
UnityTips
@UnityTipss
UnityTips
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My recent work with #unity , please review the app && if you have any recomandations, improvements or anything to tell just comment below.Thanks ❤️ #madewithunity #unity3d #indiegame #IndieGameDev #gamedev play.google.com/store/apps/det…

#UnityTips Did you know that Unitys Vector classes support an index? You can call myVector3[0] instead of myVector3.x. Very useful if you have to iterate over the components of a vector. #gamedev #indiedev
![BinaryImpactG's tweet image. #UnityTips Did you know that Unitys Vector classes support an index? You can call myVector3[0] instead of myVector3.x.
Very useful if you have to iterate over the components of a vector.
#gamedev #indiedev](https://pbs.twimg.com/media/E2yDUzdX0AMCoQk.jpg)
You can't find an object with a specific script in your scene? You can search for all refernece of a script by right clicking on it. #unitytips #madewithunity #gamedev #indiedev #IndieGameDev #indiegame

If you don't want to select objects like backgrounds, you can just lock certain layers from selection in the toolbar at the upper right corner. #unitytips #indiedev #indiegame #madewithunity #gamedev

To save time & resources, centralize / dynamize your code as good as possible. For example: Want to rotate objects? Create one Rotate script that you attach wherever needed. This way you avoid writing similar code multiple times. #IndieGameDev #IndieDev #IndieGames #unitytips

#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

Playing around with building a Behaviour Tree tool in Unity. Here's a nice, clean way to pass a base type and use a switch statement to check for different possibilities. #unitytips #csharp

Adding a wall jump in #Unity3D is pretty simple, have a look. #Gamedev #Unity2021 #Unitytips #gamedeveloper #gamedevhq #madewithunity valdarixgames.medium.com/wall-jumping-i…
#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts. Create a System.Serializable class and add an instance to your script. Public member will be visible in the foldout. If declared elsewhere the class has to be accessible. #gamedev #indiedev

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