Paweł Jarosz 🔜 DevGAMM Lisbon
@pawel_developer
Twins dad, husband, game developer, youtuber, Defold community and content manager, running indie studio, working on my dream indiegame: @WitchcrafterRPG!
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Hi! I'm Paweł and I am making this game! 😁 Rest of the links: witchcrafter.carrd.co
Witchcrafter is an upcoming mature #darkfantasy #RPG #metroidvania #indiegame with a nonlinear story raising daunting topics, set in a vivid world full of legends, distinguishable characters, beasts and elemental magic!🔥 If you like it, consider a tip!😉 ko-fi.com/witchcrafter
                                                                            See you at DevGaMM Lisbon later this week! Feel free to reach out if you’d like to chat about Defold.
                                            Take the opportunity to meet up with @AGulev at #DevGAMM Lisbon this week! Ask about web games, our road map and how to get started with #Defold!
See you at DevGaMM Lisbon later this week! Feel free to reach out if you’d like to chat about Defold.
                                                                            A month long amazing @GitHubGameOff starting tomorrow, can't wait! Dear jammers, please feel free to grab all the assets (and source code for @defold) we have to build something awesome during the #gamejam. ludenio.itch.io/superweird-gam… Kudos to @leereilly!
Example from a real project - the building UI made with Defold GUI follows a 3D game object. A small positioning delay is left on purpose to make it look smoother.
                                            Made an example of using world-to-screen coordinate conversion - a GUI element with the player’s name follows the 3D character’s body. Perfectly fits today’s holiday vibes!
Been working on a little chess demo project in Defold. To anyone interested in messing around with it, I just published it today on itch dot io.
The #defold Cosmic Dash source code is now available! This is a simple puzzle game, written with ECS-like architecture, which I made in two weeks for MadeWithDefold Game Jam 2025. Let's inspect the code and see how it's done! #gamedev
And we’re back with more behind-the-scenes stories about how our SuperWEIRD project works — plus a few little dev hacks along the way. Today we wanted to tell you about pathfinding. #devlog #defold
Adding support for setting textures in .astc format directly from script at runtime. #defold #indiegamedev
                                            I am taking part in Player2 NPC Jam #3 with a game made with Defold. Having fun creating the main menu 😁 The character was created by Gordy Higgins.
Made an example of using world-to-screen coordinate conversion - a GUI element with the player’s name follows the 3D character’s body. Perfectly fits today’s holiday vibes!
To clear my mind a bit, I just started working on a FABRIK ik solver. Too early to say anything, but hopefully it will end up on #defold someday :)
We finally know what Canva are doing to the beloved Affinity suite or applications and... It's good news. Maybe GREAT news? They are now all merged into Affinity Studio and... completely free! gamefromscratch.com/all-affinity-p… #gamedev #indiedev
The folks from LudenIO have released their early SuperWEIRD experiments on Defold under a CC0 license. It includes code, textures, and animations. github.com/ludenio/SuperW… #defold #gamedev
                                            Some stats from @itchio launch 10 hours ago. The game + source code for @defold + #Spine animation + art in 6 different styles. ludenio.itch.io/superweird-gam… #indiedev #gamedev #indiegame
                                            We are happy to announce that @pawel_developer has joined the Defold Team as the Community and Content Manager! Paweł joined the Defold community in 2017 and has been an invaluable member of it for many years, sharing his works and experience with Defold. Welcome Paweł!
                                            New look at the new open world game from the creator of Just Cause. "All respect to developers of fantasy/sci-fi games but it’s just not for us [...] This is more like Max Payne." GTA 4 vibes. Described as a take on the "open world crime genre."
I’ll be giving a talk at @devgamm Lisbon on November 6th about the MetaHuman 5.6 process, featuring our Bruce Lee digital human demo created at @digito3d 🥋 If you’re around Lisbon, come check it out or just drop by to say hi — would be great to meet so… instagr.am/p/DQZWu7EjKF2/
                                            🚀We’re hiring! Sr. Backend Engineer, DevOps Engineer, and Design Engineer. Come build the future of interactive design with us👇apply.workable.com/rivecareers/#j…
                                            i really hope the music playing in the background of this video is actually part of witcher 4 it’s been nothing but bangers so far 😤
#MaterialMaker mentioned on Ubisoft's techart lecture stream 💪❤️
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