
Randall Foster
@exitearth
CEO & Founder of Exit Earth Entertainment Inc. Previously Disney, Ubisoft, Radical, Idol Minds #myownengine @kidbabygame (Programming in C99)
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Chomp chomp... Early Access fast approaching! 🐟😀 STEAM = store.steampowered.com/app/559630 TWITTER = @kidbabygame #myownengine #kidbaby #indiegamedev #indiegame #indiedev #indiewatch #gamedev #screenshotsaturday
Today I’ve added his cane, modified LAYLEE, and pushed back everything with a glaze layer of fog to balance it. So - next to add rockets, shadows and hint at the background detail! THEN - the FUN BEGINS and I can start refining what’s there and polishing it all up.

Do Canadians Pay Too Much in Taxes? This week, I break down: ✅ How our taxes began ✅ Why the government gets paid 1st ✅ The politics behind them ✅ And whether we’re still getting our money’s worth Watch here: youtu.be/tA2kyx19wWI

Excited to release new repo: nanochat! (it's among the most unhinged I've written). Unlike my earlier similar repo nanoGPT which only covered pretraining, nanochat is a minimal, from scratch, full-stack training/inference pipeline of a simple ChatGPT clone in a single,…

How’s your weekend going? Ours is going pretty incredible! 💚 Yooka-Replaylee is currently #1 in the digital charts for both the US and UK, and sitting at #4 overall on the UK eShop and #5 in the US! 🎉 Thank you all so much for the love and support for Yooka and Laylee, you’re…

During the UI debate there was one issue (handling lifetimes in immediate mode ui) which sparked @ryanjfleury appearance! This means additional 30 minutes of the debate with @antovsky! It's gonna be featured at the end of the main video - only those who survived first 3h hours…
I ran into this presentation about how @Guerrilla does rendering of their Decima Editor. youtube.com/watch?v=U_MnhT… Great and interesting stuff! You can also find the Powerpoint guerrilla-games.com/read/uipainter…
Yooka-Replaylee is out now on... well EVERYWHERE! 💚💜 The open world 3D platforming epic with hundreds of collectibles to discover, an evil capitalist bee to defeat, and a snake in trousers await! It's bigger. It's better. It's Yooka-Replaylee!
Really good, maths-free, introduction to the Fourier transform from this year's Siggraph, recommended watch: dl.acm.org/doi/10.1145/37…
Is Yooka-Replaylee worth the Playee? Absolutely. Whether you loved the first game, disliked it, or never played it; Yooka-Replaylee does it all. Thank you @PlaytonicGames For the early code! WATCH -----> youtu.be/L41oyrf-kDs

Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally. nintendolife.com/reviews/ninten…
I just finished Yooka-Re-Playlee on Switch 2 and wow, Playtonic absolutely nailed it! A true redemption story for the team that helped define 3D platformers. 📺Full Review: youtu.be/72SptPzjBF4 Huge thank you to @PlaytonicGames for providing the early review code!

Our game is out in 52 hours!! Have you wishlisted yet to give the algorithm a spook? store.steampowered.com/app/2448020/Yo…
I am making a video about the engine (which is turning into a game) that I've been working on. Posting here has helped to know what's resonating most with people, which I'm using to guide the video. Below are all of my posts with >100 likes! (in descending order)
Every masterpiece starts somewhere… even if that somewhere looks like a pile of blocks. 🟦🟩🟨 'Rextro Bytes Back' is a full game within a game! Featuring 8 levels across 4 worlds, only in Yooka-Replaylee (October 9th)!
Penetration-free for free, you need OGC. I released the code of our SIGGRAPH 2025 paper: Offset Geometric Contact, where we made real-time, penetration free simulation possible, with @JerryHsu32 @zihengliu @milesmacklin @YinYang24414350 @cem_yuksel Page: ankachan.github.io/Projects/OGC/i…
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Retweets welcome! Link in reply because algorithm.

A yarn of 65,000 threads pulled into impossible knots... and it holds. No ghosts walking through doors, no cloth tearing apart. A breakthrough in physics simulation, 300x faster than before. Magic. 💫 What a time to be alive! Full video: youtu.be/7NF3CdXkm68

Scientists just solved hair in computer graphics - not by simulating every strand, but by inventing a "hair mesh" blueprint that generates 100,000 strands on the fly. Runs at 500 FPS, needs only 18 KB per model. Hair everywhere - brilliant! Full video: youtu.be/WYTOxOhKl3Y

My humble RDNA 2 now seems at peace with high grass blade counts. There is more to be done to make the grass truly happy. More soon, friends.
While generating normals to give flat grass blades a curved look I realised I could remove the back face and its normals, letting the GPU breathe a little easier. I then draw them without culling and flip the front face normals to create the backface normals, keeping the…




Materials and skysphere are uncalibrated so things look shinier than they should, but notice the impact bent normals (instead of geometric) have when wired into IBL. If you are running GTAO, you get them almost for free. They add directionality that helps sell the scene.


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