UnityTipss's profile picture. UnityTips

UnityTips

@UnityTipss

UnityTips

Congrats #Elon

$TSLA just hit a $1 trillion market cap today. 🥂

heydave7's tweet image. $TSLA just hit a $1 trillion market cap today. 🥂


My recent work with #unity , please review the app && if you have any recomandations, improvements or anything to tell just comment below.Thanks ❤️ #madewithunity #unity3d #indiegame #IndieGameDev #gamedev play.google.com/store/apps/det…


#UnityTips Did you know that Unitys Vector classes support an index? You can call myVector3[0] instead of myVector3.x. Very useful if you have to iterate over the components of a vector. #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTips Did you know that Unitys Vector classes support an index? You can call myVector3[0] instead of myVector3.x.

Very useful if you have to iterate over the components of a vector.

#gamedev #indiedev


You can't find an object with a specific script in your scene? You can search for all refernece of a script by right clicking on it. #unitytips #madewithunity #gamedev #indiedev #IndieGameDev #indiegame

UnityTipss's tweet image. You can't find an object with a specific script in your scene? You can search for all refernece of a script by right clicking on it.
#unitytips #madewithunity #gamedev #indiedev #IndieGameDev  #indiegame

If you don't want to select objects like backgrounds, you can just lock certain layers from selection in the toolbar at the upper right corner. #unitytips #indiedev #indiegame #madewithunity #gamedev

UnityTipss's tweet image. If you don't want to select objects like backgrounds, you can just lock certain layers from selection in the toolbar at the upper right corner.
#unitytips  #indiedev  #indiegame  #madewithunity #gamedev


To save time & resources, centralize / dynamize your code as good as possible. For example: Want to rotate objects? Create one Rotate script that you attach wherever needed. This way you avoid writing similar code multiple times. #IndieGameDev #IndieDev #IndieGames #unitytips

HellmannTim's tweet image. To save time & resources, centralize / dynamize your code as good as possible. 
For example: Want to rotate objects? 
Create one Rotate script that you attach wherever needed. This way you avoid writing similar code multiple times.

#IndieGameDev #IndieDev #IndieGames #unitytips


#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.

Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout.

If declared elsewhere the class has to be accessible.

#gamedev #indiedev


#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.

Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout.

If declared elsewhere the class has to be accessible.

#gamedev #indiedev


Playing around with building a Behaviour Tree tool in Unity. Here's a nice, clean way to pass a base type and use a switch statement to check for different possibilities. #unitytips #csharp

axxessdenied's tweet image. Playing around with building a Behaviour Tree tool in Unity.  Here's a nice, clean way to pass a base type and use a switch statement to check for different possibilities. #unitytips #csharp



#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.

Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout.

If declared elsewhere the class has to be accessible.

#gamedev #indiedev


#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.

Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout.

If declared elsewhere the class has to be accessible.

#gamedev #indiedev


#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.

Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout.

If declared elsewhere the class has to be accessible.

#gamedev #indiedev


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