jo_chemla's profile picture. CTO @ Iconem
Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️

activating @jochemla@mastodon.social | @jochemla.bsky.social

Jonathan Chemla

@jo_chemla

CTO @ Iconem Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️ activating @[email protected] | @jochemla.bsky.social

고정된 트윗

Proud to share the work we carried out @iconem following the ambitious 3d-scan of San Pietro Basilica, Vatican! 🎉 Incredibly grateful to our partners who made this project possible @Microsoft & La Fabbrica di @BasilicasPietro


Jonathan Chemla 님이 재게시함

🚀 Martin v1.0 is here! Our fastest, most capable open-source tile server reaches its first major milestone after 8 years of development. Read more: maplibre.org/news/2025-12-0… #maplibre #openstreetmap #foss4g #opensource


Jonathan Chemla 님이 재게시함

Minio is now in maintenance mode 🥲

DanielLockyer's tweet image. Minio is now in maintenance mode 🥲

Jonathan Chemla 님이 재게시함

"It’s rare to find a company that not only uses open formats but invests in helping define them." Read about our commitment to open standards in this conversation with Don McCurdy, Sean Lilley & Amanda Morgan hubs.li/Q03Vgj_K0 #glTF #3DTiles #OpenStandards

CesiumJS's tweet image. "It’s rare to find a company that not only uses open formats but invests in helping define them."

Read about our commitment to open standards in this conversation with Don McCurdy, Sean Lilley & Amanda Morgan

hubs.li/Q03Vgj_K0

#glTF #3DTiles #OpenStandards

Jonathan Chemla 님이 재게시함

📢 Looking for 1 PhD student (3 years) in Vienna! We have an open position for someone to tackle MASSIVE 3D datasets and turn them into instant visuals for display, editing, and interacting! You will be supervised by Vienna's Dr. Schütz and myself (remote). Link in comment.

Snosixtytwo's tweet image. 📢 Looking for 1 PhD student (3 years) in Vienna!

We have an open position for someone to tackle MASSIVE 3D datasets and turn them into instant visuals for display, editing, and interacting!

You will be supervised by Vienna's Dr. Schütz and myself (remote). Link in comment.

Jonathan Chemla 님이 재게시함

three-mesh-bvh now runs the SDF generation in less than 10 ms with the new WebGPU version on my M1. This means we can literally run complex boundaries in realtime such as a skinned mesh for any simulation. Time to fix and port this old 2023 example to Three.js Blocks.

Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript

garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript
garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript


Jonathan Chemla 님이 재게시함

Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript

garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript
garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript

Jonathan Chemla 님이 재게시함

Released initial support for WebGPU/TSL in @takram/three-atmosphere. It features much faster LUT generation, physically correct lighting at large-scale scenes, geometry-based lens flare/glare effect and more. It took longer than I anticipated. github.com/takram-design-…


Jonathan Chemla 님이 재게시함

Caught up in the Samsung Galaxy XR announcement hype is that they implied all of Google Maps Immersive View interiors are fully explorable with gaussian splatting.


Jonathan Chemla 님이 재게시함

Google Maps v2.0? 🌍 Here's @PlayCanvas streaming a scene with 2 BILLION Gaussians! 💪 Coming sooooon!


Jonathan Chemla 님이 재게시함

📝 New Blog Post 📝 I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns blog.maximeheckel.com/posts/field-gu…

MaximeHeckel's tweet image. 📝 New Blog Post 📝

I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way

This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns

blog.maximeheckel.com/posts/field-gu…

Jonathan Chemla 님이 재게시함

First results on "Potree-Next", a WebGPU-based rewrite of Potree. Still work to do before it is production-ready, but over the course of the next year it will catch up with the current Potree 1.8, and eventually replace it. github.com/m-schuetz/Potr… netidee.at/potree-next

m_schuetz's tweet image. First results on "Potree-Next", a WebGPU-based rewrite of Potree. Still work to do before it is production-ready, but over the course of the next year it will catch up with the current Potree 1.8, and eventually replace it.

github.com/m-schuetz/Potr…
netidee.at/potree-next

Jonathan Chemla 님이 재게시함

Blender Alert! 🚨 5.0 is now in Beta and already looks like one of the best updates ever. So many exciting new features and improvements to boost global adoption. Let’s dive in... A Thread👇 #b3d

thomasmarcoscom's tweet image. Blender Alert! 🚨
5.0 is now in Beta and already looks like one of the best updates ever.

So many exciting new features and improvements to boost global adoption.

