,422 posts
- 10. Downstairs 4,468 posts
- 11. Suns 16.8K posts
- 12. #PorVida 2,713 posts
- 13. Maxey 12.1K posts
- 14. Anthony Davis 7,510 posts
- 15. VJ Edgecombe 27.4K posts
- 16. Lavine 1,518 posts
- 17. Embiid 14.6K posts
- 18. #INDvsAUS 29.7K posts
- 19. Klay 8,279 posts
- 20. Blazers 3,956 posts
Something went wrong.
Something went wrong.