LightyearsGame's profile picture. Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing. #LightyearsFromHome

Lightyears from Home

@LightyearsGame

Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing. #LightyearsFromHome

Pinned

We've recently had the honors of doing an interview with @80Level on Lightyears from Home, which comes with some fresh UE5 material and information about our game! 80.lv/articles/creat…


Lightyears from Home reposted

Heading to Gamescom later this month to find some collaborators for Lightyears from Home. Drop me a message if you're interested in meeting there!

Filmcomposer87's tweet image. Heading to Gamescom later this month to find some collaborators for Lightyears from Home. Drop me a message if you're interested in meeting there!

Here's out finalized spaceship with living interior that will serve the player as a home base. The landing on Glacier IV was a little rough, so the player will need to make the ship capable of flying again. Kudos to Vattalus, our hard surface artist! #screenshotsaturday #UE5

LightyearsGame's tweet image. Here's out finalized spaceship with living interior that will serve the player as a home base. The landing on Glacier IV was a little rough, so the player will need to make the ship capable of flying again. Kudos to Vattalus, our hard surface artist! #screenshotsaturday #UE5
LightyearsGame's tweet image. Here's out finalized spaceship with living interior that will serve the player as a home base. The landing on Glacier IV was a little rough, so the player will need to make the ship capable of flying again. Kudos to Vattalus, our hard surface artist! #screenshotsaturday #UE5
LightyearsGame's tweet image. Here's out finalized spaceship with living interior that will serve the player as a home base. The landing on Glacier IV was a little rough, so the player will need to make the ship capable of flying again. Kudos to Vattalus, our hard surface artist! #screenshotsaturday #UE5

Two character shots of Monty, using a temporary body and facial rig. He's not ready for animation yet, but we're slowly getting there! #screenshotsaturday #ue5 #madewithunreal

LightyearsGame's tweet image. Two character shots of Monty, using a temporary body and facial rig. He's not ready for animation yet, but we're slowly getting there! #screenshotsaturday #ue5 #madewithunreal
LightyearsGame's tweet image. Two character shots of Monty, using a temporary body and facial rig. He's not ready for animation yet, but we're slowly getting there! #screenshotsaturday #ue5 #madewithunreal

A breakdown of Monty's elaborate fur by our character artist @WallStaringCat! Big shout out to @80Level again for featuring us! 80.lv/articles/setti…


Lightyears from Home reposted

The @AutodidacticI team talked about the creation of the survival Metroidvania #LightyearsFromHome, spoke about the temperature system, and explained why #UnrealEngine5 was chosen for the game: 80.lv/articles/creat… #gamedev #indiedev #unrealengine #ue5 @UnrealEngine


An early look at Sam's spaceship, which will serve him and Monty as a home base. Some early interior shots coming up this Saturday. Shout out to our new hard surface artist for coming up with the design! artstation.com/vattalusassets

LightyearsGame's tweet image. An early look at Sam's spaceship, which will serve him and Monty as a home base. Some early interior shots coming up this Saturday. Shout out to our new hard surface artist for coming up with the design! artstation.com/vattalusassets
LightyearsGame's tweet image. An early look at Sam's spaceship, which will serve him and Monty as a home base. Some early interior shots coming up this Saturday. Shout out to our new hard surface artist for coming up with the design! artstation.com/vattalusassets
LightyearsGame's tweet image. An early look at Sam's spaceship, which will serve him and Monty as a home base. Some early interior shots coming up this Saturday. Shout out to our new hard surface artist for coming up with the design! artstation.com/vattalusassets

It took a while to catch up, but Lightyears is now fully converted to UE5. Next to the addition of Lumen and Nanite there's also new local volumetric effects that are mainly used in the forest areas! #screenshotsaturday #UE5 #madewithunreal


Lightyears from Home reposted

Monty, one of the characters I'm working on for @LightyearsGame ! He'll be your furry little companion on your harrowing space adventure through a cold and hostile alien planet! Grooms were made in #Xgen and #ornatrix - Rendered in #unreal #UE4. #gameart #characterart

WallStaringCat's tweet image. Monty, one of the characters I'm working on for @LightyearsGame ! He'll be your furry little companion on your harrowing space adventure through a cold and hostile alien planet! Grooms were made in #Xgen and #ornatrix - Rendered in #unreal #UE4. #gameart  #characterart

Some older concept art featuring Sam and Monty.

LightyearsGame's tweet image. Some older concept art featuring Sam and Monty.
LightyearsGame's tweet image. Some older concept art featuring Sam and Monty.

Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4

LightyearsGame's tweet image. Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4
LightyearsGame's tweet image. Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4
LightyearsGame's tweet image. Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4

Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday

LightyearsGame's tweet image. Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday
LightyearsGame's tweet image. Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday
LightyearsGame's tweet image. Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday
LightyearsGame's tweet image. Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday

An early look at Sam's fully upgraded armor and wrist-mounted mining tool, done by @WallStaringCat! Materials to come later!

LightyearsGame's tweet image. An early look at Sam's fully upgraded armor and wrist-mounted mining tool, done by @WallStaringCat! Materials to come later!

Loading...

Something went wrong.


Something went wrong.