Let’s dive in... A Thread👇 #b3d

Impressive deep-dive! 🔥 CLOD meshlets built in 30min @ 8 threads/192GB RAM on a 1.64B tris @glTF3D (18.9B w instancing) Available in meshoptimizer et vk_lod github.com/zeux/meshoptim… github.com/nvpro-samples/… Inspired by @BevyEngine jms55.github.io/posts/2024-06-…

jo_chemla's tweet image. Impressive deep-dive! 🔥

CLOD meshlets built in 30min @ 8 threads/192GB RAM on a 1.64B tris @glTF3D (18.9B w instancing)

Available in meshoptimizer et vk_lod
github.com/zeux/meshoptim…
github.com/nvpro-samples/…

Inspired by @BevyEngine
jms55.github.io/posts/2024-06-…

New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Retweets welcome! Link in reply because algorithm.

zeuxcg's tweet image. New blog post! In "Billions of triangles in minutes" we'll walk through  hierarchical cluster level of detail generation of, well, billions of  triangles in minutes. Retweets welcome!

Link in reply because algorithm.


Jonathan Chemla 님이 재게시함

One of my favorite things since switching to Blender, is that "coming soon" isn't really a thing anymore. Anytime a blender dev teases a feature, the community will go ahead and supplementally recreate that feature the same day, so you don't have to wait. Oh and it's free! :D

🚀 Coming Soon: Tessellation-Free Texture Displacement! Say goodbye to pre-tessellation. Enjoy fast, high-quality displacement with zero prep, unlocking new creative freedom for artists everywhere. ✨ #Maxon #Redshift #render #displacement #3d #C4D



Jonathan Chemla 님이 재게시함

@kbgg_ probably of interest to you and source_coop! A react frontend to a federated-collection STAC API, which would basically allow representation and sharing of catalogs and datasets served from where they live, aggregated! discover.dit.maap-project.org github.com/developmentsee…


Jonathan Chemla 님이 재게시함

Introducing Vantor. The next chapter of Maxar Intelligence starts today. We’re on a mission to help our customers make sense of all the sensor data they collect across space, air, and ground—because building a unified intelligence picture is harder than ever. Too many sensors.…


Jonathan Chemla 님이 재게시함

Job update: after nearly 8 years of open source I'm excited to go independent to work on consulting & OSS dev. More details to come, but feel free to reach out about collaborations or how you can support my work! #threejs #javascript #webgl #gis #cad

garrettkjohnson's tweet image. Job update: after nearly 8 years of open source I'm excited to go independent to work on consulting & OSS dev. More details to come, but feel free to reach out about collaborations or how you can support my work!

#threejs #javascript #webgl #gis #cad
garrettkjohnson's tweet image. Job update: after nearly 8 years of open source I'm excited to go independent to work on consulting & OSS dev. More details to come, but feel free to reach out about collaborations or how you can support my work!

#threejs #javascript #webgl #gis #cad
garrettkjohnson's tweet image. Job update: after nearly 8 years of open source I'm excited to go independent to work on consulting & OSS dev. More details to come, but feel free to reach out about collaborations or how you can support my work!

#threejs #javascript #webgl #gis #cad
garrettkjohnson's tweet image. Job update: after nearly 8 years of open source I'm excited to go independent to work on consulting & OSS dev. More details to come, but feel free to reach out about collaborations or how you can support my work!

#threejs #javascript #webgl #gis #cad

Really nice Easing Editor by @JulianGarnier for animejs! animejs.com/easing-editor/

Anime.js 4.2.0 is out! 🧩 All modules can now be imported individually with subpaths 🎨 CSS variable values support 🏹 Simpler spring API with bounce & duration params 📈 More WAAPI built-in easing functions 🎛️ And an easing editor! Plus tons of fixes and improvements!



Introducing GeoVibes, similar to @EarthGenome Earth-Index, but runs locally on any embeddings! Great deep-dive: christopherren.substack.com/p/vibe-check-y… Work by Christopher Ren, Noah Golmant + @Zboknows @isaaccorley_ repo: github.com/cr458/geovibes…

jo_chemla's tweet image. Introducing GeoVibes, similar to @EarthGenome Earth-Index, but runs locally on any embeddings!

Great deep-dive: christopherren.substack.com/p/vibe-check-y…

Work by Christopher Ren, Noah Golmant + @Zboknows @isaaccorley_

 repo: github.com/cr458/geovibes…

Jonathan Chemla 님이 재게시함

NOW in Beta in Needle Engine: new features for responsive 3D and scrollytelling. Try it now and give feedback! @NeedleTools #threejs

Progress on responsive 3D scrollytelling tools for Needle Engine! @NeedleTools #threejs



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