Jonathan Chemla
@jo_chemla
CTO @ Iconem Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️ activating @[email protected] | @jochemla.bsky.social
내가 좋아할 만한 콘텐츠
Proud to share the work we carried out @iconem following the ambitious 3d-scan of San Pietro Basilica, Vatican! 🎉 Incredibly grateful to our partners who made this project possible @Microsoft & La Fabbrica di @BasilicasPietro
🚀 Martin v1.0 is here! Our fastest, most capable open-source tile server reaches its first major milestone after 8 years of development. Read more: maplibre.org/news/2025-12-0… #maplibre #openstreetmap #foss4g #opensource
Minio is now in maintenance mode 🥲
"It’s rare to find a company that not only uses open formats but invests in helping define them." Read about our commitment to open standards in this conversation with Don McCurdy, Sean Lilley & Amanda Morgan hubs.li/Q03Vgj_K0 #glTF #3DTiles #OpenStandards
📢 Looking for 1 PhD student (3 years) in Vienna! We have an open position for someone to tackle MASSIVE 3D datasets and turn them into instant visuals for display, editing, and interacting! You will be supervised by Vienna's Dr. Schütz and myself (remote). Link in comment.
three-mesh-bvh now runs the SDF generation in less than 10 ms with the new WebGPU version on my M1. This means we can literally run complex boundaries in realtime such as a skinned mesh for any simulation. Time to fix and port this old 2023 example to Three.js Blocks.
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
Released initial support for WebGPU/TSL in @takram/three-atmosphere. It features much faster LUT generation, physically correct lighting at large-scale scenes, geometry-based lens flare/glare effect and more. It took longer than I anticipated. github.com/takram-design-…
Caught up in the Samsung Galaxy XR announcement hype is that they implied all of Google Maps Immersive View interiors are fully explorable with gaussian splatting.
Google Maps v2.0? 🌍 Here's @PlayCanvas streaming a scene with 2 BILLION Gaussians! 💪 Coming sooooon!
📝 New Blog Post 📝 I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns blog.maximeheckel.com/posts/field-gu…
First results on "Potree-Next", a WebGPU-based rewrite of Potree. Still work to do before it is production-ready, but over the course of the next year it will catch up with the current Potree 1.8, and eventually replace it. github.com/m-schuetz/Potr… netidee.at/potree-next
Blender Alert! 🚨 5.0 is now in Beta and already looks like one of the best updates ever. So many exciting new features and improvements to boost global adoption. Let’s dive in... A Thread👇 #b3d
Impressive deep-dive! 🔥 CLOD meshlets built in 30min @ 8 threads/192GB RAM on a 1.64B tris @glTF3D (18.9B w instancing) Available in meshoptimizer et vk_lod github.com/zeux/meshoptim… github.com/nvpro-samples/… Inspired by @BevyEngine jms55.github.io/posts/2024-06-…
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Retweets welcome! Link in reply because algorithm.
One of my favorite things since switching to Blender, is that "coming soon" isn't really a thing anymore. Anytime a blender dev teases a feature, the community will go ahead and supplementally recreate that feature the same day, so you don't have to wait. Oh and it's free! :D
@kbgg_ probably of interest to you and source_coop! A react frontend to a federated-collection STAC API, which would basically allow representation and sharing of catalogs and datasets served from where they live, aggregated! discover.dit.maap-project.org github.com/developmentsee…
Introducing Vantor. The next chapter of Maxar Intelligence starts today. We’re on a mission to help our customers make sense of all the sensor data they collect across space, air, and ground—because building a unified intelligence picture is harder than ever. Too many sensors.…
Job update: after nearly 8 years of open source I'm excited to go independent to work on consulting & OSS dev. More details to come, but feel free to reach out about collaborations or how you can support my work! #threejs #javascript #webgl #gis #cad
Really nice Easing Editor by @JulianGarnier for animejs! animejs.com/easing-editor/
Anime.js 4.2.0 is out! 🧩 All modules can now be imported individually with subpaths 🎨 CSS variable values support 🏹 Simpler spring API with bounce & duration params 📈 More WAAPI built-in easing functions 🎛️ And an easing editor! Plus tons of fixes and improvements!
Introducing GeoVibes, similar to @EarthGenome Earth-Index, but runs locally on any embeddings! Great deep-dive: christopherren.substack.com/p/vibe-check-y… Work by Christopher Ren, Noah Golmant + @Zboknows @isaaccorley_ repo: github.com/cr458/geovibes…
NOW in Beta in Needle Engine: new features for responsive 3D and scrollytelling. Try it now and give feedback! @NeedleTools #threejs
Progress on responsive 3D scrollytelling tools for Needle Engine! @NeedleTools #threejs
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